The Light and How to Swing It: The shrinking paladin toolbox

If there's one thing in WoW that's a major sticking point at the start of every expansion, it's the constant change in each class's abilities at launch. We all know the pain: Some abilities come in, some are changed to a whole different creature, and others just fade away. People hate the idea of having to relearn their class, for sure, but most of all what I hate is the idea of losing some old friends to the march of time.
We all fondly remember one ability or another from auld lang syne in WoW. The game feels a slight bit emptier without it, though you'll cope, because there's really no way to turn back the clock. Once an ability hits the chopping block, it seldom comes back. (Unless it's Blinding Light -- that one definitely got a second chance.)
Let's talk about a few of the amazing paladin abilities that were tossed out on the heap, as well as what's currently getting its head jammed in the guillotine.
Filed under: Paladin, (Paladin) The Light and How to Swing It





When I queue up with friends, I expect to play by their side.






