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Posts with tag Archetype

Forum post of the day: Idiots, children, and oldschoolers. Oh my!

At one point in time or another, most guilds face at least a little bit of drama, from loot distribution, to relationships, to guild bank robbery. Zeida of Tichondrius has created an list of guild member archetypes for folks she does not want in her guild. The list of stereotypes covers the first four posts in the thread so there is a considerable amount of reading. The list includes newbs, n00bs, trolls, elitists, and many more.

The original poster went into detail on each of these archetypes. Here's the short version:

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Forums, Forum Post of the Day

Blood Sport: All aboard the drain train


PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena.

When I first started the arena, I thought "Hey, me and my friends can just get together and play." And we can, but there are limits to success based on composition. Some of the most successful teams are based on archetypal compositions such as Rogue, Mage, and Priest (RMP). These typical compositions are based on synergy among classes. Focused mana draining is another fairly successful team structure.

The key to successful arena play is usually to control the playing field. Drain teams deny their opponents the ability to attack or heal. Drain teams focus on characters that have mana depleting abilities, plus have a few other tricks up their sleeve to pull out when necessary. Your main contenders are Hunter, Priest, and Warlock.

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Filed under: Hunter, Priest, Warlock, PvP, Blood Sport (Arena PvP), Arena

Forum post of the day: These are the people in your raid

When you put five, ten, twenty-five, or forty people together you're bound to come across people who annoy, amaze, and amuse you. Peri on Terokkar posted a list of raid archetypes who may seem familiar to you. Some highlights of her post include:

  • The GM's Significant Other- Okay, so he was going to have to quit but he tricked his SO into playing. She loves it. She's terrible. You'll effectively 24 man every boss. Count on 4 constructs in the raid, every attempt. She plays a Belf.
  • The Backbone- Plays a tank. Doesn't have much to say. Made an error once in SSC, or so you heard. Will disconnect when Gorefiend is at 30% and keep aggro while offline for the rest of the fight. Has never said anything negative to the healers. Ever. GL with your progression without one of these. Hates the prima donnas.
  • The Prima Donna- Requires special attention from management. Constantly whining. Plays some vital role. Might be a main tank, mage tank, or lock tank. The officers really hate this guy and as soon as they can find another tank with 24,000 buffed HP, he's out.

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Filed under: Virtual selves, Humor, Raiding, Forums

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