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Posts with tag CoilfangReservoir

Revenge of the pugs

New five-man instances can only mean one thing -- the return of the classic source of amusement and frustration, the pickup group. It's especially interesting when raiders, who are used to perfect coordination and military-like precision, end up running an instance with, say, a priest who they hate from a rival raiding guild, a warrior who forgot his shield in the bank, and a warlock who clearly bought their Tier 3 character on eBay and is having difficulty figuring out that Searing Pain is not the greatest spell to spam. Such people often overestimate the coordination of their teammates -- like my mage friend who got us all a free trip to the graveyard while attempting to master something he called the "Flamestrike Pull" in the Blood Furnace.

Since I've mostly been running with said mage friend, who is in a different guild than me, our instance runs have been semi-pugs -- someone from his guild, someone from my guild, someone we found by spamming general chat all stuffed together. It took the raiders among us some time to get used to the five-mans again. Wait, we can sap and sheep things? A pet can off-tank? We can pull without a hunter? Ooh, a chest -- wait, do we have a rogue to open it? Plus, the bosses usually only drop one item, and someone who's been through Naxx is probably not psychologically prepared to die to a lot of orcs AGAIN.

Nevertheless, most of my pugs have been good. I've met old acquaintances on new characters and made mental notes of people I'd like to group with again. We had a group today that was so good we went straight through Slave Pens and the Underbog, and were preparing to go through the Underbog again when we realized that we were all sick of fighting spore bats and agreed to meet up later. It's also dang satisfying to see gear drop that people can really use, without a giant fight over class priority and DKP, and watching as everyone slowly replaces their epics with blues. Well, except the tank in Dreadnaught. Those shoulders are way too cool to replace.

What's your pug experience been like so far? Do you hate doing instances without strategies and Vent, or are you welcoming the new content?

Filed under: Analysis / Opinion, Instances, The Burning Crusade

"Skinning" for herbs and ore

Enough miners and herbalists have complained about having to depend on random spawns -- and compete with gold farmers -- that Blizzard has finally put in a way for these two professions to control their own destiny.

Several mobs, including rock giants in Hellfire Peninsula and nature elementals in Zangarmarsh and Coilfang Reservoir, can be "skinned" for ores and herbs, just as if they were a node. While running through the Underbog in Coilfang Reservoir Thursday night, I got a couple of Ragveils, a Terocone, some quest herbs, and a few useless gray mushrooms from skinning the elite Loatheb-like marsh elementals inside. The skinning results are kind of random, and the mobs will be farmed as easily as the herb spawn points were, but it's still an interesting new way of getting your base materials.

Have you found anything else while "skinning" for herbs and ores? If so, what and where?

Filed under: Herbalism, Mining, The Burning Crusade

WoW Moviewatch: Coilfang Reservoir bosses

Bugs, talent problems, and mod breaking, oh my! It's enough to make you almost forget why you're sticking with this game until the expansion releases. But then a video like this comes along-- a short walkthrough of the bosses in Coilfang Reservoir, a 5man, 3 wing instance in Outland-- and it's enough to practically renew your faith in what's coming. I love 5mans, I love Maraudon, and I love killing stuff that's much bigger than me. So this looks like heaven, just waiting for me to run through it with a great, well-balanced group.



Will it make all of the 2.0.1 issues, problems, nerfs, and complaints worth it? This thing looks so pretty I just have to say yes.

Filed under: Instances, Expansions, Features

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