Posts with tag Cory-Stockton
Now Cory Stockton's back with this, an early look at how Dalaran's layout was designed.
My 1st pass layout of Dalaran for WotLK. Made a few changes along the way, but it came out pretty damn close. #TBT pic.twitter.com/EFwX0hJk5a- Mumper (@mumper) February 28, 2014
It's striking in how familiar it is, and yet places like the Dragon Embassy (later relocated to Wyrmrest Temple), the lack of clearly demarcated Horde and Alliance sections, and the presence of the Violet Citadel as a separate instance definitely set it apart from the Dalaran we ended up with. As always, interesting to see the game that might have been.
LeCraft's notes (image after the break) date back even further to show the earliest workings of class abilities like Ice Lance, Snake Trap, and Spellsteal. Rogues and warlocks, you were once considered for that latter spell but it appears the mages won that round. The "jumpy heal" didn't end up in the druid's spellbook and instead went to priests as Prayer of Mending. It's a fascinating look into WoW's development process and makes one wonder what notes are being scribbled today for expansions we don't even know about.
Filed under: News items
When we were talking last week about things that make your Garrison feel like home, one thing that cropped up was ways to show off achievements past. Mumper mentions that there will be Monuments that players can place, earned from achievements. However he does go on to clarify that Garrisons are not about placing furniture and decorating. This isn't The Sims in WoW, after all.
Most exciting, though, he talks about one building, a Mage Tower spec called City Portals that opens ports to every major city. It seems from his later tweets that the tower will not be mage-specific, but will need to be specced and upgraded like any other building to get the portal setup. His response to another tweet confirms that the plans will be from drops, quest rewards and vendors, again implying the buildings will be available to all.
.@thox6 Exactly. Both the stables and pet stable will let you display your favorite pet/mount for all to see. Starts with 5, upgrades to 10.- Mumper (@mumper) January 18, 2014
- Garrisons will allow you to gather without having gathering professions depending on what you choose - 'All comes down to what you want to build on your plots.'
- There will be storehouses that will buff your ability to gather via your Garrison.
- They're considering having portals back to capital cities inside the Garrisons. With an Inn and a Flight Path already there, it would just be convenient.
- There will be monuments that let you display PvE and PvP achievements as well as the stables and pet stables for pets and mounts.
@Shadesogrey Yes! We are working on something...- Cory Stockton (@mumper) November 10, 2013
Obviously this particular item didn't make it onto the list of major features and new content we'll be seeing in Warlords of Draenor. This likely means that we won't see this feature in place with the launch of Warlords -- given the amount and variety of armor currently in World of Warcraft, a project of this scope isn't something that can be completed overnight. But for those transmog-addicted players like myself that have been dreamily staring at the sleek and space-saving new Diablo III system, it looks like our fondest dreams will in fact come true at some point in the future.
The whole thing makes me wonder which races are likely to get updated first. It's possible the developers will go after the most popular races first (humans and blood elves) since that will appease the largest number of people. It's also just as possible they'll work in order of which races need new models the most. That raises the question though, which race is in the most dire need of a character model update?
If I had to pick one I'd probably go with dwarf, specifically the female dwarf because so few people play it. Granted, I don't think female dwarves necessarily suffer from the worst looking model, but they're somehow still one of the least popular choices among players. That alone makes me feel like the model needs some time and attention to not only update it, but to broaden its appeal somewhat. Mind you, female dwarves don't need to have the same appeal as blood elves or humans, but they certainly should have more than they currently do.
Which race do you think needs a character model update the most? Tell us why.
Filed under: Analysis / Opinion
Of course that isn't a firm confirmation, there have been many changes, certainly ones of this magnitude, that have gone into internal testing and not ever made it live. This is no cast iron guarantee. But, the devs mention how their combat code is nearing the point where it can't actually handle the big numbers, and it seems that a full expansion of item level escalation would do nothing to help with this issue. So an item squish certainly seems extremely likely for the next expansion.TC: "If we don't do the item squish it's going to require a lot of re-engineering of our combat code to actually support bigger numbers. We're getting really close to the point where the code can't..."
CS: "Yeah, the code can't compile the numbers"
TC: "Yeah it can't compile the numbers, so we are testing the item squish internally with the expansion, and I think a good time to launch it would be right before the next expansion so people are already used to it by the time the expansion launches. So, that's the current plan, but we'll see how it works out. I hope we can."
Filed under: News items
However, it has been active for quite some time now, and the community at large is still not entirely sure how it works. According to the information we've been given, the Unborn Val'kyr is not a pet that is randomly spawned, but rather only spawns under specific, unique conditions. The pet has now been found and caught, but the conditions under which it spawns to begin with are still unknown.
The full details and job description of each of the developers involved can be found below.
In addition to the Unborn Val'kyr, patch 5.3 datamining has revealed the achievement Raiding with Leashes II: Attunement Edition which will add pets to Burning Crusade-era raids, much like those added to classic WoW raids.
- Battlecraft quizzes Cory Stockton on 5.2 content (Italian/English)
- Blizzplanet talks game development with Tom Chilton
- Epic Podcast chats 5.2 story and content with Dave Kosak and Cory Stockton
- Gamebreaker TV talks trailer lore with Dave Kosak
- Legendary digs into design with Greg Street and Ion Hazzikostas
- GuildOx talks raiding and group content with Ion Hazzikostas
- The Instance talks 5.2, Twitter and more with Greg Street
- JudgeHype chats with Tom Chilton about game development and 5.2 (French/English)
- Totemspot discusses class balance and more with Greg Street
- Twizzcast digs into running MMOs with Tom Chilton
- Vanion chats 5.2 content with Dave Kosak (German/English)
- WoW Insider discusses lore, dailies and more with Dave Kosak
- Warcraft Pets talks pet battles and more with Cory Stockton
- Wowhead chats about group content, encounters and 5.2 with Ion Hazzikostas
Lead Systems Designer Greg "Ghostcrawler" Street:
- Legendary, GAMEBREAKER.tv Ghostcrawler discusses raiding, PvP, alts, reputation, dailies and cross realm zones with the Legendary hosts.
- All Things Azeroth Design, Cataclysm vs. Mists, patch 5.2 release schedule, classes, transmogrification changes.
- Wowjuju Brawler's guild, daily quests, transmogrification, 10man vs 25man, the gear grind, pet gear for battle pets?
- Convert2Raid Scenarios, challenge modes, Brawler's Guild, dailies, and, of course, raids.
- Method Coming soon!
- Curse Coming soon!
- Warcraft Pets Pet design process, pets in future expansions, pet battles, potential for pet gender and breeding, pet model updates, "boss" pets
- Darkmoon Herald Hidden quests, easter eggs, phasing, lore, future questing changes, interesting activities, tillers, dailies.
- Wowhead Patch 5.1 factions, brawlers' guild, scenarios and their lore involvement, dailies, alts, faction grinds, cooking changes.
- ArenaJunkies Coming soon!
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Filed under: News items
Patch 5.1 was an incredibly fast patch. Is this going to be a trend with Mists?
Cory Stockton: Yeah, for sure -- this has been our goal for a long time. We can't promise that we're going to have the exact same amount of content in the exact same amount of time, but it's definitely our intention to deliver patches in a time frame similar to this with a similar or larger amount of content. It just all comes down to each individual patch and the details of what we can do, but it's definitely our goal.
Dave Kosak: We'll alternate between patches that have raid content and patches that don't have raid content as sort of required by what players are doing in the game and try and space it out. But our objective has always been faster content delivery, and we're hoping that players are seeing that we're trying to live up to that.
In the Pet Battle Q&A from about a week ago, Cory Stockton explained:
In answer to the more recent forum post, Zarhym reiterated:
More from Zarhym after the break.
Filed under: Analysis / Opinion