WWI '08 Panel Analysis: PvP part II, New Arena Maps

During the panel on "PvP Game Systems", however, lead designers Tom Chilton and Corey Stockton devoted most of their Arena discussion to the new maps rather than the hairy, and probably inconclusive, issue of class balance and representation. The new Arena maps follow Blizzard's philosophy of keeping things simple yet have room for innovation; having dynamic points of interest; having conceptually different starting areas; and leave allowance to make adjustments during development.
Filed under: Analysis / Opinion, Events, Blizzard, PvP, Arena, Worldwide Invitational





