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Posts with tag Capture-the-Flag

Children's Week ruins Battlegrounds


I'm sorry Blizzard, but I'm with the whiners on this one. The School of Hard Knocks is so badly designed that it's ruining, instead of enhancing, the Battleground experience. Take, for example, the requirement to return a flag in Warsong Gulch. First of all, the requirement is that the player return the flag personally as opposed to being in the vicinity of a flag return. This means that all ten players on one side are angling to return the flag... which is great in theory but in practice encourages entire teams to wait inside the base hoping to get the Achievement. This results in extended stalemates that don't actually encourage what needs to be done, which is to capture the flag.

In Alterac Valley, we have forty players and four capturable towers or bunkers. Sure, the opposing faction can defend the towers/bunkers allowing it to be recaptured, but the whole business of racing to capture one -- again, personally -- turns every Alterac Valley into a race. This means lesser chances of defended towers. Realistically, if players tagged and defended until the objective burned down, only 10% of the team would be able to accomplish the Achievement requirement in every match. I'm sorry to tell all those who are allergic to PvP that you'll actually have to play quite a number of Alterac Valley matches just to get this one. Unfortunately for me, on my Battlegroup, playing Horde-side AV is like pulling teeth.

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Filed under: Analysis / Opinion, Events, Battlegrounds, Achievements

The OverAchiever: Master of Warsong Gulch


Warsong Gulch. The game's oldest Battleground. I still remember those days when it was only possible to queue up in the Barrens (or in Ashenvale, if you were Alliance) and enemies made sport of players zoning out of the Battleground like so much sitting ducks. It's still going strong, as far as Battlegrounds go, even prompting Blizzard to share some thoughts on strategy while others even advertise that you just might find true love. It might not be the Battleground Holiday, but it's still worth the visit as Warsong Gulch remains the most combat-heavy Battleground of all. While you're at it, why not go for some Achievements?

Warsong Gulch Veteran
Win 100 games. Just like all Battleground veteran Achievements, this is just a matter of time. Depending on your luck and your faction, this can breeze fast or painfully slow. If you're grinding for reputation, you're pretty much guaranteed to finish this Achievement before getting to Exalted. As fun as it is to engage in battle mid-field, just remember that the goal of the map is to capture the flag. Unlike other Battlegrounds, Warsong Gulch can drag on for a very, very long time if players don't keep focused on the goal or are too evenly matched.
Difficulty: Moderate

Capture the Flag

Capture the flag. This is one of the easier Achievements in this meta, and it helps if you're a class with some mobility like a Druid, Shaman, or even a Rogue and Mage. That said, it shouldn't be too difficult to do this once out of all the many games you'll be playing.
Difficulty: Easy

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Filed under: PvP, Guides, Battlegrounds, Achievements, The Overachiever

6 Achievements for the Warsong Gulch Holiday


In the days since Echoes of Doom went live, I've spent pretty much every minute of my play time in the Battlegrounds. Alright, that's probably not too different from how I used to spend my time pre-patch, but this time it's different. Instead of playing the Battlegrounds intending to earn Honor, I would go in looking to complete Achievements geared towards my end goal. Here are six relatively easy Achievements you can pursue during this Warsong Gulch holiday while playing solo.

Capture the Flag

Even if you're not a Druid, you have every right to go and grab that flag. This one should be easy enough to do with a little luck and cooperation from your teammates. You know the drill -- grab that flag and bring it home.

Quick Cap

This one is more difficult than the previous one if you play a class with no special means to move around like Travel Form or Blink. This also requires that you travel virtually unmolested, so any attempt by the opposing team to stop you or possession of your team's flag will likely cut your attempt short. You'll just need a little perseverance here. You should probably travel through the tunnels to try and get both speed buffs and pack some Swiftness Potions for that necessary boost. Keep your fingers crossed.

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Filed under: PvP, Battlegrounds, Achievements

The Art of War(craft): Battleground Achievements part II


Last week we took a look at some of the Battlegrounds Achievements that can be unlocked in Wrath of the Lich King and examined how they could change the game for the better. Goal-oriented Battlegrounds PvP is certainly something to look forward to in this age of mindless fighting in the mid-field or roads. Having Achievements certainly make it prone to the glory hounds, but it also helps to keep everyone's eyes on the prize.

Eye of the Storm

Because it's a new Battleground not associated with any faction (which makes me feel like I'm not fighting for anything worthy), there's no reputation to be gained and no associated gear to be obtained. This means that there are virtually no retroactive Achievements for the Eye of the Storm. There is the basic Achievement of Eye of the Storm Victory, which all but the most hapless and luckless of combatants will get. There is the Eye of the Storm Veteran iteration, which requires 100 wins in the Battleground. Not quite as easy to get, but most of us will get there eventually.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds, Achievements

The Art of War(craft): Warsong Gulch reborn


I once wrote that Warsong Gulch was my favorite Battleground. To be quite honest, in the past couple of weeks prior to Patch 2.4, I had seriously begun to doubt that. I was grinding reputation with the Warsong Clan on my Blood Elf, and increasingly, the games became excruciatingly long and even though I often engaged in exciting combat, the protracted games would sometimes end in a 0-3 loss that would net 0 bonus Honor and 0 reputation. For many players, this is the prevailing experience. For many players, Warsong Gulch sucks. Despite how much I always enjoyed my WSG games, grinding it for reputation is a total pain. That hasn't quite changed with Patch 2.4, which still doesn't award any reputation whatsoever for losing games as opposed to Arathi Basin or Alterac Valley, but the games will no longer last for hours.

Paradigm shift

I know that Mike speculated that the changes to Warsong Gulch might not have helped, but I have a dissimilar experience. The important thing to remember is there has to be a complete change of attitude because it's no longer possible to turtle. Yeah, I know that people have been groaning about the continued turtling. They're wrong. That's because when the Focused Assault debuff is on, there's absolutely no way healers can keep up the flag carrier. In some of the games that I've participated in, players going after the flag were still concerned about the healers and wasted time burning them down or crowd controlling them. One word: don't. Ignore the healers when the debuff is on. Unless they have nine guys spamming heals on the flag carrier, it will be next to impossible to keep up a flag carrier with the debuff on, even more so with Brutal Assault. Ever tried healing through an enraged raid boss? Or maybe Gruul at 20 grows (who even lets Gruul get to 20 grows?)? It's sorta kinda of like that. Enjoy.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds

Addressing time issues with Warsong Gulch


As our own Zach Yonzon has pointed out, Warsong Gulch, the capture-the-flag battleground, is broken. Despite Warsong being his favorite battleground, there are several issues confronting PvP'ers.

Here's the short version:
  • WSG has the lowest honor gain per time played of the four battlegrounds, even on its holiday weekend.
  • Warsong is the least effective battleground from which to farm honor.
  • Warsong reputation is not necessary to acquire PvP gear. In addition, reputation gains with the faction are low.
  • Games often last a very long time.
Fortunately, Drysc commented this morning on a forum thread started by Moobert, designed to call attention to the issue and draw out a response. While Drysc confirms that the developers are aware of the problems with Warsong Gulch, and that in fact, several possible solutions are already being tested internally. Unfortunately, he cautions that these changes are not likely to be seen any time soon.

How do you feel about Warsong right now? Do you love it or hate it and why?

Filed under: PvP, Battlegrounds

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