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Posts with tag BadgeOfJustice

World of WarCrafts: WoW coasters

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

Need a place to park your frosty beverage? What these coasters lack in functionality, they make up for in style. In my step-by-step instructions, I've included a guide to help you create the coasters that will surely be the talk of the table at your next dinner party.

Here is what you will need:
Click on the images below to view a gallery of step-by-step instructions.
DISCLAIMER: If you are under 18, please make sure that you are supervised by your parents or an adult.

Filed under: How-tos, World of WarCrafts

Insider Trader: A primal urge to roll for Primal Nethers

Each week, Lisa Poisso brings us Insider Trader -- your weekly inside line on making, selling, buying and using player-made products.

In the wake of the avalanche of item and crafting tweaks ushered in by patch 2.1, Insider Trader takes a look at the much-maligned Primal Nether. How do you get one? Do you even need one? Should you roll for one?

And keep reading for an Insider Trader tip on a special tactic engineers -- yes, engineers! -- can use to get certain types of motes.

But first things first: Primal Nethers. These glowing globules of crafting goodness have about a 5-10% chance of dropping from final bosses in non-heroic Burning Crusade instances, and they're a guaranteed drop from final bosses of heroic instances. Post-2.1, you can also purchase them for the bargain price of 10 Badges of Justice from G'eras in Shattrath City.

Read more →

Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Items, Tips, Jewelcrafting, Insider Trader (Professions)

For great (Badge of) Justice!

The other night my guild stepped into a heroic instance for the first time. Now this isn't great news for those of you who already spend your weekend nights huggling Gruul, but it's a great accomplishment for us. Since we all have the Coilfang Resevoir key we started with Slave Pens, and I must say it was a joy to have challenge in that instance again.

It felt like I had been given the instance back, as it were. If I were to walk into Slave Pens at the normal level I would feel little interest since it's tuned for 62-64. I finally understand the method behind the heroic dungeon concept, to allow level 70 players to have fun going to those dungeons again. But what I'd really like is heroic dungeon settings for the old instances in Azeroth. Can you imagine what Van Cleef would be like at level 70? It makes me giddy just to think of it.

We only got as far as the first boss, and then the trash beat us to a complete pulp before exhaustion forced us to quit. I really was surprised how the tides shift with heroics. I have a hard time reconciling trash mobs who are impossible to kill and bosses who are manageable. Either way I am excited to have such a novel experience added to our game play. Whoever came up with the concept of heroic dungeons was brilliant. I have my first Badge of Justice, now. Only 112 to go.

Filed under: Analysis / Opinion, Instances

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