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Posts with tag Class-Role

Ol' Grumpy and the crushing disappointment of roles

There are no pure DPS classes in World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know you know this about me.

One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank.

This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for World of Warcraft and indeed how I feel about classes and roles entirely.

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Filed under: Analysis / Opinion, Cataclysm

Dev Watercooler: Ghostcrawler on class roles

With the Mists of Pandaria press event still a month down the road, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler to keep us busy. This time, he philosophizes on the role of class roles. He cautions up front that this is not meant to be any sort of announcement or even hint at what's to come in Mists of Pandaria.

But at the same time, the struggle of what to do with class roles is one that's always relevant and ongoing within the game, and that includes Mists of Pandaria. Ghostcrawler gets right into the meat of it with this blog, asking questions and discussing various methods of balance. Do we strive for perfect balance among all DPS specs? Is it fine to leave certain specs with specialties? Should we return to the days of the solid divide between PvP and PvE specs, as it was in the vanilla era? Should each class just have one DPS talent tree? Read on for all of Ghostcrawler's comments.

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Filed under: Blizzard, News items

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