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Posts with tag Build

Forum post of the day: Great idea, poor implementation

I'm still moderately excited for dual specs on my level 80 characters, it should be handy for switching between raids/instances and dailies. Cvarto of Proudmore began a thread about poor implementation about only allowing level 80 characters to use this feature. He fears that players will level as a single spec and have to relearn the other options for their class once they hit level 80.

GC's reasoning is that MMOs are overwhelming for new players to learn without working with two specializations. Cvarto contends that it still more difficult to learn a completely new aspect of the game, such as tanking, at level 80. I'd like to add that most players have little patience for inexperienced tanks and healers at max level.

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Filed under: Analysis / Opinion, Leveling, Talents, Forums, Forum Post of the Day

Lichborne: Talents for catching up

Welcome to Lichborne, where Daniel Whitcomb is doing some last minute agonizing over what face to give his Death Knight on Thursday.

So there are quite a few of us, I imagine, who are still on track to switch to a Death Knight, or at least play one quite extensively, immediately when Wrath of the Lich King hits the live servers. But the fact remains that you'll be 15 levels behind everyone to start, and if you have friends to catch up to, you're going to want to get up there pretty quickly, most likely. Even if you plan to take it slow, you'll still want a good effective leveling build, most likely. So today, we'll look at three solid solo DPS builds from each tree, and discuss how to use them most effectively for grinding and leveling.

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Filed under: Analysis / Opinion, Tips, Leveling, Talents, Death Knight, Wrath of the Lich King, Inscription, (Death Knight) Lichborne

Encrypted Text: Combat in Wrath

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the Wrath Combat expansion tree.

Ahh Combat. The cornerstone of the end (and mid-) game PvE Rogue. While not perfect, the Combat tree can be hugely satisfying and bears with it none of the positional damage dealing that the other two trees require, at least in part. Getting in people's (as well as creature's) faces and crushing them is all just part of the experience of the combat spec. Many a Rogue has popped a pleasing-sigh-inducing Adrenaline Rush to burn through the last tasty bits of, well, whatever stands in its way.

Although things do tend to change quickly in beta, I'm going to take a look at the five new expansion Combat tree talents. The most important question I had when looking at them, as well as all the discussion surrounding them, is "are they worth it" and "do they reflect the kinds of changes or improvements that players have been asking for." This is especially important in raid settings where Rogue vs Caster DPS and overall damage done can mean the difference between getting another invite or not.

I'd like to subtitle this column: "The Expansion Combat Tree, Now in PvP Flavor!"

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Filed under: Rogue, Analysis / Opinion, Expansions, Classes, Talents, (Rogue) Encrypted Text, Wrath of the Lich King

Breaking News: In game calendar system revealed

Elizabeth Harper managed to get onto the latest beta build of Wrath of the Lich King tonight and snap us a few screenshots of the new calendar system. It looks quite nice, and to me appears to be a step up from current in game calendar options.

Blizzard has mentioned that they've been working on one of these for a while, and it's nice to see the results. If you look closely you'll see things like when the Darkmoon Faire is coming, and when the Stranglethorn Fishing Extravagenza is happening. It doesn't show what PvP weekend it is, but I have to believe that's something they'll be working on.

Check out the screenshots below for the new UI. I'm sure you'll be happy!

Update 12:57 a.m.: There is a way to add user events in the calendar. It also appears there is a way to share the calender items among individuals. More information incoming.

Filed under: Raiding, Wrath of the Lich King

Forum post of the day: Too OP or not too OP

The news and analyses keep rolling in for Wrath of the Lich King. We've all got our pet talents and abilities we're psyched about. Everybody's going to get a shot in the arm. While Blizzard will balance and rebalance until release and then even after, some abilities stand out ad more exiting and powerful than others.

Issenaril of Blood Furnace is afraid that Titan's Grip is going to be an over powered ability. The ability allows Warriors specced 46 points into the Fury tree to swing two two-handed weapons at a slowed speed. With a maximum of five points in this ability, the weapon speed will be decreased by 20 percent. He believes that this ability will massively increase Warrior DPS and make imbalanced in PvP. Liganu agrees that a 50 point Fury build will be helpful in battlegrounds, but it won't be as viable in arena combat.

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Filed under: Warrior, Analysis / Opinion, PvP, Talents, Wrath of the Lich King, Forums, Battlegrounds, Arena, Forum Post of the Day

Build Shop: Shaman 18/43/0

Today on Build Shop, we're going to take a look at a Shaman build that's a little different from the usual since we've already covered the basic cookie-cutter specs of Elemental, Enhancement, and Mike Schramm's personal variant of Restoration. The Enhancement spec that we'll tinker with will try to focus on the built-in synergy between some Elemental and Enhancement talents, as opposed to the more familiar complement of Restoration talents. This Enhancement build is focused on dealing damage, with less focus on the raid or party utility that Restoration talents provide. You can take a quick look at the build here.

Shock and awe

For optimum DPS, an Enhancement Shaman's spell cycle should be punctuated by shocks, which are instant cast damage-dealing spells that don't interfere with a Shaman's swing timer. The biggest problem with utilizing shocks as part of an offensive spell cycle is the prohibitive mana cost, which can make a dent on an Enhancement Shaman's relatively low mana pool. To alleviate this , we take 5/5 Convection from the first tier of the Elemental tree, which reduces the cost of Lightning and Shock spells by 10%.

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Filed under: Shaman, Analysis / Opinion, Build Shop

Build Shop: Shaman 40/0/21

Late again, dear readers, and without a good explanation this time. To compensate, I'll look at a build from the class everyone's been clamoring for: Shaman. Now Shaman is, without question, the class I know the least about in the game. I did some research before writing this, but it's still going to be a bit shaky, so you'll just have to excuse that. It'll also probably be shorter than your average Build Shop, simply because I won't be able to segue into extended discussions of individual talents or skills as often.

I didn't get very many Shaman builds, despite the class's vociferousness in the comments. To be specific, I got three: two elemental, one enhancement. I know enhancement is undergoing some shakeups right now, what with the dual-Windfury nerf and all, so I'm going to avoid that and just do an elemental build. Without further ado, I give you: 40/0/21. Shaggyg on Destromath thinks this build, taking points in both Ele and Resto, should "increase crits and improve casting performance" once his up-and-coming shaman hits endgame. (Aside: props on the <My Little Pwnies> guild name; I've seen it on a few realms now and it always makes me chuckle.)

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Filed under: Shaman, Features, Talents, Build Shop

Build Shop: Warrior 17/41/3

Since Build Shop debuted, I've probably gotten more Fury Warrior builds than any other specific tree. So let's look at one. Thirx, of Eldre'Thalas, wearies of his current "hohum MS/ot build," and tossed me this gem, along with a MS/Flurry build that I won't be posting, since I only have space for one build, and I like Fury better. This build is for PvE damage, according to the author's description. Let's see what we can find.

Due to Blizzard's decision to put the remnants of Tactical Mastery in the Protection tree, this particular distribution of talents -- 17 in Arms, 41 in Fury, and 3 in Prot -- is pretty much a given for any deep-Fury build. A point or two may move from Arms to Fury, but in general, Rampage is too good to pass up, TM is still a necessity (even though it's partially trainable), and that just leaves 17 for Arms.

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Filed under: Warrior, Features, Talents, Build Shop

Build Shop: Rogue 13/41/7

Welcome to the Build Shop! This is a new weekly feature where I examine one talent build, and open it up for discussion. Normally, the talent builds will be taken from reader submissions, but since this is the first week, I'll just use one of my own builds, the one my Rogue is working towards right now. So I don't have to use another of my cookie-cutter builds next week, though, please do send submissions to

This is a pretty straightforward (and cookie-cutter) combat fists build. My Rogue is still leveling (67 at the moment), and combat is great for that. I'll probably stay with combat even when I hit 70, since the character is intended mainly to farm gold and mats for my main, and besides combat's quite fun. It's true that the 41 point talent, Surprise Attacks, is less flashy than Mutilate or Shadowstep, but it delivers in the numbers. A 10% increase to my Sinister Strike for one point is huge, seeing as how SS contributes something like 30% of my damage output; that's not even to mention the elimination of finishing move dodges. This means Surprise Attacks gets me more than a 3% increase in DPS for one talent point. My "gold standard" for talents is 1%: if a talent will raise my DPS by 1% per point, or lower my damage taken by 1% per point, I'm quite comfortable taking it. By that standard, then, I'm very pleased with Surprise Attacks.

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Filed under: Rogue, Features, Talents, Build Shop

Leveling build for a Retribution Paladin

NOTE: Current Paladin leveling guide can be found on our Leveling Guide Page.

As with the Enhancement Shaman build I previously wrote, this guide is meant to be a resource to new paladins who'd like some advice on a single build to go from 1 to 70, focusing on leveling quickly. To level quickly, I'm a big fan of doing the most damage possible in the least amount of time.

Retribution Paladins (aka Retnoobs) are not the most mana efficient of paladins, nor are they excellent healers or tanks. They do great damage, actually staying a bit ahead of the curve until level 40. Paladins are HIGHLY gear dependent. Keep this in mind.

Eventually, you'll want to focus on Int and Stamina, as paladins make perfect tin-can healbots. For leveling, I focus on Str/Sta/Agi/Int, in that order. Strength gives extra attack power, stamina is your hit points, agility is for crits, and int is for your mana pool and spell crits.

Your typical combat is a bit dull, and will go like this:

Seal of the Crusader, Judge, Seal of Command, Hammer of Justice, Judge, Seal of Command, Judge, Seal of Command, Hammer of Justice, Judge.. *yawn*

Toss in some self-heals and you'll be fine. Paladins are incredibly resilient in combat. If you're low on health, judge Seal of Light; if you're low on mana, judge Seal of Wisdom.

When running zones, I almost always have Blessing of Might on myself, for extra attack power.

Full list of talents is after the break!

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Filed under: Paladin, Analysis / Opinion, Tips, How-tos, Leveling, Guides, Talents

Leveling build for an Enhancement Shaman

Due to popular demand, I'm going to talk about a Shaman leveling build, specifically the one I chose in getting to 60. After 60, due to itemization, you have a lot more options.

The following guide is what worked for me. It assumes no respeccing, so you'll have some talents that contradict each other - shield spec, 2h, and dual-wield. As with any guide, it may not be the best for your particular playstyle. It's just a suggestion for newer players on talents they can use to help level quickly.

While leveling up, you really want to maximize damage, as a paladin does with their retribution tree. You could level up as elemental or restoration, but expect a long long grind to 60.

Enhancement is truly where it's at. Everything in this tree is geared to either increasing the damage you do, or reducing the damage you take. When leveling up, these are pretty important.

You should pick your gear accordingly as well. Strength increases damage and how much you block with a shield. Stamina increases hitpoints, Agility increases crit rate, and Int increases mana and spell crits. I'd place importance on stats in that order, but that's personal opinion.

Read on for the entire build.

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Filed under: Shaman, Analysis / Opinion, Leveling, Talents

Ask WoW Insider: best spec for a DPS druid?

As we all know, some durids is bare and some is for fite. Today's Ask WoW Insider question comes from one o tehm durids interested in being more cat-like -- Corey asks:
My main is, and always will be a Druid. I really enjoy the class and I try to focus mostly on a feral build since I like being able to DPS as a cat, and tank as a bear. Lately I have been searching for a spec that will give the best DPS output I can get, but haven't found that magic combination of talents yet. So I ask you... what is the best DPS spec for a druid?
What say you, durids? Can you help this cat?

Don't forget to send us your questions for Ask WoW Insider to ask AT wowinsider DOT com -- see you next week!

Filed under: Druid, Ask WoW Insider, Talents

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