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Posts with tag Cloaks

Patch 5.4 PTR: Legendary questline walkthrough from Wowhead

Looking to finally be finished with Wrathion's lengthy quest chain and walk away with your legendary reward? When patch 5.4 hits the live realms, you'll have your chance with Judgment of the Black Prince. If you've kept up with the questline, CM Lore has already told us that anyone who's caught up with the quest should be able to grab a legendary of their own fairly quickly, but if you aren't caught up now's a good time to get working on it. Wowhead's quest walkthrough will guide you through the quest chain from start to finish, including the latest patch 5.4 steps as they currently exist on the PTR.

So what do you have to look forward to? Hitting up the Timeless Isle to collect 5000 Timeless Coins and then defeating 4 world bosses. While we wait for patch 5.4 to arrive, why not get ready to pick up your legendary by catching up on the legendary questline? Your own legendary cloak will be a big help through the Siege of Orgrimmar.

Cataclysm rewards low-level faction loyalty with cloaks, bags

While stomping around your home city in Cataclysm, you might notice a new quartermaster NPC hanging around the travel area. He or she stocks a total of five items (at least so far), shown above:
  • a high-resolution city tabard that requires friendly standing with that city;
  • a reasonably-priced 16-slot bag (unique) requiring revered standing to purchase; and
  • level 35 blue cloaks (also in gorgeous high resolution) in caster, agility and strength varieties, requiring exalted standing.
What's interesting about the required reputation on these items is how they relate to the leveling process. If you choose to stay on your "main" continent -- Kalimdor for night elves, for example, or Eastern Kingdoms for Forsaken -- then your reputation will hit the proper level just as these items become useful.

The tabard can be picked up at any time, since almost every race starts at friendly standing with its faction's cities. The bag, on the other hand, shows up at a point in the leveling process when a new player (or fresh reroll on a new server/faction) is going to start wishing he had another big bag like the backpack. And the cloaks are available at level 35 -- a level at which, on my worgen fire mage, I had just hit exalted with Darnassus and was very close to hitting exalted with Stormwind. So on top of a cloak tailored to my spec, I also had two 16-slot bags available -- which for a new player is like winning the lottery. This is a great way to educate new players on how WoW's reputation system works, and it provides some neat rewards to boot.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Cataclysm

Crusader's Coliseum tribute rewards are ilvl 272

Patch 3.2 brought with it three new tiers of gear, corresponding to the various difficulty settings available for the Trial of the Crusader raid. The items coming out of the 25-man heroic version, at item level 258, are leaps and bounds above what was available in Ulduar -- and if you thought that those were pretty good, you're in for an even bigger surprise if you manage to complete the dungeon's tribute run.

Boubouille, head of the Data Miners' Guild and captain of the starship MMO-Champion, pulled the full list of loot available in the raid from the official Armory site. Players who accomplish the feat of completing the full heroic 25-man dungeon without wiping once will receive a chest with one of several ilvl 272 cloaks in it.

At ilvl 272, these cloaks are the best items in the game. Even ignoring their item level, they're extremely well-itemized, and offer something for even some oft-ignored specs ... even Elemental Shamans, thank God. And with the next-highest item level being 258, the cloaks are a full tier above the heroic 25-man's gear. To put that into perspective, moving from 10-man Ulduar to 25-man Ulduar is only a jump of 6 item levels.

This also means that, if dungeon difficulties and item levels continue to progress in the same way they have been for the previous two content patches and no half-tier steps occur, we could be seeing the following approximate item levels in the Icecrown Citadel raid:

Normal 10-Man: 258
Heroic 10-Man/Normal 25-Man: 272
Heroic 25-Man: 285, with probable level 298 super-rewards.

Though Patch 3.3 is supposed to be WOTLK's last content patch, if it's not, we could see item levels bust 300 in this expansion. Crazy!


WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2!

Filed under: Patches, Items, Raiding

Gearing up for Season 5 continued


PLATE MELEE
Warriors, Death Knights, and Retribution Paladins can all look forward to the Savage Saronite non-set, which is crafted by Blacksmiths. The recipes are available from the trainer, so all players have to do is look for a Blacksmith who has Blacksmithing at 425 and didn't scrimp on his training. The Plate PvP items have higher Stamina and Resilience overall compared to the other gear, making it an excellent investment for Northrend starter PvP.

Savage Saronite Skullshield
Savage Saronite Pauldrons
Savage Saronite Hauberk
Savage Saronite Waistguard
Savage Saronite Legplates
Savage Saronite Walkers
Savage Saronite Bracers
Savage Saronite Gauntlets

The materials to craft the Savage Saronite pieces aren't as straightfoward as the Leatherworking items, but they're still quite simple. It will take a total of 102 Saronite Bars (or a shade over five stacks), 2 Eternal Airs, 2 Eternal Shadows, 2 Eternal Waters, 1 Eternal Fire, and 1 Eternal Earth. All eight pieces confer a total of 559 Stamina, 360 Resilience, 380 Strength, and 340 Critical Strike Rating.


PLATE CASTER
For now, Holy Paladins get a free ride in raids and dungeons because all Plate caster drops automatically go to them. Unfortunately, as far as crafted PvP gear is concerned, they get an awful compromise. The set has one piece with Strength, the belt, which is utterly useless for Holy Paladins. Some pieces also have token MP5 when it should simply have been Critical Strike. And there's a dearth of Intellect. Still, the key is Resilience, and this non-set has quite a bit of it.

Ornate Saronite Skullshield
Ornate Saronite Pauldrons
Ornate Saronite Hauberk
Ornate Saronite Waistguard
Ornate Saronite Legplates
Ornate Saronite Walkers
Ornate Saronite Bracers
Ornate Saronite Gauntlets

It's advisable to wear some pieces of PvE gear at the expense of Resilience in order to inflate the Holy Paladin's mana pool. All the pieces grant a whopping total 87 Intellect, an odd 44 Strength, laughable 36 MP5, and 567 Stamina, 355 Resilience Rating, and 139 Critical Strike Rating. Assuming you'd want to have the entire non-set crafted -- it's still 355 Resilience, after all -- you'll need the same materials needed for the melee version. It takes 102 Saronite Bars, 2 Eternal Air, 2 Eternal Shadow, 2 Eternal Water, and 1 each Eternal Earth and Fire.

FILLER GEAR

Trinkets
The most important filler gear for any PvP situation is the all-important trinket. This should be your first priority in terms of gear, above and beyond any other piece of armor. The start of Season 5 introduced Level 80 versions of the Medallion of the Alliance and Medallion of the Horde. If you're serious about doing Arenas, this 49,600 Honor trinket is the first thing you should buy with Honor. It grants a massive 84 Resilience, almost double that of its Level 70 epic counterpart. You can purchase this at the Hall of Legends in or Champion's Hall.

You can put anything else in the other trinket slot, but considering how it's only the beginning of the Arena Season, I'd recommend padding Stamina until you can get better from epic gear. Jewelcrafters have great options in the Bind-on-Pickup Monarch Crab and Ruby Hare figurines, both of which have over 60 Stamina. Both also have two sockets each, with a +9 Stamina socket bonus, making them incredible for PvP. Between the two, Ruby Hare would be the safest bet as you'll be able to use the sprint use more often than the Dodge of the crab trinket. Can't have Warriors and Death Knights insta-gibbing you.

Alchemists have an awesome trinket in the Indestructible Alchemist's Stone, although the Dodge rating is terrible against the aforementioned classes. But +75 Stamina is +75 Stamina, and the added bonus of healing effects of potions is extremely useful. This brings to mind the only potions usable in Arenas... the Alchemist-only Endless Healing and Endless Mana Potions. Note that these aren't trinkets, merely endless charge items that stay in your inventory.

Engineers can use a Sonic Booster, which is a melee trinket. But the sweet thing about this trinket isn't the proc but the amazing +81 Stamina. The caster version, the Noise Machine, provides no Stamina but has a defensive proc that just might prove useful against those pesky melee classes. If you're not a Jewelcrafter, an Alchemist, nor an Engineer, there's a perfectly good alternative which is the Essence of Gossamer, which is a great tanking trinket but works equally well in PvP. A whopping +111 Stamina from one trinket slot is insanely good. The proc is pretty sweet, as well. This beauty drops from Hadronox in Heroic Azjol-Nerub.

Rings

Obviously, the best upgrades in the ring slot are the currently available Honor items. The Hateful Gladiator's Band of Dominance and Band of Triumph provide great Stamina and +33 Resilience Rating. The rings cost 38,000 Honor, which should be a good Honor sink for those who've capped at 75,000. Barring those, Jewelcrafters can make a Savage Titanium Band and Savage Titanium Ring, caster and melee rings respectively. Both have sockets and provide +32 Resilience.

Cloak
Likewise, the Hateful Gladiator epic cloaks, which require no Arena ratings, also cost 38,000 Honor and are a significant upgrade from old PvP cloaks. There are eight versions of the cloak (which makes you wonder why there are only two rings), so it might get a bit confusing. The good thing is that players are certain to find a cloak that will fit their play style perfectly. We'll take a look at all the newly available Honor and Arena gear soon. For now, gear up and get PvPing!

Filed under: Items, Analysis / Opinion, PvP, Guides, Arena

Ask a Beta Tester: It's all about the money


We have a lot of profession questions today, but also a few about Achievements, the Beast Mastery 51-point talent, and what happens when you push Death Knights off a cliff:

Riley
asks...

How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?

Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.

Read more →

Filed under: Druid, Hunter, Mage, Shaman, Herbalism, Alchemy, Engineering, Tailoring, Enchanting, First Aid, Analysis / Opinion, Tips, Economy, Expansions, Features, Classes, Making money, Enchants, Death Knight, Wrath of the Lich King, Inscription, Achievements

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