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Posts with tag Challenge-mode-dungeons

How to get a World Record Challenge Mode time

NSFW Warning: Some strong language.

Zyzzix of Touch of Hades posted this video on Youtube and on the Blizzard forums early this morning, which shows their group getting what was, sadly, a very short-lived world record time in the Siege of Niuzao Temple. It's filmed from the perspective of the tank, Maeby, of The Maelstrom, EU, and has some strong language in places, so do exercise caution.

The group held the record of 12 minutes 50 seconds for only a few hours, before a US guild on Stormreaver took it back across the Atlantic with a time of 12 minutes 21 seconds, but the video still makes entertaining watching for anyone with even a remote interest in Challenge Mode dungeons, and, of course, they still hold the European record.

The remarkable thing for me is how these guys manage to take on huge numbers of adds at the same time, under the penultimate boss's barrier, using the bombs to great effect to increase their DPS. The tactic employed for the mobs coming up the ramp to the wall was also interesting, concentrating the action on the middle platform rather than allowing them to get all the way to the top.

Altogether, a really fascinating video, and I'm hoping to see this team come back with another world record. One thing I did note is that, despite some strong language, the run seemed to flow very smoothly indeed. There were a few very minor hiccups, and it looks like they could potentially go faster!

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Filed under: Mists of Pandaria

Challenge Modes could be coming to older dungeons

Challenge Mode could be coming to older dungeons
Blizzard Community Manager Draztal posted on the forums today in response to a topic created about Challenge Modes.

Draztal
Quote:

Will you guys ever consider adding more CMs, perhaps old dungeons like Ragefire Chasm/Wailing Caverns?.

Actually, the developers would like to add Challenge Modes to existing dungeons from previous expansions. No timelines or anything, though, but it's definitely something they're considering.


This seems like a really exciting proposition, and the question is, what dungeons would be the best ones to redo? We discussed this at WoW Insider, very briefly, and one suggestion was Upper Blackrock Spire and Lower Blackrock Spire. My preference would likely not be anything that took place in Blackrock Mountain, just because it seems like such a samey place, but what do you all think, dear readers?

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Filed under: Mists of Pandaria

No nerfs, no lockouts, no consumable restrictions for Challenge Mode dungeons

No nerfs for Challenge Mode dungeons

Blizzard's Lead Encounter Designer Ion Hazzikostas, a.k.a. Watcher, has taken to the forums a few times lately, along with Community Manager Zarhym, to provide clarification on Challenge Modes.

With all the bad air swirling around Blizzard from certain minority groups within the WoW community about catering to casuals, challenge modes are something they seem very keen to stand firm on. When asked if challenge modes would ever be nerfed, Ion replied as follows:


Watcher
If at all feasible, we're not going to be adjusting the content itself. Persistent leaderboards are the backbone of the system, and if we make the dungeon easier, then your 14:13 time last week might actually be more impressive than my 14:05 clear today, but there would be no way of knowing that. It's conceivable that we might adjust the actual Gold/Silver/Bronze cutoff times slightly if it turns out we were badly off the mark with the tuning, but we're pretty confident in our numbers.


Zarhym also weighed in with his own input on the nerf question.

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Challenge mode testing now open on the Mists of Pandaria beta

Challenge mode testing now open on the Mists of Pandaria beta
Game Designer Watcher, gadabout eye of wealth and taste, announced that the Scholomance and Gate of the Setting Sun challenge modes are now available for testing. He also provided some more details about how challenge modes are going to work.

Watcher - Challenge Mode Testing
Yes, just those two dungeons for now.

A few relevant testing notes:
  • You must have completed the Heroic version of the dungeon once in order to attempt the challenge mode.
  • Item level will be normalized to 463.
  • There is no queue system for challenge modes; groups must be formed manually and you must zone in from the outside world.
  • While the challenge is active, the group leader may Reset the dungeon at any time via a drop-down accessible by right-clicking your unit frame.

He then clarified in two additional posts that item level on live will only be normalized down to 463, and not up to 463 from a lower ilevel. Also, challenge modes grant no loot at all, only valor points for completion, and using the challenge mode reset feature does not count against the dungeon reset lockout limit currently in place. So if you're planning on spending a lot of time running challenge modes, these are all details of interest to you.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Mists of Pandaria

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