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Posts with tag Ardent-Defender

The Light and How to Swing It: Protection in patch 4.0.1


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

My fellow tankadins, I know we haven't talked in a while. I've been talking to the ret pallies lately, but I haven't forgotten about you. The main reason is that I kind of swapped over to retribution during that time period where the devs were mucking with Holy Shield so much, and it was a little more consistent to swap over to something else during that time period. I even had my newish tanking gear back on while playing on the beta lately.

However, a lot has changed since we last spoke, and it would behoove us all to get down to business. Tanking as you know it, with our fairly static rotation of 96969, is gone. Divine Plea's refreshing with melee hits is also gone. Also, we now have another resource bar to watch, in addition to mana. Be not afraid. There are answers beyond.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How to Swing It: Prot talents in Cataclysm

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

If you saw my column last week, you'll notice that I've been less than thrilled with the way the protection tree had been progressing in the beta. Sure, things have been getting better, but it has felt as if the whole tree is fairly unsettled. With the latest build, we're finally starting to see things get a little smoother and the mechanics to make a little bit more sense. Keeping Holy Shield up is easier than in previous builds, and a lot of depth to the types of strategies we can have while tanking has greatly improved. Also, our mastery bonus has been official revealed.

I'm going to use the same type of disclaimer that I did on the ret talents article. These may not be the talents we'll end up seeing when the expansion hits, but they're getting there. Some talents will look pretty close to how they exist currently, while others have absolutely nothing to do with their current versions. Let's go take a look.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How to Swing It: The low level tank part 2


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. This week he's trying to help those of you crazy enough to tank Gnomergon when it's still a level appropriate instance.

We're doing a much longer than expected series of articles on the low level dungeon runners now that the new cross-realm Dungeon Finder is up and running. This is part two of our series on the low level tank. Last week we talked about the basics of threat, avoidance, mitigation, and what stats to be on the lookout for when choosing gear.

We did promise to get into talents and skills this week, but that would have ended up being three pages long. So we're going to leave skills until next week and just concentrate on talents this time around. If you're extremely new, take a look at this nice article explaining talents for new players. If you've got that down, let's start move on to more paladin specific info.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

The Light and How to Swing It: 3.2.2 means re-balancing... again


While I'm not one to whine about incoming nerfs and changes for any of the classes I play, it sometimes gets a little annoying to see the developers tweaking things here and there trying to get the balance just right. Ghostcrawler recently said that in comparison to other classes, "... paladins (all 3 kinds) have been a bigger headache to balance this expansion, usually in the favor of the paladin." While we might not always think this is the case, there are several times since the moment 3.0.2 hit to start the expansion off where things just felt too easy. From ret pallies in substandard gear out performing all other classes to holy pallies being able to chain cast Holy Light with little regard for mana, the class has been a little off at times.

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Filed under: Paladin, Patches, Analysis / Opinion, PvP, (Paladin) The Light and How to Swing It

World of Warcraft Patch 3.2 Paladin Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

More than any other class, I think, Paladins underwent significant changes in Patch 3.2. There were changes across all three specs that palpably impact gameplay and challenge players to take a different approach to the way they play their class. I went through most of the changes in detail in an older post, and many of those initial thoughts still hold true, albeit tempered with some experience on the PTR and changes over the past weeks.

There are buffs and there are nerfs, but the main thing to keep in mind is that this is Blizzard's constant balancing act. As the game progresses, I feel that they're finally honing in to the proper vision for the class. We won't go through all the changes here, but we'll break them down according to what impacts the class in general and according to spec. Let's bathe in the Light after the break...

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Filed under: Paladin, Patches, Analysis / Opinion

The Light and How to Swing It: Patch 3.2 and the Paladin


Ok, we've got quite a bit of information on Patch 3.2 now, and even though this major content patch isn't introducing too many new things to the class, it does shake it up a bit. Nothing too big, but it should keep everyone on their toes. But first we'll talk about one thing that isn't related to class skills or nerfs or anything like that... first I'd like to encourage everyone to get chummy with the Argent dudes. Do their mind-numbing daily quests and all that, get the Crusader title if you want... and along the way collect 100 Champion's Seals.

According to the PTR, the new Paladin-exclusive Argent Charger is available on the Tournament Grounds for a mere one hundred seals. Of course, Blizzard is also giving away Tier 9 gear for free during the testing phase, so that cost could still change. Still, here's that pony that Ghostcrawler promised all of us. It's a fitting item for an entire faction run by Paladins, right? Anyway, enjoy that pony because not everything in Patch 3.2 is as nice a ride.

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Filed under: Paladin, Patches, Analysis / Opinion, (Paladin) The Light and How to Swing It

[EDITED] Patch 3.0.2 primer for Protection Paladins


It's a sweet time to be a Tankadin. I know that AoE tanking is no longer the exclusive domain of Paladins, but that's cool. With the changes to the way tanking works now, tanks generally generate threat by dishing out more damage... and boy does a Protection Paladin deal damage. Because Protection is the tanking tree, a PvE-oriented endeavor, I'm going to put away my PvP-fanatic hat aside and focus on a build that is optimal for tanking. Don't worry, even in this spec Paladins are still formidable. That's just the way it works in the new world.

We see a big change right away on the first tier with Blessing of Kings made accessible to all. It's not quite the baseline spell we've been asking for, but it's close. Some players can choose to pick up a scaled down version for less than five points, but since this is standard raid fare, we're throwing in 5 points here including Improved Blessing of Kings. We're also going to pick up Divine Strength on this tier, which was moved from the Holy tree. It's important to note that pretty much everything we use scales off attack power now, too, so more Strength means more pain. And more pain means more threat. Strength also contributes to block value, so we'll be looking to get Strength in our gear, too.

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Filed under: Paladin, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

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