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Posts with tag CheatDeath

Understanding the Cheat Death nerf

As regular forumgoers may have noted, there's been a lot of antipathy toward rogues in PVP lately. Most of this is based on the newfound popularity of the seventh-tier subtlety talent Cheat Death, which was buffed to mega-awesome proportions. Here's the old Cheat Death:
  • You have a 10/20/30 percent chance to survive any damaging attack that would otherwise kill you.
In patch 2.3, this was changed to:
  • You have a 33/66/100% chance to completely avoid any damaging attack that would otherwise kill you and reduce all damage taken by 90% for 3 sec. This effect cannot occur more than once per minute.
This was even more powerful than it looks -- until 2.4, a bug actually reduced all damage by 99% instead of 90%. However, today's 2.4.3 patch notes stated that the ability will be changed:
  • Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
So what does this mean, besides an extremely long tooltip?

Read more →

Filed under: Rogue, Patches, Analysis / Opinion, News items

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