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Posts with tag Bow

World of WarCrafts: Custom Bows

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

While World of Warcraft may be a MMORPG primarily played by men, there are a few of us made of sugar and spice and all that's nice, who fancy frilly things such as ribbons and bows.

Today's craft is courtesy of SugarPopRibbons, a shop I recently perused and from which purchased an adorable set of custom warlock bows. The ordering process was simple. I sent in an image of a Tier 5 warlock illustration I did and the colors of ribbons I'd like to use. The shop owner was courteous enough to send me a preview of the bow and upon my approval, crafted and shipped them.

The shipping was fast. The quality is superb. The ribbons are very sturdy and SugarPop definitely has an eye for mixing and matching different styles of ribbon.

Filed under: World of WarCrafts

Forum post of the day: Vicarious' legend


That was odd. I felt a great disturbance in the Force, as if millions of hunters suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

-Matticus

It was inevitable, it had to happen. Someday, the legendary bow, Thori'dal, the Stars' Fury would be handed over to a Rogue. It so happens this fantastic weapon dropped to the Vicarious guild of Area 52. Analogkid was awarded the bow in the company of two Hunters. Needless to say the Hunters are upset, and the post brought about an outcry from many posters along with a considerable amount of drama. Many believe that this bow belongs in the hands of Hunters, regardless of the situation.

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Filed under: Hunter, Rogue, Guilds, Raiding, Forums, Forum Post of the Day

All the World's a Stage: Background story

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.

The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past.

Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.

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Filed under: Analysis / Opinion, Virtual selves, Lore, RP, All the World's a Stage (Roleplaying)

Scopes: The optimal optical augmentation option

Or

"I seeee you!"

It is often said in the workshop here at Hoof & Horn that the Engineer's finest asset is that he can have a little of most classes, and a pinch of all professions. We can float like mages, dash like rogues. We can stun like tauren, we can snare like druids. We can augment one's fishing, or teach one blacksmithing or even alchemy plans. Of crucial importance to many, including many Engineers, is our ability to surpass the enchanters at what they do best: augmenting weapons. For what enchantment can be placed on a gun? None that we have found, and we're tired of buying enchanters drinks to try to get them to talk. [Broke, too! -PG] The Engineers alone can craft the deadly accurate scopes, the only way to augment a ranged weapon. Schemata for scopes can be found throughout the known worlds, and in the dungeons of each. Many can be trained or purchased, while the most powerful are held by the lords of the underworld, or the minions of Karazhan. Herein we will discuss scopes, and related devices.

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Filed under: Hunter, Engineering, Tips, Virtual selves, Odds and ends, Humor, Guides, RP, Making money, Enchants, (Engineering) Hoof and Horn R & D

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