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Posts with tag BlizzCon-08

Bronze Orc statue footage via GametrailersTV

We've already seen pictures of Blizzard's bronze Orc statue finally arriving on their campus courtesy of the OCRegister, but Gametrailers TV has done one better: Video.

The clip, while brief, has really been making the rounds through the community. I can see why! Even though it's only a short glimpse, it gives a much better sense of scale than pictures did. It's some fairly heavy duty equipment swinging the pieces of the statue around! It's really a shame that Blizzard (or someone doing it on their behalf) didn't film the whole thing for us to watch, I really would have loved to have seen it. This statue has been hyped up quite a bit for awhile now, it's sort of a shame that the 'ceremony' wasn't very easy for most of us to see.

My favorite line about this particular statue came from Mike Morhaime at BlizzCon 08, long before it actually appeared on their campus. I don't remember the exact quote anymore, but he said something to the effect of, 'The statue is going to be cast from solid bronze. Long after all of us are dead, that statue will still be floating around somewhere. Thousands of years from now, an archeologist will dig it up and think to themselves, 'Wow, humans were ugly back then.'

Many thanks to everyone that's sent this link in over the last day or so!

Filed under: Analysis / Opinion, Blizzard

The Queue: Who cares about 3.0.8, where's 3.1?

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

The title above is only half-joking. Patch 3.0.8 didn't supply any real content which is what we're all waiting for, but at this point rolling out patch 3.1 too quickly would be a disaster. I think game quality is worse now than it was before 3.0.8, so I'd much rather see things working smoothly again before they throw patch 3.1 at us. Of course, I'm also pretty bored with Wrath already, so...

Zoidberg asked...

So, what do we know about 3.1? What do we know about dual spec? Anything about Ulduar? Anything about DK nerfs? Warlock buffs? Will I get any Silver Covenant rep?

Read more →

Filed under: Patches, Analysis / Opinion, Bugs, Wrath of the Lich King, The Queue

World of WarCrafts: BlizzCon photo frame

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

This year I was fortunate enough to attend BlizzCon, and while my experience ranked right up there with getting a Red Ryder BB gun for Christmas, there was one thing missing. A picture frame.

How Blizzard forgot to include such a simple product in their stores, made to protect our memories of such a grand event, escapes me. However, this oversight has allowed me to craft a frame reminiscent of the icy chill soon to takeover what's left of our social lives, Wrath of the Lich King.

Here is what you will need:
  • Unfinished Photo Frame
  • Balsa Wood Sticks
  • Wood Saw
  • Spray Paint (you may have some leftover from crafting the Cataclysm's Edge)
  • Blue Glitter Flakes
  • Photo Paper
  • Overlaminate Sheet
  • Mod Podge
Click on the images below to view a gallery of step-by-step instructions.

Filed under: How-tos, World of WarCrafts

WoW Insider Show Episode 59: Rogues gallery

We've got a lot of WoW Insider Show to cover -- last week, we were so embroiled in the BlizzCon run-up that I didn't have a chance to post about episode 58, and episode 59 was actually taped right in the front entrance of the Anaheim Convention Center on Friday evening. Episode 58 featured our newest columnist, Chase Christian, and we talked about Rogues (obviously -- that's what he writes about), Blizzard's big win against MMO Glider, and the reasons why you still have your honor points and tokens. And in episode 59, we talked BlizzCon, because we were right there -- Gnomewise and Duncor joined me inside the convention center, and we had short cameos from both WoW Radio folks (Maxspeed was around to talk to us), Starman from World of Warcast, and we were able to talk to some fans, too. It was really fun, too -- we should do that more often.

So you've got two shows to listen to if you haven't been keeping up -- episode 58 and episode 59 are both over on WoW Radio right now for your listening pleasure. That's a lot of WoW Insider Show, but hey, you can listen in while you're running around doing all of these new achievements in the game. And don't forget, if you want to nab the show even without seeing it posted here, you can always subscribe in iTunes, and you'll automatically downlload it as soon as it's out.

And don't forget -- we do this live every Saturday at 3:30pm Eastern -- this week, we'll be back in the virtual studio, Turpster should be back on with us (although lots of people asked me at BlizzCon, no, unfortunately, he didn't find a ship captain willing to give him a ride to BlizzCon), and it should be a lot of fun as always.

Listen to Episode 58 here on the page:

Listen to Episode 59 here on the page:

Filed under: Analysis / Opinion, Podcasts, Podcasting, Fan stuff, Odds and ends, Blizzard, BlizzCon, Wrath of the Lich King, WoW Insider Show

BlizzCon 2008: Cinematics panel

So, this is going up a little late, huh? The panel was Saturday night! Trust me though, I have a good excuse! I think it's more fun to not tell you my excuse, so have your fun making one up for me. Let's get into what you're here for, though: A rundown of the Cinematics panel.

The panel was a lot more technical than most of the other panels that I saw. It was very technical, giving more insight into how the cinematics were made than you would expect. They started from the very beginning of the process: The storyboards. The process of the storyboarding was described as, "sitting down and jamming out ideas." A very, very interesting note is that the Wrath of the Lich King cinematic started out in the same form the previous ones did. A montage of various action scenes, with a few one-liners from Arthas. There were even going to be gnomes in the montage! As they continued refining the storyboards, it became less and less of a montage and more and more Arthas, until they finally went for a more story-driven cinematic, focusing on Arthas himself and the might of the Scourge.

Read more →

Filed under: BlizzCon, Wrath of the Lich King

BlizzCon 2008: Blizzard sound panel

I am, I must admit, one of those people who frequently plays World of Warcraft with the sound muted. I've been playing for a long time and, well, I've heard it all before. So, as a person who doesn't exactly consider sound an essential component of their gaming experience, I wasn't entirely sure what I was getting into when I attended the Blizzard Sound panel at BlizzCon, featuring In attendance were Russell Brower, Director of Audio and Video; Glenn Stafford, who founded the audio department; and Derek Duke, a full-time composer. But, presented with live musical performances accompanied by enthusiastic explanation from people passionate about making music a part of the game, I have to say I'm a believer.

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Filed under: Blizzard, BlizzCon

BlizzCon 2008: Day 2 class panel

I know what you're thinking. "Didn't we have a class panel yesterday?" Well, of course we did, but as exciting as it was we had to come back for a second helping. We're live on the BlizzCon show floor, bringing you the latest class news and information straight from the developers' mouths and starting... right now! For the details as they happen, read on.

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Filed under: Blizzard, BlizzCon

BlizzCon press conference with Mike Morhaime

Mike Morhaime held a press conference earlier this afternoon, which WoW Insider was able to attend. I arrived a little late since it started before I finished up the UI panel liveblog, but I managed to catch a majority of the Q&A. Unlike the various panels, most of these questions were aimed at the philosophy and business model at Blizzard. How they've operated in the past, and how they'll operate in the future.

BlizzCon itself came up a lot throughout the conference, the big question being will this BlizzCon be a letdown? There haven't been any major announcements. Announcements, sure, but nothing on the scale of Starcraft II or Diablo III. Mike Morhaime actually seemed most excited about this particular BlizzCon, because it isn't just showcasing one game. All three of their primary franchises have something new on the way, and fans of all of those games are in attendance. Beyond that, he believes the community is extremely important, and gatherings like BlizzCon are important as well. Blizzard themselves were blown away by just how many people were trying to attend the convention this time around. The number of hopefuls completely dwarfed both last year's BlizzCon and the more recent Worldwide Invitational. Will BlizzCon continue to be an annual event? Maybe. They'll focus on this weekend first, and then they'll start talking about next year once it's through.

What I found most interesting, though? Morhaime was asked what the most unusual, off the wall concepts they had for a game that simply did not work out. He mentioned a game titled Nomad that Blizzard was developing after Starcraft was first released. A game they had never mentioned or announced until now. It was a post-apocalyptic style setting, but each day they sat down to work on it, it was with a little trepidation. Eventually they asked themselves, "If we were going to work on just one project today, would it be Nomad or would it be something else?" They went with something else. That something else was World of Warcraft.

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Filed under: Analysis / Opinion, Blizzard, BlizzCon, Wrath of the Lich King

BlizzCon 2008 UI panel liveblog

12:00 PM: The gang just showed up on stage. Hellos answered with... silence.
12:02 PM: Tom Thompson and Derek Sakamoto introducing themselves, lots of applause.

Check the rest behind the cut!

Read more →

Filed under: BlizzCon

BlizzCon 2008: The costumes

The best part of coming to a convention like BlizzCon? Sure, the news is great, and it's fun to meet the devs and fellow WoW players, but let's be serious: everyone comes to see the costumes.

If you didn't make it to Anaheim, here's the best part of the convention for you. We'll be updating this gallery all weekend long with all of the costumes we see on the floor, so make sure to check back throughout the next two days to see all of the people that showed up looking silly awesome. Ok, so yes, some of these are more awesome than others. But you have to give it up for anyone who has the courage to go out in public dressed like a Blizzard character.

Filed under: Fan stuff, Virtual selves, RP, BlizzCon

BlizzCon 2008 Breakfast Topic: We need your questions

Today's the day! BlizzCon 2008 is underway in Anaheim, and WoW Insider is of course here -- stay tuned all day today for news from the panels going on all morning and afternoon. We're going to see Blizzard, talk to Blizzard, listen to Blizzard, and if we can get close enough, we may even smell Blizzard, too (Bornakk probably has a musky Old Spice kind of odor, right? Chris Metzen probably smells like bourbon and granite).

And we need your help -- let us know what you want us to ask Blizzard. Is there a class question you need an answer to, or something that's been bugging you since launch? Want to know something about Wrath of the Lich King that we haven't heard yet?

And let us know if there's anyone else you'd like us to talk to -- FigurePrints, Upper Deck, and DC Comics are all here, and we'll be talking to the folks from The Guild later today, so let us know what you want to know and we'll make sure you get to know it. Thanks, and enjoy the show -- we definitely will.

Filed under: Analysis / Opinion, Fan stuff, WoW Insider Business, Blizzard, Breakfast Topics, BlizzCon

BlizzCon 2008: Fun in the badge pickup line

We've all got our badges for BlizzCon now -- badge pickup was a little less chaotic than last year, if memory serves us correctly (though they really need to split up the "S" names -- our line was longer by three times as much as any of the others). There were lots of people waiting outside right before they opened the convention center at 4pm, but once they opened up the doors, things moved quickly. We didn't notice any recognizable Blizzard staff around, but we've heard rumblings from vendors that they're setting up inside, and there's certainly plenty of activity going on back there.

None of the rest of the center is open until tomorrow, obviously, but we also grabbed some pictures of the art we could see posted inside. No, there aren't any big exclusive reveals, but there is a particularly nice piece of the Diablo III Witchdoctor that we hadn't seen before. Enjoy.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, BlizzCon

BlizzCon '08: The Game updated

You may remember BlizzCon '08: The Game, the fanmade Flash game by Toneslice that came out of the BlizzCon ticket chaos last week. Toneslice originally promised that if he got a certain number of views, he'd update it to be a better game, and he got more than that, so he completely revamped it. Now, you play as the Fail SCV, and you have to shoot Blizzard fans coming in all directions (who are strangely shooting back at you). The game's a fun little distraction, and just another example of something cool coming out of the problems last week.

Unfortunately, unlike Blizzard's games, it's still only for PC, but a Mac version may be on the way soon. Fanmade games about a game company -- what will they think of next?

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, NPCs, BlizzCon

BlizzCon ticket lottery details out now

So Blizzard apologized for Failoc and the ticket fiasco, offering up 3,000 more tickets to the massively popular BlizzCon 2008. I'd like to think Mike Schramm's insightful essay on the ticket travesty (along with the public's general uproar, of course) had a bit to do with that, and now Blizzard has announced the method by which fans can purchase a ticket to the hottest show in Anaheim this October.

Learning from the experience, Blizzard announced early on that the next batch of 3,000 tickets would be sold via lottery, giving everyone a fair chance at attending the event. There are quite a few limitations, such as having an active Blizzard Account that was created on or before August 12, when the first batch of tickets sold out. Note that a Blizzard Account isn't the same as your World of Warcraft account or an account for other Blizzard games. It's an account made specifically for their online store, so wannabe attendees who haven't created an account are flat out of luck.

Also out of luck are residents of countries that aren't the United States, Canada, Australia, New Zealand, Singapore, France, the United Kingdom, Germany, Austria, Denmark, the Netherlands, or South Korea. So yeah, all you Blizzard fans in Zimbabwe, I'm looking at you. Alright, the Philippines isn't on that list, either, so we're all on the same unwelcome boat. Just like the Wrath Beta, Blizzard will hold an opt-in period for Blizzard Account holders and will pick 1,500 lucky chumps from those who opted in, allowing the purchase of up to 2 tickets each. Learn more about the details on the BlizzCon lottery through their BlizzCon FAQ.

Filed under: Events, WoW Social Conventions, Blizzard, News items, BlizzCon

BlizzCon ticket fiasco sparks fan-created game

If you've been one of the many frustrated players attempting to purchase BlizzCon tickets online since yesterday, then you'll really get a kick out of BlizzCon 08, a mini-game created by Belneiros of Moon Guard (or Toneslice of Exodar).

It's extremely simple to learn how to play, and follows a classic arcade pattern. The premise is that, as a Failbot aka Blizzard employee, you arrive at work only to learn that (gasp) Blizzard forgot that the BlizzCon tickets are going on sale that day! In order to save face, you're going to have to start shooting as many down as possible. After all, there's no superior diversionary tactic.

Armed with your gun, you must do everything possible to prevent the sale of BlizzCon tickets. The more customers that get tickets, the closer you are to death.

It's actually a fun little pass-time that doesn't use much processing power at all. It's a quick play, and its inspiration came from the same refreshing, Failoc ordeal that we've all had to endure. If you sift through our live coverage yesterday, you'll notice that Belneiros wasn't the only bored player that got creative!

Stay tuned to our live blog today for news on ticket sales and our luck (or lack thereof) with acquiring some of the elusive tickets.

Filed under: Analysis / Opinion, Fan stuff, Humor, BlizzCon

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