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Posts with tag DPS-Warrior

The Care and Feeding of Warriors: Keep yourself alive

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

One of the most important lessons I was forcibly reminded when killing heroic Yor'sahj this week was that dying makes you useless. Even if you can be given a battle res, that's not only lost damage time for you, it's lost damage or healing time for the person bringing you back from the dead. It means that battle res won't be available for a tank as the fight progresses, it's just a big mess. This was further reinforced by our Ultraxion kill. Killing Ultraxion on heroic means not only does everyone need to hit a minimum DPS threshold of about 33k sustained throughout the fight, they need to do this while performing nearly flawlessly on Hour of Twilight and Fading Light.

Having tanked the past couple of weeks, it was a lesson I needed to relearn. DPS players can't rely on being the target of a dedicated healer -- there's usually two or three healers at most in 25 man raids (and less, perhaps just one in 10's) focusing their attention on the raid as a whole. Even if they break the healing up into assignments and don't deviate, there's still several people at any given time needing the healers attention. While they certainly usually do their best, if we don't help them out we're only hindering ourselves. The days of 'meh, they'll heal me through it' are long gone.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

Ashen Verdict strength ring in minor content patch

Bornakk popped onto the forums late Thursday to confirm that Blizzard is planning to add a +strength version to the Ashen Verdict rings in an upcoming mini-patch. The appearance of the four current rings with patch 3.3 caused a minor furor on the forums, with plate DPS being left out in the cold. While there are +strength DPS rings available elsewhere in Icecrown Citadel, there's no replacement for a reputation ring's valuable proc.

One of the interesting things about the +strength ring's initial absence wasn't its absence per se, but the reason for omitting it. Apparently the Ashen Verdict choices were a reproduction of older reputation-linked quest items (e.g. Violet Eye and Scale of the Sands rings) that allowed only four choices, and Blizzard wasn't able to get past the programming issues to add a fifth option before 3.3 went live. Well, that's going to get fixed in the upcoming mini-patch, which will also see a few other class-related changes. The date of the patch is still anyone's guess, but we'll keep an eye out for you.

Filed under: Paladin, Warrior, Patches, News items, Death Knight

The Care and Feeding of Warriors: Armor Penetration


This week The Care and Feeding of Warriors finally does that long piece about Armor Penetration. You'll find Matthew Rossi screaming at the moon, caked in his own blood, after plunging into these non-Euclidian mysteries.

I've been threatening to write about it for weeks. Thing is, I'm not too sure who I'm threatening, you or me.

Armor Penetration has been with us in one form or another for quite a while now. There are abilities like Sunder Armor and Expose Armor that lower armor temporarily, of course, and the rogue talent Serrated Blades. My first conscious exposure to the mechanic was the epic weapon Bonereaver's Edge, which dropped off of Ragnaros. Back then, the mechanic was fairly simple. Bonereaver`s Edge would ignore a certain amount of armor with each proc of an on-hit ability, in this case 700 armor. It could stack up to three times, so in a fight that lasted for long enough Bonereaver`s could maintain an effective -2100 armor debuff on a boss that only applied to the person using it.

Effects like this weren`t terribly common in Vanilla WoW. I myself never had a Bonereaver's (Don't cry for me, I did all right on Rag drops if I do constantly brag so myself) and so Armor Pen didn't really impinge on my consciousness. Of course, I was mostly either a tank or an offtank back in the old MC/BWL/AQ/NAXX40 days anyway. Back when you could tank with an arms or fury spec and dinosaurs ruled Un'Goro. (They still do, we just don't go there very often.) So it wasn't until Burning Crusade that I really started to notice ArP.

Back in BC, armor pen didn't have rating yet. Enchants like Executioner read "Permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 60 or higher item." Gear that had armor pen on it told you how much armor it was going to penetrate. Cataclysm's Edge, for instance, just said "Equip: Your attacks ignore 335 of your opponent's armor." What this meant was, when you collected a whole set of ArP gear, all you had to do was add up how much armor you were ignoring. The plus side of this was, it was very simple to understand. The down side? Well, on bosses or classes with low armor (we're talking those annoying skirt wearers who can take half of your health off in one attack that completely ignores armor, you know the ones) reducing up to, say, 3000 armor at level 70 was pretty dang nasty. So they changed Armor Pen to a rating.

From there, all our troubles began.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

The Care and Feeding of Warriors: Building Up To It


First off, this week's PTR news: basically, nothing new from the last time we talked about it. Arms warriors can pick up Juggernaut now. It's fun. I'm already sick of the macros I'm seeing with it, although I haven't had that much time to do more than charge and then Bladestorm a few mobs just for the laughs. As soon as I get a chance to PvP with the changes I'll tell you if the caster debuff on Overpower from Unrelenting Assault makes any difference.

I get a fair amount of email asking me what target numbers a warrior should be aiming for when he hits 80 and is ready to tank or DPS in instances. It's kind of a hard question because for some stats the best answer is always going to be "as much as you can get" - you're never going to hit a number on stamina where you should be satisfied, you'll always want more and more and more of it. However, there are reasonable suggested minimums for these things, based around what will be possible or impossible to accomplish. A lot of this depends on the folks you find yourself running with, of course. If you're just starting heroics but the healer you'll be running with has best in slot raid epics from all the 25 man content in the game, it's likely he'll trivialize the content to such a degree that you can be significantly lower than normal and still do fine. For those of us who don't have a pocket god coming along to heal our runs, however, you may have to pay attention more to your gearing.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, Instances, Factions, Classes, (Warrior) The Care and Feeding of Warriors

Tips for new Death Knights from a fellow melee, part 1


Dear reanimated angst-puppy hero corpses,

Love what you've done with the smell, really. The little air freshener attached to the runeblade is a nice touch. Now that I'm in the beta, I've had the opportunity group with -- conservatively -- billions of you. I've healed a lot of Death Knight tanks, and tanked for a lot of Death Knight DPS. Most of you seem like cool people, so I say this with sincere love in my little Druid heart and a touch of worry over what will happen in November:

Most of you are awful.

I don't wish to be needlessly cruel here, mind you, or to overlook that the class is still new. Blizzard endlessly tinkers with you, so it's not like your rotations haven't changed, or your talents and skills are stable. And I know you're not coming to Northrend with a bank full of awesome gear from Burning Crusade. This isn't about your wearing greens or using the wrong attack or tanking rotation; I'm not even going to bother with the theorycraft surrounding the ideal DPS rotation until Wrath actually ships. But I'm seeing an awful lot of you running around playing as if...almost as if...you haven't played a tank or a melee class before. It's uncanny. But when I switched from playing a balance to a feral druid more than a year ago and knew nothing about playing a melee DPS/tank, I made all the mistakes you're making right now. Help me help you!

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Filed under: Analysis / Opinion, Tips, How-tos, Instances, Expansions, Features, Guides, Classes, Death Knight, Wrath of the Lich King

Breakfast Topic: Silly, unconventional, and amazing dungeon runs

One of my favorite memories of WoW came from a year and a half or so back, when Alex and I were both leveling a pair of DPS Warriors as alts, mine a Gnome female, his a Night Elf male whom he RPed as being absolutely insane and having an unhealthy love of cheese. We had a friend who was leveling a Druid, another who was leveling a Shadow Priest and a third who was leveling a Warlock. So, it seemed on a lot of nights, all 5 of us would get together and take on whatever dungeon was in our level range. We conquered most of the mid-level dungeons once or twice this way, with no tank -- Alex would just charge ahead screaming and pull a bunch of mobs -- and somehow (we were never sure how) we generally killed them while staying alive. Often, neither of us Warriors made a special effort to tank, we just somehow DPSed them to death before they killed us.

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Filed under: Analysis / Opinion, Breakfast Topics, Instances, Bosses, Leveling, Alts

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