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Posts with tag Aponi-Brightmane

Know Your Lore: The paladin tradition

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Uther the Lightbringer to Arthas, Arthas: Rise of the Lich King by Christie Golden
"Lad, no one feels ready. No one feels he deserves it. And you know why? Because no one does. It's grace, pure and simple. We are inherently unworthy, simply because we're human, and all human beings--aye, and elves, and dwarves, and all the other races--are flawed. But the Light loves us anyway. It loves us for what we sometimes can rise to in rare moments. It loves us for what we can do to help others. And it loves us because we can help it share its message by striving daily to be worthy, even though we understand that we can't ever truly become so. So stand there today, as I did, feeling that you can't possibly deserve it or ever be worthy, and know that you're in the same place every single paladin has ever stood."

There are several paladin traditions on Azeroth. Two are directly interrelated, stemming from the same basic source and coming together in a modern form. Another was originally a mockery of those traditions, now worked into a reflection that suits those who use it. Yet another was brought to the world with the Exodar, a tradition that goes back thousands upon thousands of years. The final one is newborn, a philosophy born of recent meditations on the horrors of war and the need for balance against the darkness.

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Filed under: Paladin, Lore, Know your Lore

Shifting Perspectives: Why (or why not) to play a tauren druid

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This week, welcome to Thunder Bluff.

This week, we're continuing our series on why (or why not) to play a particular druidic race in Cataclysm, and today we'll continue with the tauren. Fair warning: We tread on some expansion spoilers in this article.

The full series is available here:
  1. Shifting Perspectives: Why (or why not) to play a night elf druid
  2. Shifting Perspectives: Why (or why not) to play a tauren druid
  3. Shifting Perspectives: Why (or why not) to play a worgen druid
  4. Shifting Perspectives: Why (or why not) to play a troll druid

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Know Your Lore: An'she and the Holy Light

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When considering the new race and class combinations that Blizzard has to offer, some are immediately recognizable, such as human or Forsaken hunters. It stands to reason they'd exist; they already have in game since the very beginning. Some take a little more research, such as the history of the Shen'dralar and how that effects new night elves that would like to study the arcane. However, some of these new race and class choices are so far out there and so inconceivable that the very mention of them existing seems completely out of place.

The tauren race has long been a follower of nature, the spirits of the elements and the mysterious "Earthmother," as well as the elusive Mu'sha -- also known as Elune by the night elves. Yet in Cataclysm the tauren will be following the path of the Holy Light -- the paladin and the priest class. At first, the announcement seemed entirely out of line for the nature-loving race, but examining the tauren a little more closely gives the answers and the explanations we're looking for. To explain the tauren paladin and priest class, we first have to go way, way back to the dawn of tauren civilization and the only know records of tauren history, the Thunder Bluff scrolls.

WARNING: The following post may contain some spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler free, do not continue.

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Filed under: Lore, Know your Lore

Know Your Lore TFH Edition: Elune is a naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post.

The above screenshot (go ahead and view it in full) was taken in the Temple of the Moon in Darnassus. Instead of the ever-present statue of Haidene, first high priestess of the moon, we see Elune. Or rather E'lune, a naaru that looks much like A'dal, which I suppose would be only appropriate given the sheer scope of what E'lune's power would have to be. I mean heck, she made the night elves what they are, didn't she? E'lune, (or Mu'sha, as she is called by the tauren) is the major deity worshipped by the night elves. That's right, night elves: Your deity is a giant light-spinning windchime.

Maybe. If you haven't noticed by now, today is another "Tin Foil Hat" edition of Know Your Lore, which means we're going to talk about lore elements presented in game and attempt to weave them together into a logical conclusion that makes perfect sense in the context of Warcraft lore. Today's subject is Elune, the goddess of the night elves, An'she, the "missing half" of tauren history surrounding the Earthmother's eyes, and why tauren priests and paladins may not be quite as far-fetched as some people think. To begin, we have to go back to what all priests and paladins of World of Warcraft work with, that mysteriously vague magic school knows as the Light.

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Filed under: Lore, Know your Lore

Don't freak out about the Cataclysm changes yet

There has been a lot of debate about some of the announced class changes for Cataclysm this week. Some people absolutely love the announced changes while others are either upset or confused about what these changes mean for their spec.

One important thing to remember (and something Ghostcrawler and other devs have stressed multiple times) is that almost all numbers, coefficients and bonuses are going to be changing when the expansion ships, and none of the abilities are final. This means trying to say that using certain spells or stats is a "horrible idea" because of particular issues in the current game doesn't really hold up, because your class might end up needing that stat or relying on that spell when Cataclysm hits.

Also, being as the entire stat system is getting a revamp (with a lot of the current stats going away or being repurposed completely), all of your current gear's stats will also be changing to reflect this including increased armor for cloth, leather and mail users.

There is also the fact that these previews are not the whole story. There might end up being additional talented spells for your spec or revamps of various class abilities that will change your current rotation. Some classes are getting simplified and others will be getting a little more depth.

All in all, please look at these changes with an open mind and leave any preconceived notions at the door. We still have the entire beta for them to tweak and change any of the current ideas that might be lacking or might not mesh well with your class's existing kit.

Always remember to leave constructive feedback (Note: "This sucks!", "Blizzard obviously doesn't play my class," and "Ghostcrawler promised me a pony!" are not examples constructive feedback.) and tell them what parts seem clunky, good, lackluster or just simply feel "off" of what it should be for whatever reason (and always include the reason why). If you're eloquent in your post (and sometimes even if you're not), you might be the voice that gets things changed.

World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Cataclysm

Patch 3.2 PTR: Tauren Druid conversation may reveal lore and expansion secrets

Reader Chad forwarded us this screen shot of a conversation that takes place over on Elder rise in Thunder Bluff between two Tauren on the patch 3.2 PTR. Apparently it actually begins with a new quest by the Dalaran Portals, as pointed out in this thread at Scrolls of Lore, and while the quest leads nowhere, you do get to hear the linked dialogue.

In it, Aponi Brightmane, a wounded warrior who wishes to return the front lines in Northrend, and Tahu Sagewind, a Druid, speak together about the history of Druidism, the moon, and the sun. They speak of Elune, whom they know as Mu'sha, one of the eyes of the the Earth Mother. They mention that it seems strange that if Tauren were the first Druids as their legends claim, that all Hamuul Runetotem teaches is the moon power of the Night Elves. Tahu wonders if Druids themselves, because of this, are out of balance. The idea segues back into the idea of the world out of balance due to the influence of the Scourge, wondering if sitting idle in Thunder Bluff is really a good idea when the Northern front is so bleak, wondering if balance must needs to be returned by action.

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Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, News items, Expansions, Lore, RP, NPCs, Rumors

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