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Posts with tag Benefits

Cashing in at the Darkmoon Faire


I just posted a little while back that the Darkmoon Faire needed a change, but apparently there's still some benefit to be had over there -- Valdesta of WoWGrrl has found at least one way to keep the Faire interesting. She's been keeping a character over there, apparently, and periodically checking in on what the vendors have. They sell not only little pets and miscellaneous items like the Heavy Leather Ball (which often sell for a tidy profit on the AH, since people aren't always aware that the Faire vendors sell them), but there are also vendors there who sell profession items like herbs, motes, eternals, leathers, and so on.

And as anyone who's ever levelled a profession knows, those are often worth their weight in gold, not just on the AH, but in terms of leveling up your own alt professions as well. As Valdesta says, it's worth camping an alt over there just to check in during raiding downtime or on a flight path with your other character, for the same reason you should always check and see just what other vendors around the world might have for sale -- sure, you won't make much with just one buy, but over time, picking up cheap crafting mats from the DF can lead to some solid profits on the AH.

Filed under: Herbalism, Alchemy, Leatherworking, Items, Tips, How-tos, Virtual selves, Odds and ends, Making money

Hands-on with Puggable


We first heard about Vivox's Puggable service back at the Austin Game Developers Conference -- Vivox is a company that runs voice chat for online games, and Puggable is their attempt to target the WoW audience with a quick and easy way to put a group into voice chat. The site is still in a closed beta, but it's slowly opening up, and so as soon as we got a chance to jump in and test the service out, we took it.

So what's the verdict? While Puggable's basic mechanics seem to work (by following their instructions, you can get a group into voice chat), the system itself is not quite ready for prime-time. Not only does it have an installation process that most cautious WoW account holders will scoff at (you have to install an Internet Explorer or Firefox addon, and restart your browser to use the service), but the real draw of the system, being able to browse and see player information at a moment's notice, aren't all there quite yet. Read on for our experiences.

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Filed under: How-tos, Raiding, Guides

Working at Blizzard: Sunshine, rainbows, claymores, backrubs

I know what you're thinking! "If anyone could write up a scandalous exposé of what working at Blizzard is really like, it'd be our old pal Mike. I bet he's got the inside scoop of what goes on at Big Blue behind closed doors. I paid for the whole seat but I'll only need the edge."

Yeah, well. I'm going to disappoint you here and instead link you to an article from the OC Register, longtime reporter of all news Blizzard given the company's stature in the SoCal business world. They interviewed Blizzard COO Paul Sams about the studio's recent award of "One of the best places to work in Orange County" and why that award was deserved.


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Filed under: Blizzard, News items, Interviews

Breakfast Topic: When do you start working up a profession?

I'm not entirely sold on leveling trade skills in World of Warcraft. By leveling up professions you can create armor, weapons, and goods that theoretically benefit your character. With a little luck, you can even make some money from your trade. It usually takes a major investment maximize your professions and get the goods that you want. In most cases I prefer to wait until I've reached the level cap to start professions.

There are two exceptions to this. Whenever I roll a character on a server that's new to me, I invest in skinning and mining and sell the materials for gold for my mount and equipment. I used to level fishing too. Until Blizzard added the aggressive mobs on the shore of Dustwallow Marsh, I would swim past the Mirefin Murlocs and fish among the turtles for loot that was much higher than my level. I don't usually level anything useful for my class until I've crossed through the Dark Portal.

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Enchanting, Economy, Breakfast Topics, Jewelcrafting, Classes, Making money

Rewarding the old timers of WoW

I like Zymm's idea over on the forums-- he suggests that people who have been playing WoW for a while, or just "older" characters, should get some sort of special recognition or title as a WoW "old-schooler." Not just because I am a WoW old-schooler, but because it'd be nice of Blizzard to give out a little recognition for players and characters that have been active and playing for a while. I'm not saying that they should start handing out Epics just for standing around, but a special tabard or title would be kind of nice.

And there are other benefits, too. It'd be a quick and easy way of telling who the veterans are in-game-- as in, who should know what they're doing and who might not. Plus, our characters don't actually age, so while gear is some indication of where they're at in progression, it doesn't tell you who's been on for years and who just powerleveled to 70 in the past few months. Some common indicator of age would set a milestone for how long characters and players have been around.

Eyonix jokes about "Old School Zymm," but it's a good suggestion-- we should have some way of showing off how long both we and our characters have been around Azeroth.

Filed under: Items, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

Thank a Tank (and everyone else) Day

I find it really interesting how class roles, originally created completely by Blizzard, have been given their own flavor by the people who play them. Take a main tank role, for instance-- sometimes it's the raidleader (although it doesn't have to be), but usually it's someone dedicated to the success of the raid, a person who likes getting their hands dirty, is super knowledgeable about both the bosses and their own gear, and both supports and benefits from (in the form of gold for repairs or first choice on equipment) the entire raid. The main tank (just like the top DPSer or the main healer) is a position created partially by Blizzard, and partially by the people who play it.

Donaven (quite randomly) calls today "Thank a Tank Day." Unfortunately, he himself is a tank, so the actual proclamation sounds more like whining about being a tank rather than a sincere thanks for a tank who knows what they're doing, but the thought is noble. Instead of just thanking tanks, how about we thank all players who take a role and fill it out to the best of their ability-- who take a job, whether it be grabbing aggro, laying down damage in the right places, or playing the whack-a-mole game of healing, and do it well and without question.

For all the QQing about PvP and all the crying about how Arena is unbalanced, the best times I have in this game are in PvE situations, where everyone is working together and doing what they're meant to, all the way until the boss' health reaches zero. The main tank plays a huge part in that, by standing where they need to stand, and laying down sunders when it counts. But when a raid is really working together, everyone does what's needed, and that's when it's really great. I'll thank everyone for that.

Filed under: Warrior, Analysis / Opinion, Virtual selves, Raiding, Classes

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