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Posts with tag Burning-Legion

Know Your Lore, Tinfoil Hat Edition: Light of the naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

First featured in the Burning Crusade expansion, the enigmatic naaru have been a constant, benevolent life-force in World of Warcraft -- strange creatures with some sort of eternal crusade against the darkness of the Legion. It was the naaru that saved Prophet Velen and his people when they were on the cusp of being claimed by the dark promises of Sargeras, the naaru that helped them flee, the naaru that taught them the Light. And it was the naaru who seemed to be playing a much, much longer game than anyone else, when Burning Crusade reached its end and the full scope of M'uru's plan was revealed.

Burning Crusade marked the second known occasion that the naaru willingly stepped into the lives of mortal races to pull them away from darkness and reach salvation -- although it's entirely possible they have done this before with other races, on other worlds we've never seen. This has always been presented as the noblest of causes. Yet despite all these altruistic actions, we really know very little about the naaru, where they came from, or ultimately why it is that they feel they must fulfill this task. Yet while Warlords of Draenor largely concerns the orcs and the Iron Horde, there are still a few clues -- just enough to expand that perception of the naaru a little more and raise a few more questions in the process.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

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Filed under: Lore, Know your Lore, Warlords of Draenor

The Queue: Timeline confusion

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today we attempt to tackle timelines and alternate dimensions. Attempt being the operative word.

Breadsammich asked:

Something's bothering me about the Warlords cinematic. We see a pitlord, presumably Mannoroth, angered over the orcs' refusal to drink the blood. However, if the legion exists outside time and dimensional boundaries, how could that be Mannoroth? A "new" one wouldn't have been created by the new timeline if he's separate from it to begin with, right? Is this just Blizzard waving it off a little for the sake of the cinematic?

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Filed under: Analysis / Opinion, The Queue, Warlords of Draenor

Know Your Lore: Warlord Grommash Hellscream

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Strength personified. That might be the best way to describe Grommash Hellscream, leader of the Warsong clan, trusted friend of Thrall, father of Garrosh Hellscream, and the orc who killed Mannoroth and released the orcish race from their servitude to the Burning Legion. Certainly all of those accomplishments under his belt might make Grommash sound like a shining example of exemplary heroism to some ... but in truth, that's only part of the story.

Still, the tales of his father's heroic death were more than enough to spur Garrosh Hellscream from listless would-be leader of Garadar to Azeroth. They were enough to light a fire that fueled his leadership of the campaign against the Lich King in Northrend. They were more than enough to fill Garrosh's heart with pride at the thought of a Horde war machine, one that he led with steadfast dedication as Warchief. But Garrosh's heart is the heart of a Hellscream, and another look at Grommash Hellscream's past shows that Hellscream's son is very much cut from the same cloth as his father.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: The Titans

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are enigmatic overlords of the universe as we know it, creatures of order and perfection, bent on a seemingly never-ending task of remaking worlds and creating order from the inherent chaos of the Great Dark Beyond. Titans, marvels largely beyond our comprehension, yet intrinsically tied to the creation of our world, and the unique place that Azeroth holds in the universe. Of all the worlds in all of the Great Dark Beyond, Azeroth was spared. Of all the worlds in the Great Dark Beyond, Azeroth warranted a second chance, despite being riddled with the corruption of the Old Gods.

But the choice that the Titans made thousands upon thousands of years ago is something we know about. It's been covered again and again, we've found artifacts strewn all over Azeroth that attest to the planet's unique history. And certainly we've asked, time and time again, why Azeroth is so unique, what makes it so special in the universe. But maybe that's the wrong question to be asking, because there are plenty of worlds out there that have been touched by the hands of the Titans. Nearly all of them. We share things in common -- both draenei and natives of Azeroth practice working with the Light. Both Azeroth and Draenor have, at some point, been touched by the Old Gods.

So maybe we should be turning that line of questioning the other way. Maybe what we should be asking is a question that never, ever gets asked -- what are the Titans?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The Shadow Council

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where others may have quailed from the looming threat of darkness, they embraced it. Where others reviled the blatant corruption of the Burning Legion, they not only accepted it, they went looking for more. And where others may have listened to common sense and turned from the face of evil, they saw evil for what it was, took its measure and took what it had to give, gladly. It wasn't about corruption, it was never about corruption -- it was about power.

And for the Shadow Council, power was everything.

Formed long before the creation of the Dark Portal and the first invasion of Azeroth, the Shadow Council managed to survive the death of its leader. In fact, it thrived in his absence, and despite the supposed extermination of this dark society, it still thrives today, albeit in lesser numbers than before. But though its direction and leaders may have altered, its purpose has never really changed -- devotion to the Legion, at whatever costs that may entail.

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Filed under: Lore, Know your Lore

The Queue: The space birds and the space lizards

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

The title of today's post will become clear ... in time. Or maybe it won't. It really depends on your knowledge of fictional aliens.

@PessByNature asked:

Is there an alternate universe Burning Legion in the WoD timeline, and could that Legion team up with our timeline's legion?

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Filed under: Analysis / Opinion, The Queue

Know Your Lore: Shattrath City and the Lost

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Standing in Outland as a sanctuary capital shared by both Alliance and Horde, Shattrath City isn't exactly much to look at. The city is divided into several different sections, housing a variety of occupants from draenei to arakkoa to everything in between -- refugees, for the most part. In Warlords of Draenor, we'll finally see Shattrath as it was in its glory days. A coastal city, a museum metropolis, described as an architectural marvel. Unfortunately, the city will also be occupied by the Iron Horde.

The events that turned Shattrath from shining capital of the draenei to the ruins we're familiar with today are steeped in tragedy that still affects the draenei race to this day. Certainly there was sorrow to be found in the fall of the city -- but its fall, and the fall of the other draenei cities scattered around Draenor, were also directly responsible for the evolution of the draenei race as we know it.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: The Titans, Azeroth, and Wrathion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we explored the legendary quests offered by Wrathion in detail, and managed to come up with some interesting theories regarding his purpose in Pandaria. No matter which way you look at it, what Wrathion says and what he actually does are two fairly different things. There's a story lying there, waiting to be discovered -- and while we've all been paying attention to what Pandaria has to offer, and the war between Alliance and Horde, Wrathion's clearly been working his own agenda.

But he's only two years old at this point. He's far from a fully grown dragon, yet he seems to be pulling together complicated strategies and plans like they're nothing at all. Certainly he may be a dragon, but is a dragon that young out of the shell really going to be that advanced? Wrathion would certainly like us to believe it. The problem is that we simply don't have any evidence to back up the story he's told us -- nor do we have any evidence of how he should be acting. He may be two, he may say he's a black dragon, but this "dragon" might in fact be something far more important than he claims -- more important than even he knows.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The Black Prince

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Wrathion, the last black dragon -- to his knowledge -- on the entirety of Azeroth has been a puzzle from the moment his egg was created. His immediate response upon hatching was a vicious, calculated attack on his own flight via the use of assassins, which resulted in the nigh-extinction of the black dragonflight. And after completing that mission, he curiously chose, instead of going somewhere to be left alone as he stated he wanted, to go to Pandaria -- where he began an even curiouser journey that players were quickly swept into upon reaching level 90.

Wrathion's travels in Pandaria, his sudden gaining of a multitude of Blacktalon Agents, even the spot in which he chose to make his temporary home are all increasingly questionable, especially given what little we know about Wrathion himself. He gives us a grand, magnanimous story about how he's looking out for the world because he's seen visions of the Burning Legion coming to call, and of our world's destruction.

But he also said he was firmly on the side of the Horde, or the side of the Alliance, then swapped sides as efficiently as possible when it was convenient. In other words, Wrathion lies. He lies all the time. So the question we should be asking here is whether Wrathion has been giving us the real truth at all -- and what is the truth behind Wrathion's puzzling journey?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

What If: Clash of the Frozen Thrones

I love doing lore columns, and I really enjoy doing Tinfoil Hat Editions of Know Your Lore -- I like the process of finding all the loose threads from expansions past and pulling them together in a way that is just weird enough to feasibly work. Sometimes, however, I come up with ideas that are just a little too far out there for a Tinfoil Hat Edition. Certainly they're interesting enough, but feasible? Not in the slightest.

When it comes to Warlords of Draenor, there are a lot of questions that haven't been answered. This is to be expected. We haven't even seen the beta for the expansion yet. We have absolutely no idea where that story is going to lead, other than commentary at BlizzCon suggesting that it will directly feed into the expansion following. Yet that tiny little comment, along with some thinking about Warlords itself gave me a theory regarding the next expansion. No, not Warlords -- I'm talking about the expansion after that.

It's entirely implausible of course, which is why I'm not sticking it in the Know Your Lore column. But what the heck, let's take a moment and ask ourselves what if -- and consider the possibility of Azeroth's greatest villain reborn.

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Filed under: Analysis / Opinion, Lore, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: Alternate Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Warlords of Draenor takes place in an alternate, splinter reality in which Garrosh Hellscream has gone back in time and prevented the leaders of the old orc clans from drinking the Blood of Mannoroth. In this version of reality, several events have changed dramatically -- leading players to ask many, many questions about alternate Azeroth, how its history has been altered, and how that changes the Azeroth we know and love today. The answer is very simple: it doesn't. Not in the slightest. That alternate Azeroth, and whatever future it may hold, has no bearing on Warlords of Draenor at all. We won't be exploring that world, and our Azeroth remains unchanged.

However, people still continue to ask. So we're going to take a little trip into that alternate reality and explore what that version of Azeroth would theoretically look like without the Dark Portal. We're going to explore this alternate world, take a look at what likely never came to pass, and what happened as a result. And then we're going to quietly put all of that away, because this is all information and events that we are not going to see in Warlords of Draenor. But it'll be nice to get it out of our systems, won't it?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Who we will and won't see in Warlords of Draenor

Warlords of Draenor, the next WoW expansion, comes complete with a storyline that has players asking plenty of questions. Featuring an all-star cast of previous RTS characters, Warlords delves into an alternate version of reality, a version in which the orc chieftains never drank the Blood of Mannoroth, instead choosing to band together in the Iron Horde. In this version of reality -- a splinter of reality that shouldn't really exist -- the orcs and draenei are still at war, and that entire splinter of reality is being connected to our own via the Dark Portal.

This has been raising all kinds of questions regarding who exactly we'll see on the other side of that portal. What about Azeroth, in that version of reality? What about Deathwing and his kin? What about the Velen leading the draenei at that point in time, what about younger Garrosh? Will there be duplicates of orcs who have since made their homes on Azeroth, after traveling through the Dark Portal? Will the Alliance Expedition be stranded on this version of Draenor? Just who are we going to see over there, and who won't be making an appearance?

While we don't have all the answers, we have more than enough to start filling in the blanks.

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Filed under: Lore, Warlords of Draenor

Know Your Lore: The History of Draenor

Adam's project
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It may not be Azeroth, but it's got a history just as rich and just as convoluted. In the Warcraft universe, the planet Draenor plays a secondary role to Azeroth in terms of storyline -- consider it something like a sister planet, one whose history is irrevocably entwined with Azeroth's. Although these days Draenor exists as a mere shell of what it once was, Draenor, its inhabitants, and its fate are all one of the most significant pieces of Warcraft lore out there. After all, if there were no Draenor, there would be no First or Second wars. There would be no Horde.

Why is this planet so important? It certainly didn't have very much to do with the original inhabitants. In fact, Draenor would have likely lived on in obscurity were it not for the strange, peaceful settlers from another world. Peaceful they may have been, but they had a history they could not escape -- a past that forever linked them with the Burning Legion ... and the Burning Legion knows little of forgiveness or mercy for those that incur its wrath.

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Filed under: Lore, Know your Lore

Know Your Lore, TFH Edition: What are the Old Gods?

Know Your Lore, TFH Edition What are the Old Gods
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are malignant entities, forces of chaos and destruction that were locked beneath Azeroth long, long before most of the sentient races we know today came to be. The Old Gods, horrific creatures capable of warping mind and thought, bending "lesser creatures" to their whim, once reigned supreme on Azeroth until they fell to the Titans. Yet they persisted still, even from within their prisons deep beneath the soil. C'thun, Yogg-Saron, N'zoth, and even the haunted last breaths of the Old God Y'Shaarj have presented a persistent menace that simply will not go away.

And according to at least some accounts told in Titan records, it's because they can't go away. They can't be killed. Destroying the Old Gods would result in the destruction of Azeroth itself, which is why the Titans chose to merely imprison them instead of flat-out destroy. But one question lingers, in the midst of all the this muddled history. Who -- or perhaps more appropriately, what -- are the Old Gods? Where did they come from? Which version of their history is correct ... or is the truth simply sitting somewhere in between the two?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Which side is Wrathion on, anyway?

Know Your Lore Which side is Wrathion on, anyway
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, an egg from a corrupted flight of dragons was purified. Even before he hatched, the dragon in that egg began to plot and plan. His first step was freedom -- both from those who sought to contain him, and those who sought to kill him. The second, far larger step was born of a vision ... a terrifying vision of a precious, fragile world abruptly coming to a devastating end. Wrathion is one of the stranger characters to have been introduced in Warcraft. While his plans in Cataclysm were fairly straight forward, Mists has proven to be a far more complicated gambit.

And through all of the quests and all of the plans, Wrathion has remained as enigmatic as he was the first time rogues set eyes on him. He can be cruel, he can be downright merciless if the need calls for it. Yet at the same time, he seems to possess an altruistic capacity that we've simply never seen before from a black dragon. He'll promise the world to you, and then turn around and promise the same to your enemy. Is he bad? Is he good? Is he siding with the Alliance or Horde? What makes Wrathion tick, and just whose side is he on?

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Filed under: Lore, Know your Lore

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