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Posts with tag Build-9014

BigRedKitty: Hunters are all Win in 9014


Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.

We figured a Crit Chance of 113.73% was enough, so we stopped. Good number, don't you think? Should we have stacked more? It's a tough question, that's for certain.

But either way, there it is: the Ultimate solution to hunters in arenas.

And battlegrounds.

And raiding.

And farming.

And soloing Sunwell.

And anything else your little dwarven heart desires, foshizzle.

Well of course it's a bug on the beta. Want to try it? Follow these simple steps:

Step 1. Un-equip your ranged weapon.

Step 2. Re-equip your ranged weapon.

Step 3. Look at your Crit Chance increase.

Step 4. Laugh maniacally.

Step 5.
Repeat Steps 1-4 until you're totally satisfied.

Step 6. Kill everything in sight until Blizzard fixes this.

Is this limited to hunters or two-handed weapons only? We're unsure. Druids with staffs reported that they do not get to reap the benefits of this bug, but due to a server-restart, we were unable to complete a General Chat interview with a Death Knigget, Rogue, and Fury Warrior about their experiences.

From his video guides to Karazhan For Hunter Dummies, nobody covers raid Hunters like BRK. Looking for more Hunter goodness? Check out our non-raid Hunter column, Scattered Shots or the WoW Insider Directory of Hunter Guides.

Filed under: Hunter, Bugs, (Hunter) Big Red Kitty, Wrath of the Lich King

So much for Chaos and other Warlock stories in build 9014

You might have heard that Chaos Bolt now deals Fire damage instead of the nebulous "Chaos" damage, which was actually an amalgamation of all schools of magic. On one hand, this is good news because getting Kicked or Counterspelled while casting it won't lock Warlocks out of every spell. On the other hand, this means Fire immunities will stop it cold. This makes the spell easier to implement or work with, and further enforces the use of Fire spells for Destruction. It's not even a Shadow and Fire version of Frostfire Bolt. It's just... a bolt Fire that looks like Alien larvae.

Now, the coolest thing about Chaos Bolt was how it conceptually penetrated through immunities. Ghostcrawler explained that making immunities have vulnerabilities would only create a vicious cycle. Now, the spell only goes through absorption effects -- which is fine, really, but makes Chaos Bolt merely another direct damage Fire spell. Is it a great 51-point talent? I don't know. It deals pretty good damage, I'll give it that. But I'm not sure it's worth 51 points.

Curse of Doom can now only produce Doomguards from targets that yield experience or honor, which was a necessary change considering it's now a 100% chance if CoD delivers the killing blow. It still can't be cast on players, though, which is a bummer. Haunt was retuned to heal for 100% of the damage it deals, which isn't so bad considering the 200% I raved about last time was bugged to hell, anyway. Oh, and Everlasting Affliction affects Haunt instead of Shadow Bolt, which is excellent because it relaxes Affliction's already complex rotation.

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Filed under: Warlock, Analysis / Opinion, Talents, Wrath of the Lich King

Don't panic: Paladin changes in Beta build 9014


I know I'm a bit late posting this, but it took me a while to calm down enough. Alright, some of you might have already read this and most of you might have crouched into a fetal position when you heard of the change to Divine Plea. In it's first appearance, Divine Plea was a phenomenal, channeled return of 50% total mana over 6 seconds. Of course, that was simply too powerful and was subsequently "tuned" in further builds. That tuning has resulted in gutting the ability, with the latest version granting a buff that regenerates 25% of total mana over 15 seconds but reduces healing by 100%.

A moment of silence, please.

It reduces healing by 100%. This means that it makes the one spec that needs it absolutely useless for 15 seconds. I seriously have no idea anymore where Blizzard is going with this. Ghostcrawler issued a quick revision, however, stating that the healing penalty will only be 20%. That's good news, but it's scary that such a massive nerf was even applied to what is a key spell for Holy Paladins considering that their only source of mana regeneration is a crit-based gamble.

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Filed under: Paladin, Analysis / Opinion, Talents, Wrath of the Lich King

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