Filed under: Analysis / Opinion
Posts with tag Auction-House
There does remain some hope for The Journal's future, however. If they can find a new server host, it's possible that a revamped Undermine Journal will make an appearance in time for Warlords of Draenor. However, in their news announcement, they caution that if the expansion's launch comes and goes without The Undermine Journal's reappearance, it will likely be gone for good. They will do their best to keep a webpage in place in order to deliver updates on the situation.
From those of us at WoW Insider, we'd like to thank Erorus, the creator behind The Undermine Journal, for all his hard work and dedication to maintaining such a wonderful resource. We hope The Undermine Journal's absence is just a hiatus, but either way, we'll see you at Realm Pop.
Filed under: News items
Last week, we launched into the newest beta in WoW's history -- its sixth! -- for Warlords of Draenor. It's an exciting time for the game. Every beta has its surprises, good and bad. New things that were never announced. Prior announcements that changed unexpectedly. We've already had a number of surprises in the Warlords beta: the faction hub shift to Ashran, cross-faction auctions, and the removal of guild leveling.
Beta is just ramping up. We are sure to encounter more than one surprise over the next few months as we test the Draenor experience and gear up for the expansion's launch. Let's take a look back at the previous five betas and examine some of the twists that greeted testers -- and often shocked the WoW community. Caveat: I'm excluding storyline surprises.
The original beta
In 2003 and early 2004, players didn't really know what to expect from a World of Warcraft MMO. Blizzard, after all, had never made one before. Most of the original beta served up surprise after surprise. Yet, a few stand out.
Tired heroes. Patch 0.6 introduced the first incarnation of the rest system. Today it is simply a bonus for players who don't have time to log in every day. The original version was more like the Chinese government's "anti-obsession measures": it punished you for playing too long. The system looked like this:
- Well rested gave 200% of the XP from a mob kill
- Rested gave between 100% and 200% XP
- Normal gave 100% XP
- Fatigued gave 50% XP
- Exhausted gave 25% XP
I admit it: I get really frustrated when things I want to sell don't sell. Relisting is annoying, and if I'm trying to sell an item, it's because I neither need nor want it, so carrying it around isn't something I feel inclined to do. Part of it is wanting to make gold -- who doesn't, after all -- but in addition, those bag slots are space I need for other things that I don't want to sell, like transmog gear. Hence, I am forced to admit that I can sometimes be one of the people that player Kidja complains about in this forum post. If I can't get a buyer on the AH for something at the price I think it deserves, I will sell it for as under-market as I dare simply to get the goods moving.
Filed under: Analysis / Opinion
I hope you don't have too many Sha Crystals saved up for this upcoming patch. The 5.4 PTR has new epic craftable PvP gear on it which will likely disenchant into them, and some of these pieces will take very few materials. Six Bolts of Windwool Cloth, for example, will make you a nice disenchantable purple cape. The Sha Crystal from this can be turned into two Ethereal Shards, each of which can make three Mysterious Essences.
Right now, the vast majority of enchanting materials are made through disenchanting gear crafted by tailoring or jewelcrafting. Jewelcrafters turn green quality gems into rings and amulets which DE into a lot of dust and a few essences. Tailors make blue PvP gear that disenchants into shards. Sha Crystals are only made on the daily cooldown that enchanters get, or through disenchanting epic gear obtained in other ways than crafting. Patch 5.4 will change everything. These methods will still work, but it'll get you more materials per bolt of cloth if you use the new recipes. Each purple Crystal will be able to be broken down into two blue Shards, which can be broken down into 6 green Essences. This new way will make more enchanting materials per cloth than the existing ways.
I hear this all the time: "Every time I post anything, someone undercuts me within minutes." Luckily, there's a relatively simple solution to dealing with undercutters: ignore them. You don't ignore them hoping they go away, you ignore them because they aren't actually going to prevent you from selling your auctions.
Think back to the last time you bought something from the Auction House; let's say an enchant. You search for the best enchant you can put onto the gear. If the lowest price is affordable, you buy it. If it feels too expensive (compared to what you've paid before or what you know the materials cost), you might buy the mats and ask friends or trade chat for someone to make it for you. You might instead look at the second best enchant for the gear if it's something you won't be wearing for long or you're not expected to always use best-in-slot enchants.
Have you ever scanned the Auction House with TradeSkillMaster (the best auction management addon, well worth the trouble of learning) and not gotten a complete scan? Maybe you see an error message and your crafting window starts displaying unknown materials prices, even though you can see the prices right front of you when you search? This is a bug that affects anyone on a realm with a lot of auctions (more than 42554, according to the TSM error message). In essence, the GetAll scan that's used to grab a dump of the AH in a few seconds can be incomplete if there are a lot of auctions.
As far as I know, the traditional scans are immune to this, but they take a lot more time; like 20 minutes instead of 20 seconds. Even if the scans work perfectly on your realm, scanning is still an extra step that you have to do every time you want to update the prices before you queue up your crafting list. Luckily, there's a way you can get up to date price information without ever having to scan the AH again.
The actions taken seem fairly straightforward and sensible - Blizzard has evaluated the necessary code to check for any other potential weaknesses, and they have either banned or rolled back the accounts of players who abused the bug's existence. That seems pretty typical. But, what's nicest to read is the fact that Blizzard is taking any real money generated by these auction house transactions - including their own transaction fees - and donating them to Children's Miracle Network Hospitals. We have no idea as of yet what that amount might be, but it's certainly a nice gesture.
The full blue post is after the break.
I know it would be a pretty big blow to lose character levels or gear acquired legitimately, so if they can go after the actual accounts that used the exploit and remove just their duplicated gold, that seems like the best option to me.
A jewelcrafter, an alchemist and a scribe are my high level characters, so I can't make high end gear. But my pockets are overflowing from the profits I make selling green drops from questing. While I've been able to sell uncommon gear throughout leveling my pandaren monk, the armor that has dropped while in the 80s has been particularly lucrative. In general, the weapons aren't worth spending the inordinately expensive deposit to list, but most of my other green drops are selling after one or two listings. I can make some profits from my gems, potions and glyphs, but nothing compares to the uncommon gear market on my low pop server.
Now, I know people are reticent to give away their top money-making secrets. But there are enough servers with varying economies to make it relatively safe to reveal the items that make money for you. What works on your server may not work on another realm type or level of population. But I can still see where you may not want to risk it.
Yet I'm asking just the same. What is your big money maker on the Auction House? Does it vary according to what days of the week you list it? If you don't want to reveal your secret, at least tell us if you have a big money maker or if you're finding it hard to sell things you used to be able to sell.
Filed under: Breakfast Topics
One awesome side effect of the latest patch's new PvP gear is a way to make Enchanting materials much more cheaply. Since all the new gear is iLvl 458 blues, they disenchant into an Ethereal Shard. Sometimes two of them, although that is probably from the guild perk. By far, the most popular profession to use to craft this type of gear for disenchanting is Tailoring. Windwool Cloth is cheap and plentiful, and 20 of them make a single Crafted Dreadful Gladiator's piece that can be DEed.
The best pieces to make are the ones that take 4 Bolts of Windwool Cloth:
It could have been worse, of course: clearing out gold isn't nearly as bad as clearing out a real life bank account, as kids have done accidentally with in-app purchases in mobile games. But still, getting half-way to the gold cap is nothing to sneeze at -- it represents a lot of time and effort, if nothing else.
So what's a WoW-playing parent to do? 1104 couldn't really blame his son, but does think this might be a sign that it's time to walk away from WoW. On the flip side, he could also take up pet collecting: he's bound to be off to a great start!
Serpent's Prism would have been a better name
While the profession is better designed than ever (with much less waste for shufflers and far fewer items ending up at the vendor), the Serpent's Eyes that you get while prospecting Mists ore tend to pile up. They're used to make the 450 crafted jewelry, but the market for that isn't nearly as large as the supply of Serpent's Eyes. Many people end up making these into blues and disenchanting them so they're not wasted.
Now that all JCs will have the option of turning three Serpent's Eyes into a prism every day, that will provide an outlet for the Eyes that may be more profitable than the 450 blues. So far, only a few Prisms have been opened, but they seem to award a random blue gem, just like prisms from expansions past. Since it's on a daily cooldown, it's unlikely to be able to push down the price of blue gems much.
Is it worth using Spirits of Harmony?
The new Primal Diamond recipe has no cooldown, but requires Spirits of Harmony which are their own sort of cooldown. One criticism of Jewelcrafting has been that JCs have nothing except research and extremely low-liquidity mini-pets to spend their Spirits of Harmony on. Jewelcrafters generate Spirits as quickly as any other character, and in theory, it'd be nice to have a JC option to use them on. Especially seeing as how anyone doing daily research will have almost certainly finished learning all their cuts by now.
On the one hand, it makes Pandaria a pretty quiet, idyllic place to be. There's hardly any competition for rare spawns, and you don't really have to compete with anyone for quest mobs or ore nodes or herbs, either. There's hardly any drama on the server, by and large because there really aren't enough people around to generate it. Sure, there are a few jerks, but it seems like everyone on the realm is generally relaxed and well-behaved -- as long as you stay out of Trade Chat.
On the other hand, it makes trying to buy or sell anything on the auction house an absolute nightmare.