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Posts with tag Cross-realm

Massive cross-realm gathering successfully unites players from 11 realms

Massive crossrealm gathering successfully unites players from a halfdozen realms
It was a massive multiplayer success for this massively multiplayer game: On March 20, the Thundering Hammer Clan of Feathermoon (US-Horde) successfully brought together more than 120 players from multiple roleplay realms in what might have been WoW's first large-scale, player-run cross-realm event. In bringing together three full raid groups from half a dozen realms, the Kosh'harg roleplay gathering of Horde clans helped demonstrate how to pull off a major cross-realm event and explore the possibilities and limitations of CRZ (cross-realm zone) mechanics.

What can other players learn from the Kosh'harg about organizing a CRZ event? We went behind the scenes with Kosh'harg organizer Thorgrun (GM of the Thundering Hammer Clan).

WoW Insider: It sounds like the event was a smash success. Congratulations!

Thorgrun: The Kosh'harg was an amazing success. At the peak of the event we had three full raid groups and a number of ungrouped local attendees, bringing us up over 120 players from a dozen different realms who joined us in Nagrand for the festivities.

How much did you and other organizers know beforehand about realm and zone loads with regard to cross-realm mechanics?

We only knew what has been published and widely publicized, namely that the CRZ mechanic is designed to populate low-pop zones with players from associated realms and when population grows to a certain point to split those players off into separate zones. We also knew that players from any North American realm could be brought into any zone on a host realm just by being grouped with a majority of members from that realm – i.e., two Feathermoon players can host a third player from say, Farstriders, in their version of the zone, or alternatively a 5-man group of Feathermoon players could host an entire raid of CRZ players, provided no more than four of them were from the same realm in that particular raid. This is the mechanic that we used to "anchor" our event firmly on one server's seed of the Nagrand zone.

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Filed under: RP, Interviews, 15 Minutes of Fame

Feathermoon Horde players organize massive cross-realm RP event

Feathermoon Horde players organize massive crossrealm RP event
Horde players from multiple roleplay realms will gather on Feathermoon (US-RP) next week for what may be the game's first major cross-realm, multi-realm roleplay event. On Wednesday, March 20, Feathermoon's Thundering Hammer Clan and the realm's Horde roleplaying community will present the Kosh'harg, a gathering of the clans of the Horde.

WoW players have historically not been happy with the implementation of cross-realm zones, with some players going so far as to transfer realms to escape them completely. The Kosh'harg will attempt to blaze a positive new path for CRZ play, bringing together players from different RP realms to participate in what could be an event of some magnitude.

Activities for the tribal-themed spring equinox event include a ceremonial processional of the clans, a great feast, a bracketed 1v1 PvP tournament, and a Spirit Walk storytelling competition. "It is part spiritual pilgrimage, part tournament, and part raucous feast," writes THC's Thorgrun, "and if you are a Horde player who respects Horde culture and lore, we want to see you there!"

Organizers have assembled an array of prizes, with consideration for items that cannot be traded across realms. The Kosh'harg is open to both individual players and groups or guilds, but sign-ups are strongly encouraged. Keep reading for more details about how to sign up to attend or volunteer.

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Filed under: News items, RP

Do we need a cross-realm Auction House?

Do we need a crossrealm Auction House
I live on a dying server. It's not quite dead, but it's slowly withering away. I'm not sure what happened, exactly, but I have an idea of when -- at the beginning of Wrath of the Lich King, Dalaran was packed. By the end of the expansion, there were far fewer people running around. Orgrimmar in Cataclysm was a quiet place to be, and in Mists, the Horde shrine is populated by a few handful of players. As I said, I don't know what happened, but for some reason the masses that were on my server when I rolled there in Burning Crusade have all but evaporated.

On the one hand, it makes Pandaria a pretty quiet, idyllic place to be. There's hardly any competition for rare spawns, and you don't really have to compete with anyone for quest mobs or ore nodes or herbs, either. There's hardly any drama on the server, by and large because there really aren't enough people around to generate it. Sure, there are a few jerks, but it seems like everyone on the realm is generally relaxed and well-behaved -- as long as you stay out of Trade Chat.

On the other hand, it makes trying to buy or sell anything on the auction house an absolute nightmare.

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Filed under: Analysis / Opinion, Economy, Mists of Pandaria

Patch 5.2: Cross-realm 5.0 raids on the way

Patch 52 Crossrealm 50 raids on the way
Patch 5.2 is only a couple of weeks away, so you'd better start prepping for all that it will bring. Although many things can change during PTR testing, it's nice to receive confirmed news. We've assumed for some time now that 5.0 raids would become cross-realm accessible once patch 5.2 hit, and now we don't have to wonder any longer. Ghostcrawler confirmed via Twitter that we will indeed get cross-realm 5.0 raid content in 5.2:

The community has embraced cross-realm raiding since it was introduced in patch 4.3.2, and it remains a great way to catch up on old achievements. With new cross-realm content, players will be given more opportunity to experience MoP raiding -- be sure to revisit the cross-realm resources out there as patch 5.2 gets ready to drop! Are you looking forward to slaying all the things with new and old friends?

Filed under: News items, Mists of Pandaria

What does community mean in World of Warcraft?

What does community mean in World of Warcraft
When I first started playing World of Warcraft, in late 2004 on the server Azjol-Nerub, I knew the people in the guild my wife introduced me to and that was about it. Via that guild, I eventually met people who brought me to another guild, one that raided fairly heavily. That guild moved to Norgannon, becoming one of its top raiding guilds up until the end of Wrath of the Lich King when it moved servers and factions, and I didn't go along for the ride. I instead moved to Cenarion Circle, then Sisters of Elune. In all of this, my sense of community in the game has always been very heavily guild focused.

This means that when people talk about having developed a sense of server community via pugging Stratholme or Shadow Labyrinth back in the day, they're talking about a game I never played. When I was pugging in early BC, before I started raiding again, I was miserable dealing with non-guildmates who often wouldn't listen, demanded a tank with more AoE than a warrior, refused to CC or refused to do so on the targets I asked, and were otherwise often awful. This isn't to say I didn't have any good pick up groups in those days, but if I wanted to get anything done I often had to wait for guild groups. One of the reasons I heralded the advent of the Dungeon Finder was that instead of bothering my guildies so I could get some runs in, I just queued up. No more "LF Tank and 2 CC for Shattered Halls, Paladin tank preferred" or whatever the flavor of the month is. Not that we were running Shattered Halls anymore by that point, of course.

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Filed under: Analysis / Opinion, Guilds, Raiding, Mists of Pandaria

Should players be in charge of accountability?

Should players be in charge of accountability
Once upon a time in vanilla World of Warcraft, player behavior was something that was kept in check by server community. How did this happen? Well at that point in time, there wasn't really anything in game that was cross-server. If you wanted to do something in game, you had to do it with people from your realm -- and if you misbehaved, players were quick to call you on your behavior in a very public manner.

Because of this, players that were legitimately called out by the community soon found themselves with nothing to do, because nobody would group with them. Their only choice was to re-roll on another server and start over -- at this point, you couldn't even transfer your characters to other servers if you wanted to. And oddly enough, the system that wasn't really a system completely worked. Players that were jerks eventually had their jerk-ish ways come back to bite them on the butt, and the rest of the server community happily resumed playing.

While cross-realm play is incredibly useful for opening up the player base, it's had the unfortunate side effect of getting rid of that accountability aspect of the game from vanilla. What's to be done about a jerk if that jerk is on another server?

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Filed under: Analysis / Opinion

Breakfast Topic: If you could opt out of CRZ, would you?

Breakfast Topic If you could opt out of CRZ, would you
Cross-Realm Zones have to be among the most controversial features in the game right now, and despite Blizzard's best efforts to make them work, with Blizzard CM Rygarius working hard to keep players updated, many remain immensely dissatisfied.

WoW Insider readers already know I'm not one of those players. I am a fan of CRZ, and I'm not afraid to say so, despite the disapproving glares. I like the return of lower level world PvP, I like seeing other players around, I like the reinvigoration of PvP hubs in Outland, and elsewhere. However, I do get fed up with people stealing quest mobs and node spawns!

But, despite my opinion, I can put myself in the shoes of players who don't like it and understand where they're coming from. Many players have called for an opt out feature, allowing them to select whether to participate in Cross-Realm Zones or not. It doesn't seem particularly likely that Blizzard will add any such feature, Cross-Realm Zones are a new feature themselves, that Blizzard's developers have clearly put quite some time into. Letting players switch it off would, firstly, likely require a ton of work on the systems side, and secondly not provide Blizzard's team with the information they need to improve the feature. Opting out would defeat the purpose of the feature completely.

Nonetheless, I'm wondering. If you could opt out of CRZ, would you? If there's only one "no" vote in the poll, that's me.

Would you opt out of CRZ?
Yes, I'd opt out4961 (59.3%)
No, I wouldn't opt out3401 (40.7%)


Filed under: Breakfast Topics

Rygarius updates us on Cross-Realm Zones

Whether you love, hate, or have absolutely no opinion on Cross-Realm Zones (I'm in that third group, I just plain don't care about them) you're hopefully aware of them by now. Rygarius has been the CM working to keep us all informed about the feature, originally created to help lower level zones have more players to interact with when questing and leveling up since the majority of players tends to be in the higher level zones.

Now Rygarius has updated us on CRZ, explaining what's being done on various issues players have with the feature. Discussed is the range of time zones the servers can pull from and ways to address the discrepancy (including wholly redesigning how the servers tell time), players being dismounted and seeing nodes disappear as they cross zones, and framerate/transition lag. If you're interested in any of these CRZ issues, you should read the full announcement after the jump.

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Filed under: Analysis / Opinion, News items, Mists of Pandaria

3 reasons to like Cross-Realm Zones

3 reasons why I love CrossRealm Zones

Cross-Realm Zones are getting a bad rap. This recently introduced new feature seems to be stirring up all kinds of hostility on the forums, with players complaining about them left, right and center. And yes, they have definitely had their problems. I can totally understand why players on PvE servers weren't happy with being merged with PvP servers, for example, and why people weren't pleased about the Stranglethorn Fishing Extravaganza being winnable within an instant of its starting.

I totally get that the spammy chat is annoying, and why being dismounted on crossing into a CRZ was really tiresome. And I do really understand how people are fed up with other players around stealing their nodes, and their Time-Lost Proto-Drakes. I can completely wrap my head around the many reasons why players are not enjoying the CRZ experience.

But, having read the thread Rygarius posted a few days back, it seems like Blizzard are listening to the concerns, and trying to take active steps to mitigate them. I hope we're going to see more official information coming from Blizzard soon regarding the problems players continue to experience.

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Filed under: Analysis / Opinion, Mists of Pandaria

Blizzard clarifies Cross-Realm Zones

Blizzard clarify CrozzRealm Zones
Blizzard CM Rygarius has posted a huge amount of information clarifying Cross-Realm Zones over on the Blizzard official forums. This much-discussed new feature has recently arrived on EU realms having been live on US realms for some weeks now, and has had a few teething problems that Blizzard continue to iron out.

Rygarius has clarified that Blizzard are still working to address problems with things like reporting and ignoring players, the Stranglethorn Fishing Extravaganza, /who requests, chat spam, realm hopping, and Tol Barad and Wintergrasp. It's always great to know that Blizzard are listening to player concerns, and if you have any more do check out Rygarius' post to see how to report bugs or issues.

Rygarius also provides a complete 101 on Cross-Realm Zones, letting us all know how they work, how realms are selected to be joined, and how parties and groups work. Rygarius also addresses concerns about realm community, low-population realm economies, and clears up just exactly how CRZs will work when Mists of Pandaria launches.

Check out the full post after the break!

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Filed under: Mists of Pandaria

Wowcrendor interviews Ghostcrawler, answers about Theramore's Fall

Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has joined YouTube denizen Wowcrendor for an interview. You can check out the video above, and we've pulled out some highlights below:

What's the one thing Blizzard would have done differently in Cataclysm?

We would have worked the story around a continent rather than having zones. There was too much teleporting, and the sense of world was eroded. There was a lot of value in coming over the hill and seeing into the next zone, the transition. The teleporting created an instanced feel, and there wasn't the novelty. Mists has a whole new continent to explore, so that's something Blizzard have changed up for this expansion.

Why did Blizzard go with Cross-Realm zones over server merges?

Cross-Realm Zones were designed to fix the issue of having a ton of players at max-level, but lower level zones being dead. The experience of being in a MMO is lessened, so we wanted to fix that.

Closing and opening realms all the time is not the solution, we can't keep doing that incessantly. We also don't want 20,000 players running around Stormwind or other high-level zones! For players who like deserted zones, we're not really catering to that. WoW is not set up to be a single player game!

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Filed under: Mists of Pandaria

Cross-Realm Zones and roleplay: A perfect combination?

CrossRealm Zones and roleplay A perfect combination SAT
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

You're not quite alone anymore.

For roleplayers, roleplay has typically been restricted to whatever realm you happen to choose. Some roleplaying realms are far more populated than others. This means that new roleplayers tend to flock to these realms as well -- after all, if you're looking for roleplay, you want to go where the roleplay is at. However, after the release of patch 5.0.4 the dynamic of servers has changed a bit, and it spells some really big changes for roleplayers and how they look at the world.

Cross-Realm zones are a new feature that was introduced in patch 5.0.4. They're starting gradually at the moment, but more realms will see this feature implemented as time goes on. For roleplaying realms, a quick trip to Dalaran, Shattrath, or any of the more out of the way cities may reveal a surprise to traveling players -- your server is now linked with another roleplaying server. Or maybe even two or three of them, depending on the area.

Inadvertent or no, this new feature is a tremendous boon to roleplay.

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Filed under: All the World's a Stage (Roleplaying)

Cross-realm play and the rise of the funsucker

Crossrealm play and the rise of the funsucker
When I read Matt Rossi's piece about the future of cross-realm play, I agreed that the possibilities are exciting. But I do see what could be a major problem: funsuckers.

We do have funsuckers in heavily quested zones right now. (Granted, this usually only happens after a new expansion or during holidays.) They spawn camp us on PvP servers. They steal our gathering nodes, even though they are in the same faction. (Stealing nodes from the opposite faction is fair play. We don't want to help them support their side of the battle.) They take their huge mounts and sit on NPCs everyone needs to interact with.

They suck our fun.

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Filed under: Analysis / Opinion, Mists of Pandaria

The case for cross-faction Real ID raiding

I have seen dozens of forum posts, Twitter conversations, and even a knitted wool hat that argued for the concept of cross-faction Real ID grouping, so I thought why not throw my own hat into this contentious debate? I'm old, I'm grumpy -- it's what I do.

First, to be up front, I think cross-faction Real ID is a fabulous idea. This is motivated by pure selfishness on my part. Half of my Real ID friends are Horde, the other half are Alliance. To a degree, this is ameliorated because we have a lot of alts on both factions, but it's not totally addressed. Some of my friends have no alts; others only have alts on the same faction; and still others have one main they dedicate 90% of their playtime to and a host of alts who barely make level 20. We'd easily be able to put together a raid for any of the content in the game, save for that faction wall. We can talk to each other and put together smaller groups fairly easily to steamroll old raids, but doing content like Blackwing Descent or Firelands is arduous.

I do understand that not everyone would be on board with this, and there are good reasons to be discussed. Cross-faction Real ID raiding would not only be a huge change, but it would also cross a line Blizzard has managed never to deliberately cross in all its time of allowing new services like faction and server transfers and character customization. Sure, your Alliance warrior can join a Horde raiding group now, but in order to do so, he or she must become a Horde character. There are no humans raiding with orcs. It's been the case in the game since launch (to the point that Forsaken players lost the ability to speak with human players to preserve it) that the two factions are separate and cannot group together at all. To change that, even for just Real ID friends, would be a huge change in the game.

That being said, here are my reasons for cross-faction Real ID raiding.

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Filed under: Analysis / Opinion, Raiding

Cross-realm raiding resource guide

Cross-realm RealID raiding has taken World of Warcraft by storm ever since the ability to enter old raids with RealID friends was introduced in patch 4.3.2. Fearing the end of server communities and the collapse of civilization, players were instead greeted with a quickly mobilizing mass of players on Twitter, Reddit, and other social media to form cross-server communities for raiding. Without server boundaries, these groups can recruit from a larger pool and have more time flexibility. BattleTags will make this all easier.

Over the last few weeks, many cross-realm raiding websites and resources have popped up. If you're looking to get into a cross-realm raid, here's a handy list of many places out there that are putting together old raids without the hindrance of those pesky servers.

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Filed under: Raiding, Cataclysm

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