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Posts with tag Breaking

Hotfixes for December 18

Another round of hotfixes has been released this evening. Along with a few class balance changes, here are some highlights:
  • [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
  • Primal Spirits should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
  • World Shrinker's effect is now removed when mounting up.
You can find the full list below.

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Filed under: Hotfixes

World of Warcraft in the new year


Blizzard has just released a preview of some exciting new things we can expect from WoW in 2015. Let's get right down to the highlights:
  • In patch 6.1, the legendary quest will be rewarding you with a legendary follower.
  • They will be testing the ability to send tweets (with screenshots) from inside the game.
  • Better flight paths, with more direct routing.
  • New incentives to invite friends into your garrison with daily tasks (complete with rewards and achievements).
  • New ways to spend Garrison Resources, new follower missions and rewards, new follower modification items, and a new tier of difficulty for garrison invasions.
  • The ability to purchase game time tokens (with real money) that can be traded with other players in game for gold.
  • Account-wide heirloom system, with the ability to upgrade heirlooms to level 100.
  • New blood elf models and tweaks for existing models.
  • Improving Ashran faction balance.
  • Blackrock Foundry will begin opening in February 2015.
Check out the full blue post after the break.

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Filed under: Warlords of Draenor

Hotfix tweets from December 12

The latest round of hotfixes didn't roll out on the official hotfix blog, but resident Blizzard CM Rygarius made a series of tweets on Twitter that outlined the hotfixes with a note that since there is no update to the hotfix blog, he wanted to get the information out before the weekend. On the list are some PvP adjustments, as well as a fix to the transmog armor acquired from the Dwarven Bunker or War Mill.


Read on for more tweets from Rygarius.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for December 11


Another day, another round of major hotfixes. Highlights include:
  • Ghost Wolf modified by Glyph of Ghostly Speed no longer provides a movement speed increase while indoors.
  • Ashran: Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.
  • Based on player feedback, a number of adjustments have been made to Alchemy recipes. Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead. Flask recipes now use more herbs, increasing the number of herbs needed from one type of herb to two.
  • Based on player feedback, a number of adjustments have been made to Jewelcrafting recipes. Tier 1 gem recipes now requires more ore and less herbs. Tier 2 gem recipes will no longer requires herbs and instead require a tier 1 gem.
The full hotfixes after the break.

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Filed under: News items

Level 55 Death Knight restriction going away


In what seems like part of an antiquated system that's outlived its usefulness, the Death Knight creation restriction of needing a level 55 character or higher previously on the account is going away. This is mildly significant in that now a new player can create an account, load up a Death Knight, and jump right into Burning Crusade content. But obviously with the level 90 boost, there's more incentive for new players to skip even that bit and go right into Draenor.

At the end of the day, is this really a big deal? Not so much. But it's interesting, nonetheless.
Nethaera
With availability of the level 90 character boost, we feel the requirement to have a character level 55 or higher to unlock the Death Knight as a playable class is no longer relevant. The plan right now is to remove the limitation sometime next week, at which point players will be able to start a new Death Knight (which still begins at level 55) without first having to reach level 55 on another character.

Filed under: News items, Death Knight

Patch 6.0.3 hotfixes for December 5

Just in time for the weekend, a new round of hotfixes for patch 6.0.3 have been released to the official blog. There's a little bit of everything in this round of hotfixes, from PvP adjustments to garrison building tweaks, and even a few adjustments to professions as well. Please note that there are a few hotfixes that do require a realm restart to take effect.
  • Players leveling First Aid should note that Antiseptic Bandages no longer require Sea Scorpion Segments to craft.
  • In Ashran, Fangraal, Kronus, and faction Captains now continuously push towards the enemy faction's base.
  • Consuming a Draenor potion, elixir or flask should no longer cause players to break out of stealth.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for December 4

Another day, another round of hotfixes. Today's highlights include:
  • Player pets should now correctly rejoin the player after taking a flight path or using a vehicle.
  • Battleground Flag Carriers should now correctly have a 45-second delay before their location is revealed to the enemy team (was incorrectly revealing their location immediately).
  • Recruit-a-Friend characters should now be correctly receiving a 300% bonus to the experience awarded for completing a Dungeon (was incorrectly awarding 900% instead).
The full hotfixes can be found below. There are a few class balance hotfixes there, so don't miss them!

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Filed under: Hotfixes

Maintenance extended until 1 p.m. PST [UPDATE: 3 p.m.]

The launch of a new expansion is fraught with extended maintenance -- Warlords of Draenor being no exception. Today's maintenance, which was already a rather large window, has been extended until 1 p.m. PST.

We'll keep you posted on any developments.

Update: Blizzard's Customer Service team now states realms will be down for an additional two hours. The new ETA is 3 p.m. PST.

Filed under: News items

Numerous Inscription hotfixes now live

The latest round of Warlords of Draenor hotfixes is directed at solving a number of issues with Inscription. The following glyphs were unable to be crafted and have now been added to vendors: The glyphs are currently unique and soulbound -- you cannot buy them en masse to list on the auction house. Glyph of Frostbrand Weapon does not currently have an associated item and could not be added to vendors. For now, shaman will learn the spell automatically instead. If you're a shaman and have not automatically learned the spell, relogging should fix it. Glyph of Blackout Kick, a glyph monks have been digging to find, is not currently in the game at all -- monks will need to wait until the next minor patch to acquire it.

In addition, ink traders -- which were briefly nonfunctional -- should now be fixed.

Filed under: Hotfixes

Patch 6.0.3 hotfixes for November 21

Another lengthy round of hotfixes for patch 6.0.3 hit the servers yesterday, including one to revert the LFG dungeon loot system back to personal loot. This round also includes a host of dungeon changes and adjustments, quest adjustments, and some welcome changes to Garrison Missions. In addition, the anniversary LFR edition of Molten Core has been tweaked, as well as Tarren Mill vs. Southshore.
  • Player characters are now guaranteed to have appropriate level Garrison Missons available for their followers according to their level range -- level 90-94, and level 95-99.
  • Ashran has been temporarily disabled as a daily quest choice while issues with some of the daily quests are being troubleshooted.
  • Players should no longer be incorrectly placed into a Molten Core run in which Ragnaros has already been defeated.
  • Personal loot has returned, and in addition, each player in the group will now always receive an item from the final dungeon boss.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

Patch 6.0.3 hotfixes for November 15

Another batch of hotfixes for patch 6.0.3 rolled out yesterday, addressing more bugs and issues with Warlords of Draenor. This time around, there are a host of garrison and quest adjustments and bug fixes, as well as some tweaks to NPCs and dungeons. It's not the longest list we've seen so far, but there are a lot of issues being addressed.
  • The Lunarfall Inn and Frostwall Tavern have had a few of their quests adjusted to offer improved rewards.
  • Several quests throughout Draenor have had their spawn and drop rates increased.
  • Warlocks -- you may be tricky with your enslaving of demons, but both Felwrought Annihilator and Xanatos the Defiler can no longer be enslaved.
  • Characters with over 600 skill in a profession should no longer continue to find catch-up items for those professions.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for November 14 and realm stability update

Earlier this evening, community manager Bashiok provided an update on World of Warcraft's server stability issues.

Warlords Launch Update
We're making preparations for the Europe maintenance beginning in just an hour, and along with hardware upgrades we will be implementing some of the performance improvements we've been testing. One of these is a fairly large change to the way the game world is run by the servers-expanding the phasing tech used for the Tanaan intro experience to the entire continent of Draenor. This will allow us to run multiple copies of Draenor simultaneously, spreading out server population, while attempting to keep guilds and parties within the same copy. We're currently running tests of this tech on a few North American realms, and have found we're able to raise realm capacity by a significant amount. We'll continue to provide updates as we progress through the Europe maintenance, and prepare to apply the same changes on the Americas and Oceanic realms.


Running multiple instances of an overworld zone is a long-lived practice in MMO games in general, even dating back to games contemporary with the launch of WoW in 2004. Until now, Blizzard has tried to avoid implementing such a thing to preserve their philosophy of the game's social aspects -- the idea of a persistent world shared with other players. Now, for the sake of stability, Blizzard is finally implementing it. We could debate their philosophy given their implementation of phasing in questing, but that's not necessarily applicable when talking about instancing entire servers. Whether it's a temporary measure or not, time will tell.

In addition, Blizzard has released a new round of hotfixes. Like yesterday's numerous hotfixes, many of these are aimed at questflow issues, and others at bugs in gameplay. You can find the hotfixes below.

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Filed under: Hotfixes, Warlords of Draenor

Maintenance scheduled for November 15

Following today's maintenance and the continuing rocky launch of Warlords of Draenor, Blizzard has announced another round of extended maintenance for November 15 on North American realms. According to the Battle.net launcher, realms will be taken down at 3:00 a.m. PST and Blizzard expects to have them up again at 9:00 a.m. PST.

We do hope these launch issues are brought under control soon. Saturday maintenance is, historically, highly unusual -- and not very convenient for players. As necessary as it may be, extended weekend downtime is a hard sell for a brand new release.

Filed under: Warlords of Draenor

North American realms are now coming up


After much downtime, North American realms are now coming up, albeit slowly. If there are further problems throughout the day, we'll have updates here.

Expect another round or two of hotfixes today, as well as some additional queues when logging in. While yesterday's server issues were large, we're betting things quite down on that front this evening.

To Draenor!

Filed under: News items

Maintenance extended until 11:00 a.m. PST


Maintenance on the North American World of Warcraft servers has been extended until 11:00 a.m. PST. This information comes directly off the official forums. Previous Blizzard tweets suggested no ETA, however those have been since retracted.

It's going to be a bit before Warlords of Draenor is playable again. Best to just sit back and relax. We'll keep this post updated with the latest news as we get it in.

Filed under: News items

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