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Posts with tag Blizzard

Readers' ideas for WoW improvements

Readers' ideas for WoW improvements
A little ago WoW Insider posted an article asking our readers to suggest things they'd like to add to WoW to make the game better. We were really excited to hear your responses, and you didn't let us down. Several commenters had what we considered were actually some great ideas, and we thought we'd pull them out for some further discussion.
Readers' ideas for WoW improvements
This is, in my opinion, a fantastic idea. Many's the time, when leveling a DPS character, that I've been conflicted between wanting to round off the storyline of an area, and wanting to progress with my leveling. With the speed of leveling in WoW at the moment with the buffs gained from heirlooms, guild perks and the like, it's really easy to out-level zones before you're done with the story. Now, of course, the option exists to simply ignore the gray mobs and the gray quests and the fact that you're being far less efficient than you would be if you moved on to another zone, but why should players have to make that choice?

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Filed under: Analysis / Opinion

WoW Archivist: Launch classes' 9 biggest aggravations

WoW Archivist Launch classes' 8 biggest aggravations FRIDAY
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

The launch of WoW was a magical time -- everyone who played the game back then would agree. The concept of questing rather than grinding was fresh and exciting. The world felt immense, full of secrets and adventures.

Classes, on the other hand, were very raw compared to today. While many players yearn to play on vanilla-only servers, I doubt that most of those players would prefer their class to return to its vanilla version. Though some were better than others, every class had its problems. In this column, I'd like to highlight the biggest aggravation, as I see it, with each of the original eight classes -- and how Blizzard has since fixed every one of those issues.

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Filed under: WoW Archivist

Blizzard Lead Story Developer Micky Neilson to appear at LitFest Pasadena

Blizzard Lead Story developer Micky Neilson to appear at LitFest Pasadena
LitFest Pasadena, taking place this coming Saturday, May 11, at Pasadena's Central Park will play host to Blizzard Entertainment's Lead Story Developer, Micky Neilson. Micky has worked not only on World of Warcraft, but also on Starcraft, Warcraft III and Lost Vikings II, since he started working at Blizzard in 1993. Not only that, but he also writes screenplays, and comic books, including World of Warcraft: Ashbringer.

Micky will be part of a panel, discussing "SciFi & Fantasy Bridging Genres: The Novel, Short Story, & Graphic Novel" between 2.30pm and 3.20pm on the Harriet Doerr Stage. He will be joined by John Joseph Adams (The Mad Scientist's Guide to World Domination), Amber Benson (The Golden Age of Death) and Robin Winter (Future Past), as well as moderator Tim Beedle (editor, Dark Crystal Graphic Novel) to wax lyrical on the topic of working across genres in science fiction and fantasy. It seems that there will also be book signings after the panel, so if you're keen to meet one of the leading creative minds behind Blizzard's story, head on over.

The festival is free to enter, and runs from 10am to 5pm. More details can be found on the festival itself and the many other panels available on the festival website.

Filed under: Blizzard

What one thing should Blizzard implement to make WoW better?

What one thing should Blizzard implement to make WoW better
We happened upon a great thread today on Reddit, created by user Zimraphel, which asked other Reddit users to name features that would make the game better for them. I really liked this idea, and particularly some of the responses. Zimraphel placed no emphasis on realism in the suggestions, nor on the likelihood of their being implemented, so we will do the same here.

There were several answers that particularly piqued my interest, including one saying that Blizzard should implement a bulk server transfer at a reduced rate. Many players have several characters on a server, it's rare that, on your main server, you have only one character that you'd want to take with you if you transferred, and the $25 cost is considerable for what could be 11 characters. A bulk transfer service with a reduced cost would be a great idea. Another idea I really liked was the one to have the option to transfer your whole account to another region, such as switching it from the US to the EU.

And an option for tanks to disable auto-taunt from pets! What about you, what would you add to WoW? I'd love portals in other main cities, back to the Shrine or whichever city has all the portals in it. I want to hang out in Ironforge, but it's so much more inconvenient and I'm really rather lazy. Think outside the box, though, the world is your oyster!

Filed under: Analysis / Opinion

WoW in the Wild: Blizzard dragon

WoW in the Wild Blizzard dragon
We don't feature every little appearance of WoW out there in the world, but it's a Sunday and a bit of frivolity is a nice way to finish off the weekend. The Blizzard dragon you see above is from the mobile gaming phenom Dragonvale. The point of that game is to breed all the different dragons and raise them up to level 20 by feeding them. It's a nice little casual game, so I loved this friendly shout out to our beloved Blizzard.

Obviously, the lost Ice Kings are a shout out to the Lost Vikings, though the Berrywhite Mountains are more likely a reference to a certain velvet-voiced singer.

Filed under: Analysis / Opinion

BlizzCon Benefit Dinner tickets on sale tonight

BlizzCon Benefit Dinner tickets on sale tonight
If you're still on the lookout for BlizzCon tickets -- and have deep pockets -- tonight's your last chance to get them from Blizzard. Tonight at 7 pm Pacific (10 pm Eastern), Benefit Dinner tickets go on sale for $500 each. Though they're costly, these tickets not only get you entry to BlizzCon, you also get to attend dinner with the Blizzard staff on Thursday before BlizzCon kicks off, giving you, as Blizzard puts it, "an opportunity to meet and chat with game developers, artists, executives and other folks from Blizzard Entertainment." You'll also get a signed piece of Blizzard artwork in addition to the usual BlizzCon swag. And it's for a good cause: all proceeds from the event go to the Children's Hospital of Orange County.

If you're looking for a chance to nab a ticket of your own, be online and ready before 7 pm Pacific (10 pm Eastern) and check out our ticket purchasing tips to get an edge on the competition. There are only 200 tickets available and, even at $500 each, they're certain to sell out quickly. But even if you don't get a ticket, remember that virtual tickets will be available later and you can still enjoy BlizzCon even without a ticket.

Filed under: Blizzard, BlizzCon

WoW Archivist: Emo Garrosh and the Hero of the Mag'har

Thrall meets his grandmother
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Mists of Pandaria has many great story lines: the emergence of the Sha, the Mantid war, the history of the Mogu, the Thunder King and the Zandarlari, etc. The overarching story of this expansion has been the ongoing aggression between the Alliance and the Horde, and the central figure of that conflict is Garrosh.

Patch 5.3 will bring us the beginning of the Horde's revolt against its current warchief, and presumably we will depose him with extreme prejudice in 5.4.

Garrosh's story did not begin in Mists, however, or even in Wrath of the Lich King when he led the Horde's assault on Northrend. Way back in The Burning Crusade, an outstanding quest line called Hero of the Mag'har introduced us to a very different Garrosh: a troubled young orc, helpless, hopeless, wishing for death.

If you've only ever played as Alliance, you never got to experience this chain of quests and its many great moments. For Horde players, it's well worth revisiting.

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Filed under: WoW Archivist

Winners announced for Blizzard Student Art Contest

Winners announced for Blizzard Student Art Contest
Blizzard's second annual Student Art Contest has announced its winners. There were three announced winners for environments; Nick Dariano, Daehi Kim, and Kyoungche Kim all won fo their work designing environments. The character design winner was Ariel Fain for her "Old Crow" who I immediately demand as a playable race in the next expansion.

You can see the awesome winners and the honorable mentions (all of which are pretty awesome as well - I especially like the Mole Master character design) at the official site.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, Blizzard, Arts and Crafts

Hearthstone gameplay video pits Jaina against Thrall


If you're hyped about Hearthstone -- or even if you're just curious as to what Blizzard's latest is all about -- you'll want to check out this gameplay video. The video shows a complete match between Jaina (a mage) and Thrall (a shaman), giving us a good look at how the game plays as well as the abilities of these two heroes. And, just so we aren't lost in the newness of it all, the video features a narrated play-by-play to walk us through the action. We've got to say, it looks promising: featuring familiar characters, skills, and abilities, brightly-colored Blizzard art, and fast gameplay.

Psst, Blizzard, our beta keys are in the mail, right?

Well, even if they aren't, we hope this is only the first of many such videos on PlayHearthstone's YouTube channel, because it really just makes us curious as to what other classes and heroes can do.

[via Massively]

Filed under: Blizzard, Hearthstone Insider

WoW Archivist: Players who went too far

Banned notice
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With a community of millions around the world, Blizzard has no easy job trying to keep botters, gold sellers, cheaters, and other hooligans in check. Blizzard has enacted many rounds of mass bannings over bots and hacks. As Archivist noted last summer, several guilds have been banned or suspended for abusing exploits in raids. Among the countless players and guilds who have earned Blizzard's ire over the years, a few stand out as worthy of revisiting. Here are their stories.

Still just roleplaying?

In an online environment owned and operated by a company, "freedom of speech" does not extend quite as far as it otherwise might. That, at least, is what members of Abhorrent Taboo found out in the fall of 2007. The Horde-side Ravenholdt roleplaying guild boldly proclaimed their identity as an "extreme erotic RP guild."

The guild's welcome message laid out their philosophy:

Role-playing is legal. Even if you are role-playing something that would be considered deplorable and highly illegal IRL, it's still just role-playing and isn't subject to any form of disciplinary action. Negative publicity is still publicity. Make a Digg or website about how sick we are. Report us to PervertedJustice. All it does is bring in more members. In fact, the Digg the guy on Ravenholdt made about us was so effective, several people signed up for WoW just to be in our guild. The bottom line is: We're allowed to do what we do on any server we please and no one can do anything about it.

As it turned out, that last sentence was not 100% accurate.

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Filed under: WoW Archivist

Breakfast Topic: How do you talk to Blizzard?

Breakfast Topic How do you talk to Blizzard
When I left World of Warcraft, about two years ago, if you wanted to talk to Blizzard, you didn't have many options. You could submit an in-game ticket if you had a problem or post complaints or discussion in the forums and hope for a response. But response time for GMs was typically slow and you could never tell if a Blizzard employee would jump on responding to your forum thread. Having a conversation with a Blizzard employee seemed like a rare thing -- that involved a heck of a lot of luck

And while there's still no way to guarantee a blue response, when I came back to WoW, I was most surprised by how much communicating with Blizzard had changed. These days you can find Blizzard and Blizzard employees on the forums and in-game, of course, but you'll also find them on Facebook, Twitter, YouTube, and even Reddit. And they're not just there to talk official Blizzard business (though they certainly answer questions from time to time): you're just as likely to find them chatting and joking, just like anyone else on social networks.

So when you've got a burning question or a game problem that needs addressing, where do you go to talk about it? Do you stick to the classic official channels, or do you launch into a discussion on Twitter?

Filed under: Analysis / Opinion, Blizzard, Breakfast Topics

WoW Archivist: Blizzard's April Fool's jokes are more real than you think

The EPEEN system
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It all began in 2003, when Blizzard announced pandaren as a playable race -- for Warcraft III. This never happened, of course. The announcement was an April Fool's joke. But you know that someone at Blizzard back then really wanted to play as a panda. Nine years later, with the Mists of Pandaria expansion, we can all be pandaren now.

When Mists was first revealed, the outcry from some in the community was fierce. Much of it centered around how "pandaren were just an April Fool's joke." Most of us, I would hazard to guess, have been won over by them in this expansion. With their incredibly deep history, love of life/beer, and gorgeous architecture, not to mention the amazing voice acting and animations that bring them to life, the pandaren have been a bigger hit for WoW than many ever imagined they could be.

In 2004, a playable goblin tinker for Warcraft III was another April Fool's joke. An overwhelmingly enthused response for playable tinkers led to Blizzard adding them to the game.

Given the origins of the pandaren and goblin tinkers, it's safe to say that any April Fool's joke that Blizzard has done over the years could one day spawn a tangible addition to the game, or perhaps a spinoff under the WoW brand. Let's look back at Blizzard's WoW-related April Fool's jokes to see which ones could be the next to become real -- and which ones already have.

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Filed under: WoW Archivist

Interview: Talking Hearthstone with the developers

Interview with Hearthstones developers
Want to know more about Blizzard's new digital card game, Hearthstone? During PAX East 2013, we spoke with Hearthstone Lead Designer Eric Dodds and Production Director Jason Chayes to learn some additional information about the game.

During the 20-minute interview, I asked the developers several questions, some on behalf of the lore nerds, others for the collectors among us. We discussed some of the game features planned for launch, as well as the possibility of implementing e-sports capabilities later. Also touched upon were the game's visual aspects, like the art work and animated game boards.

And for those of you with a history playing other strategy card games like Magic: The Gathering, I learned a bit more about Hearthstone gameplay and how the Forge works.

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Filed under: Blizzard, Hearthstone Insider

First impressions of Hearthstone: Heroes of Warcraft

First impressions of Hearthstone Heroes of Warcraft
Yesterday at PAX East 2013, Blizzard unveiled their first free-to-play game, Hearthstone: Heroes of Warcraft. The upcoming title is a digital, collectible card game akin to Magic: The Gathering Online, but designed to be easy to learn and accessible to a larger audience. The game is currently being demonstrated on the showroom floor at PAX, and I was able to play it a couple of times yesterday afternoon.

When starting up my first game, I expected to find Hearthstone confusing because I've never played Magic: The Gathering or any other strategy card game (e.g. Pokémon TCG, Yu-Gi-Oh!) before. I am vaguely familiar with some of the terminology of MTG, having spent most of my life around hardcore players, but I don't really know the rules or how the game is played. That unfamiliarity didn't seem to get in the way of Hearthstone, though. Within two turns I understood my resource system, and also how to play and use cards. By the fifth turn I felt like I understood all the basic mechanics of combat. Then, by the time my seventh turn came around, I was cursing paladins for being overpowered and itching to play another game.

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Filed under: Analysis / Opinion, Hearthstone Insider

WoW Archivist: 11 moments from WoW's history that should become scenarios

The Qiraji invasion
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Next year is WoW's tenth anniversary. It's hard to believe, but it's true! If the typical timeline holds, the next expansion will release a few months prior to that anniversary. You have to believe Blizzard wants to pull out all the stops for this milestone.

What better way to celebrate ten years of WoW than by crafting scenarios to relive the best moments? It's possible that Blizzard is planning a time-based expansion centered around the Bronze Dragonflight. The Keepers of Time could send us on missions, much like the Caverns of Time dungeons of expansions past. Only instead of lore moments from the distant past, they could be moments from WoW's own history, including events driven by the community and removed content that players may not have been able to experience.

Here are 11 examples that I would love to see.

1. The Blood Plague
What: The Alliance seizes a rare opportunity
Where: Original Orgrimmar
When: Patch 1.7

As WoW Archivist previously covered, the Corrupted Blood plague began when players used "creative game mechanics" to export a boss ability into the general population. The unstoppable and highly contagious plague debuff devastated cities around the world as thousands of players and NPCs alike succumbed to it. The resulting chaos became an excellent model for how real-world diseases could spread.

This scenario would take place at the height of the plague and have different versions for Alliance and Horde. Alliance players would accompany NPCs on a strike into Orgrimmar. They would take advantage of the deadly outbreak to make an attempt on Thrall's life. Horde players would defend the city and their Warchief while trying to contain the plague.

Why Orgrimmar? Due to the time frame, Blizzard could reintroduce the original version of the city.

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Filed under: WoW Archivist

Around Azeroth

Around Azeroth

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Running of the Orphans 2013
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It came from the Blog: Lunar Lunacy 2013
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The gaming artwork of Jessica Dinh

 

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