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Posts with tag Area52

A Tinker's Personal Protective Equipment: specialties and specifications of sartorial safety

Or

"We can dance/ We can dance/ Wearin' the Safety Pants!"

Engineering is a dangerous line of work. At every turn there's caustic chemicals, grinding machinery, explosive reagents, angry law enforcement officials, disgruntled fire brigades, out of control dragonlings, and steam tonks running amok. Many an Engineer has lost track of a finger or two from time to time, and many others have put considerable research, born of necessity, into the design of prosthetic limbs to offset such professional risk.

But there's no need for such damage to occur to a right-thinking Engineer. While we're no great hand (or hoof) at stitching together many garments, there exist plenty of items which can be worn not only for protective purposes, but also great aesthetic effect. Herein, we will discuss the varieties of Personal Protective Equipment, or PPE, available to Engineers, with an eye to not only safety, but fashion.

Head Protection: You'll shoot your eye out, kid.
Headgear is where we'll start with this lecture, as it's the part of your PPE gear you're likely to be able to make yourself. Of course the signature of the Engineer's look has long been thought to be the goggles. This is the easiest part of the PPE ensemble to obtain. A monocular goggle is better than nothing at all, but any number of goggles exist which provide better coverage as well as better utility. Remember, always keep your head on a swivel, and keep that swivel calibrated to within acceptable limits of swivelocity.

For those Engineers who are unwise Goblin enough to be unconcerned with the eyes, there is also the pair of Foreman's Helmets: the Enchanted version for spell slingers, and the Reinforced version for mail wearers. Even the most staunch M.E.G.A. member must admit that the head is also important, though some Taurens in the workshop have never quite understood the need to protect their already well-protected (and some say solid bone) heads. The production of the Foreman's Helmets is left to those of you who are members of G.E.E.K. Hoof and Horn, as ever, disavows all knowledge, responsibility, or even vague understanding of the Goblin Engineer's craft.

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Filed under: Engineering, Items, Tips, Odds and ends, Humor, Guides, RP, (Engineering) Hoof and Horn R & D

Ultrasafe: The prestige, perils, and prestidigitization of Gnomish dimensional travel

And lesser related fields

or

"I Can See My Hearth From Here, and It's Getting Closer."

The Ultrasafe brand of dimensional transporter incorporates two versions thus far discovered by M.E.G.A. Research & Development. The first version Gnomish Engineers are able to learn is the Ultrasafe Transporter: Gadgetzan. The second learned is the Ultrasafe Transporter: Toshley's Station. Here we will discuss the various risks and rewards of the use of the Ultrasafe brand of transport, and briefly touch upon similar transport methods associated with the Goblin Experimental Explosive Korporation.

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Filed under: Engineering, Tips, Odds and ends, Humor, Guides, RP, (Engineering) Hoof and Horn R & D

Arena season 2 vendors are way too popular


The pic above is courtesy of reader Scott, and it shows the aftermath of the chaos around the vendor for the Arena season 2 gear. Everyone is jumping on the servers to check the gear out (if you haven't seen it yet, we linked to what it looked like on the PTR a while back, and WoWWiki looks like it should be updated with live stats fairly soon), and so things are crazy around the vendor in Area 52, especially when PvP fights break out.

A couple of players have been complaining about the insanity, so Drysc says on the forums that there are now temporary versions of Krixel, the rewards vendor, appearing in Orgrimmar's Hall of Legends, Stormwind's Champion's Hall, and outside of the Blade's Edge arena. There's no time set as to when the extra vendors will disappear (why wouldn't they have them in all places all the time?), but if you want a firsthand look at what there is to offer, you've got three more places to do it.

Filed under: Tips, Blizzard, News items, PvP

Around Azeroth: Idling ftl.


There's a reason you don't idle in the open on PvP servers. It's because people will kill you. And if you happen to be in a amusing spot, say, floating in the air over Area 52 when you meet your untimely end? People, like reader Goroth of Onyxia, will immortalize your corpse in screenshots.

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Around Azeroth: Those goblins have the strangest taste...


I think that the goblin statue in Booty Bay is kind of eerie (there's nothing welcoming about a goblin, open arms or no), but this one outside of Area 52 in Netherstorm -- sent in by reader Rolaw of Ursin -- takes creepiness to an entirely new level. Something about that toothy grin is very unsettling... (Do goblins really have that many teeth?)

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Blizzard releases interactive Outland map

Blizzard has posted an interactive map of Outland, the new lands showing up in the coming soon (we're told) expansion.

Lots of groovy interesting stuff on there, including some new instances. The Black Temple and Hellfire Citadel we know about already, but Gruul's Lair sounds exquisitely interesting, and the crypty Auchindoun (centered in the middle of a massive crater) should be amazing. There's also cities for each faction marked in the zones, and more than a few cities marked "Faction," which undoubtedly hints at the locations where lots and lots of World PVP blood will be spilled.

But maybe the most interesting thing on the map is a neutral city labeled, mysteriously, "Area 52," up in the southeast of Netherstorm. That lends a flavor I didn't expect to the new world, although it's one that seems likely, if you've been listening to what we've heard of the Draenei lore so far (and I do mean heard). Anyone want to take my 50g bet that we'll see an X-Files cultural reference in the NPCs when the expansion hits?

Update: Looks like I was a little too fast on the PVP judgement: Tseric says Faction towns will be new faction homebases like Light's Hope (Argent Dawn) and Timbermaw Hold (TM Hold, obviously), while Neutral towns will be both places like Gadgetzan and World PVP objectives. Basically, don't read too much into the map before you see the game itself.

Update2: Two more things-- one, check out the comments for a fun easter egg. And two, Pallysucks points out that the BE paladin is wearing the one set of pally armor in the game without +Str on it... and wielding a 2hander.

[ Thanks, Dave! ]

Filed under: Blizzard, News items, Instances, Expansions

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