The Art of War(craft): Choosing PvP targets part II

As soon as the Warrior is stripped of all his buffs, a target switch is called out on vent and we all focus on the Warrior. Cooldowns are blown, a Counterspell thrown, and in about ten seconds their Warrior is dead and we switch to another target. After another five or ten seconds, two of them are down and it's all cruise control from there. The Shaman was a bluff. The Warrior was always our primary target, but we needed the opposing team to commit enough resources to protecting their Shaman in order to pull off a Warrior gib.
In PvP, particularly in Arenas, choosing the right target can make or break an encounter. It's probably one of the most critical skills in PvP. From the Battlegrounds to the Arenas to world PvP, it's important to learn how to choose your battles. Last week we glossed over the important factors in learning to pick the right target, such as awareness of your limitations and a good grasp of your opponents'. Exactly how to do that, however, is much trickier.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds, Arena






