"An armed society is a polite society."
Or so wrote Robert Heinlein in Beyond the Horizon. The general idea was that, in a country where there were serious (and officially sanctioned) consequences to misbehavior from quarters other than the police, you'd wind up with a place where people really thought hard about whether it was worth pissing someone off just for the fun of it.Whenever I'm reading about PvP, that quote always springs to mind. People who have played MMORPG's with more "hardcore" PvP systems have mentioned that the amount of random ganking you see in WoW just doesn't seem to occur on the same scale elsewhere. WoW's PvP is pretty consequence-free. Corpse runs are annoying, sure, and being camped is nobody's idea of fun. But you don't take durability or experience loss after a PvP death, and you don't lose money or items to the attacker. Nor does the attacker gain anything from killing you (unless it's honor if you weren't a gray target).
Filed under: Analysis / Opinion, Odds and ends, PvP, Leveling




While you may think that no death is a good death, some are definitely worse than others. I can pinpoint my least favorite immediately - it was a full party of mid-40s players running through Jintha'Alor to finish making Zul'Ferrak mallets. The final pulls as we approached our goal were level 51 elites, and quite challenging for our under-leveled group. We finished and started heading out, to be met with respawns. I, a cloth wearer, was taken out pretty quickly, while the rest of the group managed to run, and keep running, to safety. I must say that extracting myself from this temple, swarming with angry trolls, was quite interesting. But there are still other scenes that come to mind - instance runs gone wrong and particularly underhanded PvP tactics. What about you? Do you have a least favorite encounter with your friend the spirit healer?



