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Posts with tag Attunement

Breakfast Topic: Should WoW bring back attunements?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Early raiding in World of Warcraft required wide variety of attunements, from "Hey! Go touch that rock!" to "Hey! Go do every almost raid and dungeon in the expansion!" Over time, many of these attunements were eased or lifted as the playerbase grew and more people were interested in experiencing the current endgame. In Wrath of the Lich King, we had just one fairly minor attunement, and that raid was in the initial tier of raiding for the expansion. The only real attunement since The Burning Crusade has been to reach the level cap and learn to perform well enough to not get kicked from the group.

As we look to the future of raiding, maybe we should look to the past as well. While attunements could often be time-consuming, many of them were completed by just playing the game normally, with some added direction beyond "kill mobs to collect phat lewts." Several attunements added much of the epicness that long-time players say that the game has lost over the past two years or so. Attunement quest chains also introduced us to a host of interesting characters and often fleshed out the lore behind the raid we were trying to gain access to at the time.

Given the current state of the game, could attunements return to the World of Warcraft? Better yet, should attunements return?

Should WoW bring back attunements?
Yes5293 (38.2%)
No3608 (26.0%)
Yes, but only for raiding content4954 (35.8%)


Frozen Halls 5-man dungeon attunement walkthrough

The new 5-man dungeon complex in patch 3.3, The Frozen Halls, has three instances:
  • The Forge of Souls
  • Pit of Saron
  • Halls of Reflection
The Pit of Saron and the Halls of Reflection require attunement. In this walkthrough we'll guide you along each quest you need to do in order to be attuned properly.

Please note that this information is based off the PTR version of patch 3.3. Things may have changed slightly since its live release. We'll update the post as necessary.

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Filed under: Patches, Walkthroughs, Instances

The Queue: Item level, attunements, and more


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Good morning/afternoon/generic time of day, everyone! I don't have anything funny or interesting to say here, so let's skip that part and pretend that I did it! Yay! Now imagine there's a silly poll for you to vote in! Exclamation points! More exclamation points! Not enough exclamation points yet! We need more!

Okay, that's enough of them.

Erogroth asked...


"How exactly does item level work? From what I gather its almost like talent points for an item. So any item that is the same level should be about equal in how good it is. However often items of the same item level are no where near equal. So what's the deal?"

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Filed under: Patches, Analysis / Opinion, The Queue

The Queue: Yes, this is what we call it now


Yep. Ask a Beta Tester is officially The Queue. It's kind of a joke, you get it? Get it? You know, queue, like you wait in line for an answer? An A to your Q? Q? Queue? Hahah! Get it? Get it!? Hahahah! Ugh. Queue queue.

Anyway, The Queue is now our daily Q&A column, where the WoW Insider staff answers your questions about the game to the best of our ability. Previously limited to Wrath content, we'll now happily answer most anything about the game if we're able. Today is obviously no exception, so we're going to start with a question from Andostre...

TBC saw a rise in the necessity of Hit Rating. Is Hit as important in Wrath? I ask because Hit isn't nearly as fun as Attack/Spell Power or Crit rating.

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Filed under: Analysis / Opinion, Expansions, Talents, Death Knight, Wrath of the Lich King, The Queue

Onyxia attunement to be lifted


Valnoth announced today that with the return of King Wrynn in Wrath of the Lich King, Blizzard will be removing the attunement necessary for Onyxia. In vanilla WoW, Ony was an achievement and many peoples first introduction to raiding in Warcraft. In Burning Crusade it was often ran as a quick way to make a buck or get a nice helmet for an alt.

Ony was one of the last, great old school attunements required in the game. With it gone, only Black Wing Lair and Molten Core remain as attunement required raids. This is a sad day for those of us that enjoyed the quest chain. A friend of mine and I were going to run this through on his Shaman and my up-and-coming Mage. Apparently we'll have to actually kick ourselves into gear and do it soon.

There is no indication if this change will come with WotLK or with patch 3.0.2. However the King returns in 3.0.2, so I would have to assume the attunement will be lifted then. It should be noted however, that Valnoth did say they would attempt to return the chain some day in the future. But we all know how that can go...

Thanks to Jarred for the tip!

Filed under: News items, Quests, Raiding, Wrath of the Lich King

The strange task of entering Dalaran

Here's a somewhat annoying little problem with the Beta. As of the latest build, you can't just walk into Dalaran, or rather, you can't just use the teleportation crystal go up. Instead, you have to complete a quest to align yourself to Dalaran. But this quest is only available at level 74.

In the Outlands, it's not uncommon for a fresh 58 to head through the Dark Portal and right to Shattrath City. Binding in one of the Inns there essentially puts all of the Outlands before you, with flights connecting you easily to where you wish to go.

It seems strange that Blizzard has put up this strange quest attunement roadblock to those who wish to alight from the boat to Northrend and head straight to the capital. Perhaps it's a similar decision that caused them to restrict flying mounts to level 77 and above -- they don't want people skimping on exploration and seeing content, so they make you hang around the newbie zones for a while before you can just stick with Dalaran.

Luckily, not all is completely lost. Much like with Shattrath before level 58, You can still get teleported or summoned up by a Mage or Warlock before level 74. Still, it's a strange little extra hoop Blizzard's having us leap through to get the to top.

Filed under: Analysis / Opinion, Expansions, Leveling, Factions, Wrath of the Lich King

How to fly through the cold winds of Northrend


Blizzard has stated that they'll be disallowing the use of flying mounts in Northrend for the first few levels in order for players to appreciate the geography and not miss anything in the latest expansion. Given the amount of work they've put in so far, and looking through the fantastic scenery, it seems like a fair charge. It's recently come to light that the 'attunement' process, which was under much speculation, will not be an attunement at all or cost any money.

In fact, the ability or key to fly in Northrend, called Cold Weather Flying, is a reward from a quest chain obtained in Sholazar Basin at Level 77. The so-called attunement process for flying will actually even reward money, rather than cost anything. MMO Champion has screenshots of, and Wowhead has information on the ability and quest chain. It seems like the mad rush won't necessarily be to Level 80, but a first stop at the all-important Level 77.

Filed under: News items, Expansions, Mounts, Wrath of the Lich King

Buying your way through raid content

There's a new game in town, and Artirius of the Aerie Peak server has noticed it, and admittedly, so have I. With attunements gone, it is now possible for any level 70 to go in and see tier 5 and 6 content whenever they want. Of course, they don't generally have a prayer of actually downing bosses unless they have 20-24 well geared people to help them out.

That's where gold comes in. With a few thousand gold, you can buy your way into a tier 6 group that doesn't need the tier 6 armor and go along for the ride. A few hours later, you come out on the other end with Illidan dead and a few shiny new drops, even if you've never set foot in Karazhan.

It's not just people trying to buy these slots in the trade channel either. As Artirius observes, many raid groups are actively soliciting for buyers for their raid slots. On my own server, one Horde group is trading tier 6 runs for large quantities of certain herbs, promising that all but a few select drops will go to the people who buy their slots with stacks of Netherbloom and Ghost Mushrooms.

So what's causing this?

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Filed under: Herbalism, Mining, Alchemy, Items, Analysis / Opinion, Cheats, Instances, Raiding, Bosses, Making money

15 Minutes of Fame: Tamzin on being a girl gamer, movies, music

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

Last week, 15 Minutes of Fame introduced Tamzin, maker of the madly popular strat videos that have helped catapult so many guilds past some of the most intimidating battles in the game: Lady Vashj, Kael'thas Sunstrider and Illidan Stormrage. Our week-long correspondence with Tamzin meandered far beyond the actual videos – so this week, we bring you Tamzin's musings on her professional work in games and movies, being a girl gamer and her thoughts on the future of raiding.

Catch the first installment of our conversation with Tamzin, and then join us after the break for the second part of our exclusive interview. Be sure to click the screenshot here to visit her most recent video, Tamzin's guide to downing Illidan.

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Filed under: Machinima, Features, Bosses, Guides, Interviews, 15 Minutes of Fame

Why Mount Hyjal and Black Temple attunements still matter

The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.

You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements.

Why?

I'm glad you asked.

Read more →

Filed under: Analysis / Opinion, Instances, Raiding

Ready Check: LF24M Sunwell


I'm back! RL got the best of me just after writing my first post here for my favorite WoW site. There is no better time to return than on a new patch that finally releases a new 25-man raid dungeon. It's been just over 10 months since Blizzard released the last 25-man instance, The Black Temple. Like patch 2.1, patch 2.4 promises to be a major content patch that should keep us busy raiding for the foreseeable future, at least hopefully until WotLK.

"But my guild is no where near Sunwell. Who cares about another raid instance that I will never step foot into?" Unlike patch 2.1, which had a complicated attunement process for The Black Temple, this patch removes all attunement requirements for all TBC raid instances. This change, along with many other changes included in patch 2.4 transforms the current raiding landscape giving the raider more paths to take. Whether you're a guild doing SSC/TK or (un)patiently waiting for Sunwell for the past six months, this patch affects you in some way. Find out how these new changes will affect your raiding experience.

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Filed under: Patches, Analysis / Opinion, Instances, Raiding, Ready Check (Raiding)

Top 5 must-dos in Patch 2.4

Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.

With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!

05. Regarding your User Interface:
The default UI is changing, so along with updating and reconfiguring add-ons, you should learn more about the changes you're going to need to make.

04. For the explorer:
If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.

For the rest of the countdown, hop through the break!

Read more →

Filed under: Patches, Items, Analysis / Opinion, PvP, Instances, Quests, Factions, Battlegrounds

Onyxia is the toughest attunement in the game

Here's an interesting observation: after patch 2.4 drops, Onyxia will be the hardest attunement in the game. BT and Hyjal dropped, SSC and TK dropped, and even the Karazhan attunement got removed, so the hardest attunement now left in the game (does the AQ gate opening count as an attunement?) will be the long quest chain to attune to Onyxia's Lair.

And Blizzard is apparently OK with that. They've been back and forth on attunements since the beginning of the game. On the one hand, attuning a character to an instance like Onyxia makes things feel epic (and indeed, some people think the Alliance version, with the Stormwind reveal, is one of the best quests in the game). But putting attunements in the way just to keep players away from content clearly isn't the way to go about things.

It will be interesting, as always, to see how things change in the next expansion -- Blizzard has already said that they'd like alts to be able to benefit from attunements and reputation rewards, so odds are that while there still will be attunements of some kind, they'll be set up in such a way that once you do them one time, you won't have to do them again. And that's a pretty good balance -- players still get to experience epic content, but it never is forced into a grind where you have to jump through hoops just to get someplace the devs don't want you to be yet.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Quests, Expansions, Raiding, Leveling

Tigole talks attunement


Attunement is one of those subjects that divides WoW players. You either think people should have to work to get into high-end dungeons, or you think they should be open to anyone with the guts to try. Of course, you're more likely to fall into the first camp if you yourself had to do that work, hence the recent controversy over the attunements for the Black Temple and Mount Hyjal being removed.

Well, it turns out that if WoW lead developer Jeff "Tigole" Kaplan had his way, attunement would be much less of a pain. He dropped the following information in a thread on "Attunement and Alts" in the general forums today:
  • They would like to make it so getting a Karazhan key or a heroic key gave all your other max-level alts access as well.
  • They're looking into guild and raid attunements, but "no promises."
  • They're interested in doing server events to open up content, like the AQ war but, Tigole says, with more fun dailies and fewer boring collection grinds.
Overall, he says the topic of attunement comes up often at Blizz HQ, and they want to do better moving forward and going into Wrath.

Filed under: Instances, Raiding, Alts, Forums

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