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Posts with tag Bugs

Broken garrisons and other issues on launch day

Bugged garrison

UPDATE: Bashiok posted that Blizzard will be "restarting some Garrison services" to address access and progression issues. He also says that Blizzard has implemented "dozens of hotfixes" over the last few hours.

UPDATE 2: For those experiencing long queue times, this is working as intended. Bashiok has said that Blizzard is reducing realm population caps in order to address latency. Rygarius has posted a list of hotfixes for November 13.

UPDATE 3: Lore tweeted about the issues: "So obviously launch not going as smoothly as we wanted. Will be many discussions in the near future about what could have been done better. Right now, however, we're focusing 100% on just fixing issues so everyone can play. Can worry about what went wrong later."

UPDATE 4: Lore says fixes have been implemented for garrisons, but he recommends walking to your garrison instead of flying there or using a hearthstone.

Despite a mostly smooth launch so far, some realms are now experiencing major problems as more and more players crowd the servers. Garrisons on Argent Dawn, Cenarion Circle, Khadgar, and other realms are currently bugged and not always phasing properly. Twitter user @ikolism posted the image above of players in an unphased Horde garrison. Normally you're only supposed to see the players you've invited to your version of the fortress...

Players can become stuck inside their garrisons, or stuck outside and unable to "zone in." If the entire garrison server crashes when players are inside it, they are reportedly sent back to where their hearthstones are set. For many that means an unexpected trip back to Orgrimmar, Stormwind, or Pandaria.

High population realms, particularly in the EU, have experienced world server lag and crashes.

CM Lore tweeted an update on the problems, but did not provide an ETA:
Earlier, rolling restarts were required to fix Establish Your Garrison for Horde players. A number of hotfixes have already gone out today to fix problems with These Colors Don't Run in Frostfire Ridge and Drudgeboat Salvage quest objects in Shadowmoon Valley. Lore also says a hotfix is "in testing" for Gormaul Tower. Another for Gorgrond NPCs that are reluctant to spawn is "being developed."

Filed under: Bugs, Hotfixes, Warlords of Draenor

Diablo III - Hardcore Crusaders absolutely should not use Shattering Throw or they will die

This isn't me being all hyperbolic.

This is actually what will happen to you if you use the combination Blessed Shield and Shattering Throw. Your character will die, and for hardcore players, that means your character will be dead forever.
Grimiku - PSA: Avoid Blessed Shield - Shattering Throw
Hello, Crusaders

I wanted to help spread the word that there is currently a very ugly bug with Blessed Shield - Shattering Throw that will result in your Crusader instantly dying if you use this skill.

Hardcore players should avoid using this skill for now!

We're working on a hotfix for this issue and we'll update the Patch 2.0.4 Hotfix thread once that happens. Thank you all for your patience and understanding while we work on fixing this as soon as possible!


As my Crusader has both of these and likely would have blown himself up (a mere annoyance for me, but the end of that character if you play on Hardcore) I thought you all should know.

Filed under: Bugs, Blizzard, Diablo 3

In patch 5.2, automatic flight path discovery is a thing of the past

Automatic flight paths are a thing of the past
If you've been on the leveling treadmill -- or if you frequent the WoW forums -- chances are you've noticed that after patch 5.2, you stopped automatically discovering new flight paths. For those of you (myself included) who loved this feature, it's unfortunately an intentional change. According to everyone's favorite floating skull, Zarhym, the auto-discovery of flight paths -- introduced way back in patch 4.2 in June 2011 -- was never intentional.


So why's it waited so long? Again, according to Zarhym, it was a complicated problem to crack -- and low on the priority list.


While I mourn the loss of what was one of my favorite Cataclysm-era features -- the run through the Wetlands to pick up the flight path at Menethil Harbor used to be a killer, literally -- I can't complain too much. After all, with mounts starting at level 20, hearthstones on a 15 minute cooldown (with the right guild perks), and flight paths scattered conveniently around the world, getting around is easier than it's ever been, even without automatically discovering new flight paths.

Filed under: News items

Stackable stag coming in patch 5.1

One of the most unintentionally hilarious bugs to hit with patch 5.0.4 introduced the phenomenon of stag stacking. This bug allowed druids in travel form with the Glyph of the Stag to ... well, stack on top of each other. Towers of stags took Azeroth by storm, and a flurry of screenshots littered sites like Reddit until the bug was quite sadly hotfixed, and stags were left solo and inconsolable.

Apparently Blizzard liked this bug, even if it wasn't really appropriate for player use. MMO-Champion datamined a new item called a Stackable Stag from the patch 5.1 PTR. Using the item will summon a stackable stag at a target location, and if there is another Stackable Stag present, it will stack on top of it. It's not quite as laughably horrifying as a giant stack of stags trundling through the streets of Orgrimmar, but I'll take it.

At the moment, it's unclear where one will be able to obtain this item, but it should clear up by the time patch 5.1 is released.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Mists of Pandaria

Death knight plague epidemic strikes Azeroth

Image
Late last night, Azeroth bore witness to destruction not seen since its populace became the unfortunate victims of Hakkar's Corrupted Blood plague. Deathwing himself could not have foreseen the havoc unleashed by the unfortunate bug which allowed death knight players to cast their plagues, Blood Plague and Frost Fever, on friendly targets. The bug was hotfixed in the early hours of this morning.

The Corrupted Blood plague of 2005 was so virulent that, even without willing player carriers, it would have spread throughout Azeroth perfectly well on its own. Last night's plague epidemic was quite different: it had no ability to spread on its own at all. The infection came entirely from the hands of death knights themselves who, true to their nature, decided global extinction was the path to success when presented with the ability to enact it.

Two days ago, September 13, marked 7 years since the original Corrupted Blood incident. A new epidemic is certainly one way to celebrate the anniversary, but WoW Insider recommends a candlelight vigil as a potential alternative for 2013.

Filed under: News items, Death Knight

Darkmoon Faire achievement progress reset yet again

Remember that big controversy in January when all of the progress people had made toward the big Darkmoon Faire achievements was reset? Remember how it happened again a month later, but we were promised that it would be saved from that point forward? Well, you can probably guess what happened:

Orlyia -- Issue - Darkmoon Faire
February's Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution.

The following achievements are most likely impacted:
  • Darkmoon Defender
  • Darkmoon Dungeoneer
  • Darkmoon Despoiler
Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused.

At this point, I'd recommend to everyone still working on these achievements that you save up your artifacts and turn them all in during one Faire, in order to ensure credit. For the goblins among us, however, this means it's still a good gold-making opportunity, so check out our guide to profiting off the Darkmoon Faire.

Filed under: Achievements

Known issues from the Darkmoon Faire

The newly revamped Darkmoon Faire returned yesterday for its monthly one-week engagement in Azeroth, but it wasn't a flawless return. Players working on the Darkmoon Defender, Darkmoon Dungeoneer, or Darkmoon Despoiler achievements may have noticed the tally of items turned in has been reset, with few exceptions. Players have also been reporting that these monthly quest turn-ins, which should be resetting, are not, leaving players with dungeon-acquired items that cannot be turned in for another set of tickets. If this has happened to you, don't panic -- Community Manager Kaivax has chimed in on the issue, and although no fix has been put into place yet, Blizzard is aware of the issue and working on a fix.

Kaivax
We are aware of issues affecting the Darkmoon Faire, which began again today, particularly regarding monthly quests and some related achievements.

Our teams are investigating the issue and would like to assure you that we are working hard to solve the issue.

We apologize for any inconvenience this may be causing.


Filed under: Bugs, News items

Paragon: We're sorry we cheated

High-end raiding guild Paragon issued an apology today for exploiting a bug in the Raid Finder that allowed its raiders to accumulate a large quantity of tier 13 gear. The statement reads, in part:

We acknowledge that using this unintended behavior, which was quite clearly a bug, to our gain, was wrong. The fact that others were using it as well is no justification for doing it ourselves. We apologize for doing it, and accept whatever consequences follow.

Paragon had come up with a plan to run the Raid Finder multiple times, once for each raider. While executing the plan, they noticed and exploited a bug that allowed the raid the ability to loot passed gear -- a violation of Blizzard's rules. The exploit has since been hotfixed.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Cheats, News items, Raiding

Breakfast Topic: Do you appreciate the beauty of a fascinating bug?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

I love bugs in the World of Warcraft. Wait, let me clarify that: I love bugs in WoW that don't stop me from being able to complete the game. While the bug in Vashj'ir stopped me from being able to finish the zone, made me want to charter a plane to California, camp out in front of Blizzard headquarters, and punch the first game designer who came by me in the face, the bugs that do weird things to terrain or my character brighten my day and give me warm, amused fuzzies.

I am fascinated by terrain that bugs out as I am flying over it, and I can get sidetracked quite easily by running over to it to see if it changes as I get closer. I have fond memories of spending almost an hour "swimming" through the air of a bugged-out Shattrath when I couldn't log out or see anyone around me. I also remember days when I squished my boredom by looking through pictures of the day that captured weird visual bugs on people's characters or their surroundings.

Are there any others out there like me who find the beauty and amusement in this wonderful game of ours when it decides it does not want to work quite right? Or am I the only one who can see the sun through the dark cloud that is bugginess?

Filed under: Breakfast Topics, Guest Posts

Love is in the Air event plagued by bugs

While Love is in the Air on the calendar, the air is full of grumbles in game as people discover that not only has the holiday changed on them, but a lot of bugs and anachronisms have popped up. Among the most dire:
  • Quests for the faction leader gifts currently point to faction leaders who died in the Cataclysm, including Cairne and Magni.
  • The dailies and main quest chain currently do not function for level 81-85 characters, leaving anyone who has a new 85 or just didn't get around to doing the quests in previous years unable to finish their achievements.
  • It's hard or impossible to buy certain special vendor items due to errors that show up when you click on them.
  • Apothecary Hummel is sometimes not showing up in the LFD tool for level 81-85 characters.
Blizzard is aware of these bugs, and blue poster Nephadne has posted a list of FAQs on the customer service forums that address many of the changes and bugs, including workarounds for the latter two issues listed above. She's also assured everyone that these bugs will be fixed either with hotfixes or when patch 4.0.6 drops. Read on after the break for the full text of Nephandra's FAQ.

Read more →

Filed under: Bugs, Blizzard, News items

Cataclysm hotfixes for Dec. 21

Continuing the steady stream of Cataclysm tinkering we've seen this week, Blizzard has posted yet another set of hotfixes. And this is a pretty good set! Some notable changes:
  • The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
  • Rare archaeology finds should now grant triple skill gains.
  • Mekgineer Thermaplugg is no longer using outdated abilities and has a shiny new list of abilities to use. He is also no longer immune to taunts.
  • Elemental Goos now drop 100% of the time off of Cataclysm elementals for the jewelcrafting daily quest.
  • Chaos Orbs can now only been seen and rolled on by characters with a minimum skill level of 425 in tailoring, blacksmithing, leatherworking, or engineering.
For the full list of hotfixes, follow us behind the break below.

Read more →

Patch 3.3.5 known issues

Just released is the initial official list of patch 3.3.5 known issues... and it's a big one. Some of the major highlights:
  • Performing the /eat emote while dancing as a male Blood elf can cause some very unnatural character movement.
  • Pit of Saron - Scourgelord Tyrannus can remount Rimefang during the encounter.
  • The last remaining player in a random instance group can miss out on Random Dungeon loot.
  • Players from different servers can't trade dungeon items necessary to progress through the dungeon.
  • The Twilight Orbs periodically disappear during Phase 2 of the Halion encounter.
  • It is possible for a level 70 to receive the Wrathful Gladiator's Tabard.
  • You cannot get the "Call To Arms" Achievement through the Looking for Battleground feature.
  • Mage Summon Water Elemental does not fully function as a permanent pet when glyphed with Glyph of Eternal Water.
It appears that this includes some unfixed bugs that were present in previous patches, such as Tyrannus remounting Rimefang. There is no indication as to when these bugs will get fixed.

The complete list after the break.

Read more →

Filed under: News items

Shifting Perspectives: Fun with race choice

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we have absolutely no excuse for the column we've written.

I'll be honest; I wrote this week's column purely for brainless fun. You won't learn anything (not that you do normally), there are no insights to be gained (not that there are normally) and I don't have any new Cataclysm alpha information. I am very sorry to anyone who came here looking for a solid, informative column, and if you wish to excoriate me in the comments then I encourage you to do so.

Anyway. When it comes to druids, the deal with race choice is that you don't really have any. If you play Alliance, you have to play a night elf; if you play Horde, you have to play a tauren. We're the most race-restricted class in the game, and even in Cataclysm, that's not really going to change.

Some of you might recall a bug from a little while back that allowed you to model-swap between characters on the same realm by "choosing" two of them at once. I'm pretty sure it's been fixed now, so I wouldn't bother trying it if I were you, but I had lot of fun swapping non-druid races into our various tier sets and wondering what it might have been like to play them. I screenshotted like a maniac while doing so and then set them aside for a future column whenever I felt like doing something just for fun. That would be today.

Read more →

Filed under: Druid, Humor, (Druid) Shifting Perspectives

Editorial: Thoughts on the Ensidia ban

Are you wondering what has caused all the ruckus in the raiding community the past few days? Have you been typing your fingers to the bone since Wednesday night, arguing for one side or the other in forums and chat channels? Whoever you are, or whatever side you're on, in the still-burning aftermath of Ensidia's ban, I feel some reflection is needed. Thus, I am going explain, to the best of my ability, what happened to cause such uproar in the raiding community this week. I am also going to, as the title implies, offer my speculations.

Read more →

Filed under: Analysis / Opinion, Cheats, Bugs, Guilds, Raiding, Wrath of the Lich King, Achievements

Elemental Shaman Tier 10 bug causes 7-day lockout

A nasty bug with the 2-piece Tier 10 bonus for Elemental Shamans reared its ugly head recently when a player attempted to use Elemental Mastery. The bonus, which is supposed to reduce the cooldown on Elemental Mastery by 2 seconds each time Lightning Bolt and Chain Lightning is used, instead puts the 31-point Elemental talent on a whopping seven day cooldown. This is akin to the bug found with the Hunter ability Call Stabled Pet, which puts the ability on an even more staggering 25-day cooldown.

Ghostcrawler immediately responded to the concern as raised on the official forums, stating that the problem happens only in cross-server instances and that raiding shouldn't be affected. Elemental Shamans sporting two pieces from the Frost Witch's Regalia would probably do well not to activate Elemental Mastery while in a dungeon using the Dungeon Finder until a fix is found. Ghostcrawler stated that Blizzard is working on the issue.

Filed under: Shaman, Bugs, Odds and ends

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