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Posts with tag Concentration-Aura

Breakfast Topic: If you could have any ability in WoW

What would it be?

I used to know this guy who did a podcast for his web series. One day while answering listener questions, he read off a really fantastic question related to World of Warcraft.

"If you could have any ability in WoW, what would it be?"

At the time he picked Teleport: Shattrath, rationalizing that with that spell he could teleport to Azeroth and learn the rest of his mage's spellbook. A very "wish for more wishes" kind of answer, right? Eventually his co-host foiled him though, reminding my friend that a Rune of Teleportation regeant is required to cast the spell so he'd never be able to cast it on Earth.

I thought long and hard on this question myself though, and being prone to illness I was immediately drawn to a paladin's Cleanse spell. Never being sick for the rest of your life would be amazing, right? Not to mention, you could cure everyone else. I don't know how Cleanse would respond to viral infections versus bacterial infections, but I'd really love to knock out HIV. I don't know what mana cost would do to a person in real life, but I bet Gatorade is just like mage water. I wonder what level I am?

Anyway, in the end, my boyfriend at the time brought my attention to an even better idea: Concentration Aura. As a creative sort, I imagine that the aura would be useful for getting mundane things done. Like starting that back burner novel, or studying for a test with your outline group. If you were performing something on stage, all your fellow performers would receive the benefits of the aura as well. Imagine working at DARPA with Concentration Aura up: we'd destroy the world in a matter of years. I mean... what?

So what ability in WoW would you pick for yourself?

Filed under: Breakfast Topics

The Light and How to Swing It: Seals, Blessings and Auras part III

Alright, so much for Wrath of the Lich King. Everything looks cool so far and it's shaping up to be one heck of an expansion. Maybe somewhere in between Levels 70 and 80, Blizzard will throw in more creative Seals, Blessings, and Auras for the Paladin to play with. With the revelation that Death Knights will be sporting a Paladin-like ability called Presence, it's time for us to take a look at the Paladin's third core ability, the Aura. In many respects, Auras are the most defining ability of a Paladin because it's something that cannot be taken away from them. It is a Holy spell applied as a Physical buff, so it cannot be dispelled or stolen. Only the ridiculously overpowered Cyclone (you can quote me on that) removes it temporarily (it used to be permanent prior to Patch 2.2). But more on that later.

Auras are an important part of a Paladin's arsenal but are also the most underrated. If I had 1 Copper for each Paladin I've seen rush headlong into battle with Crusader Aura on, I would probably have enough Gold to train for Artisan Riding all over again. Auras are passive area-of-effect buffs that affect the Paladin and her party and cost nothing to cast. Because it is a party-wide buff, it helps to get the Holy talent Aura Mastery for more group utility. Auras can also be toggled in between eating and drinking or while mounted, but not while casting spells. As good as Auras are, however, it suffers from one major shortcoming: it activates the Global Cooldown.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

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