Resilience and crit-activated abilities
Not sure what exactly resilience is? Then I'll start out with an explanation: resilience is a stat which reduces your chance to be crit and reduces the damage done by crits when they do hit you. Of course, you'd think there's something of a downside to reducing your chance to get crit -- cool abilities that are activated by critical strikes won't activate, right?
Actually, as confirmed by Drysc, wrong. Players have been reporting that crit-activated abilities activate inconsistantly when they have high resilience, and Drysc explains that this is by design. High resilience can prevent crits from landing -- but to allow crit-activated abilities to still benefit the player, whenever a hit occurs, the crit-activated abilities have a small chance of being activated. Abilities are checked individually, so it's possible for say, Blood Craze to activate without Enrage activating.
Actually, as confirmed by Drysc, wrong. Players have been reporting that crit-activated abilities activate inconsistantly when they have high resilience, and Drysc explains that this is by design. High resilience can prevent crits from landing -- but to allow crit-activated abilities to still benefit the player, whenever a hit occurs, the crit-activated abilities have a small chance of being activated. Abilities are checked individually, so it's possible for say, Blood Craze to activate without Enrage activating.
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