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Posts with tag Cheating

The Azeroth Ethicist: Is it cheating to trick the LFR loot system?

The Azeroth Ethicist Is gaming the LFR loot system cheating
Before I write anything else here, the issue to be discussed in this article will no longer exist in patch 5.3 if the changes announced in the PTR patch notes from May 22 survive. For the record, I think this is one of the best changes to come along in a while, as it should reduce queue times for the Raid Finder significantly, while also being a great quality-of-life bonus for anyone trying to gear an offspec. However, it's still a problem at the moment.

After reaching level 90, I ran heroic after heroic obsessively in order to scrape the ilevel needed to enter the Raid Finder. After a few drops and the generosity of a guild leatherworker, I cheerfully queued as a tank for Vaults, and then went off to do dailies, figuring that the wait might be a little longer than normal given the popularity of new raid content, but it probably wouldn't be too bad.

30 minutes later, I shrugged and thought to myself, "Well, everybody's running LFR now."

52 minutes later, it occurred to me while yanking pink turnips out of the ground that I had been a little overoptimistic about wait times. Oh well. The farm wasn't going to tend itself.

An hour and 20 minutes later, I tabbed out of the game to check the forums, wondering if others were complaining about queue times, or if I'd just had a stroke of really bad luck.

Nope. Wait times for tanks through LFR, as a legion of enraged forum posters screamed, were through the roof at the beginning of the expansion. Right now, it seems like DPS players are getting the lion's share of agony. Rather than wait it out, many -- perhaps most -- tank players chose to exploit a loophole that allowed them to get a raid more quickly on a less easily-filled role.

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Filed under: Analysis / Opinion

Blizzard reversing some short-term PvP suspensions

Blizzard backpedal on shortterm PvP suspensions
WoW Insider recently posted about Blizzard taking decisive action against players who had been discovered win-trading. In the original post we also reported that Nakatoir had been very firm that these suspensions had been thoroughly investigated and would not be reverted.

Bashiok posted the following today:

Bashiok
Earlier this week, several player accounts were given short suspensions and had their ratings wiped for being involved in Rated Battleground win-trading. Upon further review, we determined that some of the players initially identified as cheating may not have purposefully participated in the exploitive behavior, and as a result, we're in the process of lifting suspensions and restoring ratings to all but the most egregious offenders. This process should be completed following the Tuesday maintenance.

As always, our goal is to identify cheaters while making sure people playing by the rules aren't inadvertently penalized. Rest assured that we'll continue to take action against players who aren't competing in the spirit of fair play.


This comes as a bit of a surprise, although WoW Insider's original post did point out the difficulties of discerning, in some cases at least, players who had involuntarily faced win-trading teams, from players who had actively engaged in win-trading.

Nonetheless, the attitude that suspending innocent players is worse than letting a few guilty players get away with cheating is probably one to be applauded.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, PvP

WoW Archivist: A raid exploit compendium

Ensidia banned
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

One week after Mists of Pandaria goes live, the expansion's first raid will become available and the race to world first will officially begin. To the most dedicated progression raiders, a world-first kill is a dream come true, the ultimate achievement in raiding. Other raiders are just as excited to get a regional or a realm first.

To realize those dreams, however, some guilds bend the rules. Whether you call it cheating or a "creative use of game mechanics," it's been happening throughout WoW's long raiding history. The myriad methods have been as varied and creative as the bosses themselves. Let's take a look back!

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Filed under: WoW Archivist

Is using addons cheating?

Are addons cheating
I was idly browsing the blue tracker this morning over at Wowhead, as you do, when I spotted a thread asking whether using addons is cheating. In the instance of this post, the writer is discussing Deadly Boss Mods' PvP functionality in battlegrounds where it calculates how quickly either faction will win if the current situation remains exactly as it is. Blue poster Taepsilum responded to the thread with the following.


It's not cheating at all, don't worry, all the addon does is a calculation based on several variables to tell you when you should expect a given outcome if the variables remain constant. That's why sometimes the time on those addons isn't very accurate, because some of those variables are dependent on players behaviour and aren't just a visual aid of fixed in-game timers, making an absolutely accurate result truly unpredictable.

So if for example you're in Arathi Basin, your team has 5 nodes and the addon says you're going to win in 1 minute, that's only true if you keep those 5 nodes until the end, and that's something the addon can't really be sure about, so *it will only show a pseudo-prediction based on instantaneous information, if anything changes, the prediction changes as well.


Now, the blue poster knows addons aren't cheating. The OP knows addons aren't cheating. I know addons aren't cheating; you probably do too. But that doesn't prevent them from being decried as such by those who think playing with addons is somehow cheating.

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Filed under: Analysis / Opinion

Thousands of players banned in Diablo 3

You read that right: Several thousand suspensions and bans have gone out to Diablo III players using account hacks or bots or otherwise cheating at the game. Zarhym (he who often shows up in monster form while I'm playing Diablo III) posted to the official forums to announce the action.

Diablo® III Players Banned
We recently issued a round of account suspensions and bans to several thousand Diablo® III players who were in violation of the Battle.net® Terms of Use for cheating and/or using botting or hacking programs while playing. In addition to undermining the spirit of fair play that's essential to everyone's enjoyment of the game, botting, hacking, and other such exploitive behavior can contribute to stability and performance issues with the Battle.net service. As always, maintaining a stable, safe, and fun online-gaming experience for legitimate players is a top priority for us, and we'll be continuing to keep watch on Battle.net and take action as needed.


Seems fairly straightforward to me -- don't cheat, won't get banned. With the move to require an authenticator for the Real-Money Auction House and now this, it is pretty clear Blizzard is taking Battle.net very seriously moving forward.

Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.

Filed under: Analysis / Opinion, Blizzard, Account Security, Diablo 3

Drama Mamas: The love triangle strikes again

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

The lovelorn player who's fallen in love with someone in an existing real-world relationship -- it's almost a cliché, it's so common. It would be all too easy for us to tut-tut with a gentle chuckle and a weary shake of the head, but the pain and confusion in these situations is never sharper or fresher than to those who find themselves there.

The Drama Mamas have addressed this situation before, albeit from another perspective, although the form of the letter and our reply themselves unfortunately may have stolen some of the thunder of that previous message. We'd like to revisit that reply again this week -- but first, of course, this week's letter:
Dear Drama Mamas,

I have read your column for a long time and always read about people having their heartbroken and relationships ruined due to their cheating significant other. This time, I am the other woman.

I have played WoW since release and have never been interested in anyone online. I've been on and off with the same man since then and the relationship (when it's happening) is fairly broken. We both aren't willing to put in the effort to fix it, so we just let it be. Recently, I've met the most amazing person I have ever known, through WoW.

Lets make things more complicated! He's engaged, he lives with her, he loves her but feels he's not happy nor is she right for him.

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Filed under: Analysis / Opinion, Drama Mamas

Drama Mamas: I think I'm in love with my RP partner


Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Throughout history, there have been more songs written about love than any topic. Sad songs, happy songs, angry songs -- all of the facets of love have been and will continue to be explored in popular music. And as long as there has been roleplaying, people have been falling in real love with each other through playing fake characters. Keep reading for fake love turning into real love and me going off on a tangent about love songs.
Dear Drama Mamas,

I've been a roleplayer for several years, and for the first time I developed a crush on my character's in-game partner. Our characters have been a couple for six months. While their relationship evolved from flirting and banter into deep, passionate love and then sharing a home, our out-of-character relationship tightened too. We would flirt, exchange secrets we told no other soul, pull all-nighters chatting. He really is a charming, understanding, considerate and giving person.

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Filed under: Analysis / Opinion, RP, Drama Mamas

Breakfast Topic: A little sumpin' sumpin' on the side

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

We've all been there before -- that magical moment when we let go of our loyalties to the object of our affection and simply give in to those inner desires for something new and exciting. Before we know it, we have turned away from our first love, leaving it huddled up in the corner feeling dirty and unwanted. Even if we don't personally engage in this abandonment, we are always anticipating the next story of someone else's doing it and the nitty-gritty details that come out. No, I'm not pulling headlines off the latest celebrity gossip columns again; I'm talking about your loyalties to WoW!

From old crushes like EverQuest and Star Wars Galaxies to newer flames such as Star Trek Online and Dungeons and Dragons Online, we all have games whose siren songs draw us into their grasp, away from our beloved WoW. With plenty of new and exciting MMOs on the horizon (we're looking at you, The Old Republic), now is the perfect time to start experimenting with a polygamous online gaming habit. While the frozen shores of Northrend have been nice, a trip into the Mines of Moria in Lord of the Rings Online may be the perfect thing to liven things up a bit and get that passion for your first love back.

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Filed under: Breakfast Topics, Guest Posts

[1. Local]: Chariots and cheats

Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

Dominic Hobbs, our warlock columnist, speculated about flying mounts for warlocks in this week's Blood Pact. He found the following suggestion the best one from the readers (though there were many):
Tidelord:

Dear Hobbs,

While I agree with your idea of Metamorphosis or sprouting wings, I find the thought of being carried by my shoulders by a Doomguard to be utterly demeaning, and if you have seen the model for Invincible and the new "Sparkle Pony," you would see that while the wings are ingenious, the steed itself has legs stumpier than a dwarf's!

No, my dear friend. For a warlock, the only mount suitable for us masters of shadow and fire is nothing else than an enormous, obsidian-black chariot with wheels made of the bones and skulls of magi, pulled by a pack of at least ten or twelve fel-green hellhounds.

The animation would be so full of demonic splendor and top-of-the-line graphics that it would cause the video card of any cowardly mage to explode violently.

Grow In Shadows-
Caneyn Ravenshield, Future Worgen Warlock
Continue reading for an in-depth discussion of cheating -- and what's this about breeding WoW.com staff?

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Filed under: [1.Local]

Drama Mamas: When a partner wanders astray

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

The internet is a hotbed of faux-mance. Other players seem infinitely more fascinating and attractive than the very real partners sitting just across the room, when seen through the lens of fevered imaginations. Add the spice of risqué chat, the attraction of regular time spent together and a dash of Vent and IMs, and you have the makings of the beginning of the end. Infidelity is an ugly subject, and the Drama Mamas think it's best to deal with it in the same manner we advise handling other problem situations: head on, with respect and with firmness.

Dear Drama Mamas: Hi, I am a wife and mother who plays WoW. I started playing with my husband over two years ago. I am a stay-at-home mom, so during nap time and after the kids go to bed for the night, I play. My husband plays when he gets home from work until he goes to bed. The raiding guild me and my husband are in is very family-friendly and is full of husband-and-wife teams.

Earlier this year, we had a large group of players join the guild (which me and my husband are officers of). I befriended one of the female players when she and her friends joined after her husband joined. We became fast friends. We talked about our kids and even became friends on Facebook. She never really grouped much with her husband; it was just mainly me and my husband and some of her friends. As we became better friends, she confided in me about the issues between her and her husband.

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Filed under: Analysis / Opinion, Virtual selves, Features, Drama Mamas

Officers' Quarters: More loot-rolling shenanigans


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Last week, I addressed a situation where a married couple who leads a guild were using the old double-rolling scam to get extra loot for each other. Normally I don't like to address the same topic two weeks in a row, but based on some of the comments from that post and the following e-mail that I received, some people still don't get why this is a problem.

So here we go again!

I read your article and while I understand it I disagree in principle. Myself (holy priest) and one of our other guild officers(Lock) routinely run in pugs for 25 Naxx, we have on several occasions rolled for gear that neither of us need. Why? Long story short, we do not need the gear but we also try to make sure than one of our less geared guildies in cloth is along for the ride, and now that we can trade the stuff to them we can use three rolls per item to help them gear up faster. We are not selling the stuff to them merely giving it to them so they can gear up faster. If I do not need gear from the raid and niether does the lock, there is a reason we are there, I don't have a problem with it and would not have any problem with anyone else doing the same thing, in fact I would commend them on the efforts on their behalf to help their guildmates.

The only time I have an issue with loot distribution is when it is a straight ninja job, player looses a roll and still gets an item or there is no roll at all and Lootmaster gives it to someone anyhow.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Partners in crime


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Patch 3.2 brought a welcome change for both raid leaders and game masters: BOP loot no longer binds to a character immediately. We now have a convenient two-hour window to make sure the item goes to the right player. It's a change that saves both time and hassle, and I applaud it.

However, now that items aren't bound as soon as they're looted, I've noticed some shenanigans going on in my guild's partially pugged 25-player ToC runs. Sometimes, when a player wins an item with a roll, a few people who really want that item have been offering the winner gold in exchange for trading the still-unbound item to them.

I've made it clear that we're not running a GDKP raid and that I don't want to hear about any such transactions. It's a slippery slope. Pretty soon you'll have everyone who's eligible for an item rolling on it whether they want it or not, solely in hopes of banking a tidy profit.

It seems this two-hour window has also brought back a classic cheat. Click through to read about it in this week's e-mail!

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Filed under: Officers' Quarters (Guild Leadership)

We Have a Tabard: It's not cheating if...


Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

As I've mentioned before I'm not totally against PUGging raids. I find its actually an excellent way to get to know people on the server and sometimes a handy recruiting tool. Depending on your guild rules, there are some raids to PUG and some raids to save your lockout for your guild.

I had a guildie today all distraught because he was saved to Naxx 10 helping a guildie out. He apologized profusely when someone was putting together a "Badge Run Blitz" but couldn't heal it. At this point Naxx 10 is like running an extended heroic with more gold and shards. We've progressed beyond it, so lockouts are fair game.

I get a wee bit crabbier when folks get locked out of our current progression. We're actually still working on Ulduar 10, and need to draw upon any available resources to move forward. Guildies can feel free to run Naxx, Vault, and Obsidian Sanctum to their heart's content. Usually when someone asks for my blessing to run with another group, I give it if they have to miss guild times or we're unable to get into the group.

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Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

Martin Fury cheat draws Blizzard ire

WoW Insider had a chance to sit down today and talk with Karatechop, the man at the center of the cheating scandal that has been rocking World of Warcraft to its core.

We'll have the full interview up for you soon (later today hopefully, or tomorrow at the latest), however one thing we learned from the interview is that his account has been closed, permanently. While we cannot verify this with Blizzard directly, as there are privacy concerns that forbid them from talking about other people's accounts, we can verify that the account administrator who dealt with the closure is real, and that the template used in disseminating the account closure information is legitimate.

The account closure email was forwarded to us from Karatechop during the interview, and we are confident in its authenticity. You can see the full email after the break. We have his express permission to reproduce and report on the actions taken against his account.

The other thing to note is that despite claims on other websites, he is not an employee of Blizzard. There is no evidence to support such claims, and he made a point of telling us today that he is in no way affiliated with Blizzard Entertainment, which we believe.

The full account closure email, sans personally identifiable information, after the break!

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Filed under: Bugs, News items

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