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Posts with tag Daily-Quests

WoW Archivist: Warlords of Draenor hates The Burning Crusade

Draining a naaru
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

In many ways, The Burning Crusade was the birth of modern WoW. Most of TBC's innovations are still going strong in WoW today and have been ever since their introduction. Looking back, it's striking how many key features of WoW were absent in classic, only unveiled during the game's first expansion.

Even more striking, however, is how many of these innovations Warlords of Draenor seems poised to undo. Just as Garrosh will undo the transformation of Draenor into Outland, Warlords seeks to unravel most of what Blizzard innovated during TBC. The next expansion will take us through a portal into a very different WoW.

Archivist has now covered all the major patches of The Burning Crusade: patch 2.0.1, patch 2.0.3, patch 2.1, patch 2.2, patch 2.3, and patch 2.4. Now it's time to review the expansion as a whole -- and explore how Warlords will make most of TBC's innovations disappear into the nether.

Dawn of the quest hub

The idea seems so obvious it's hard to imagine that classic WoW actually didn't have quest hubs, at least not in the strict sense. WoW was the first MMO to promote the idea of leveling mainly through quests rather than grinding mobs. So Blizzard had no model to look at when they were designing the original quests.

In classic WoW, quests were put into the game wherever the developers thought they made sense, mostly from a lore perspective. Quests didn't necessarily guide you through a zone area by area. Quests were scattered, and their objectives were, too. They weren't breadcrumbs -- they were meant to be discovered. They didn't hold your hand -- they sent you on an adventure, like it or not.

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Filed under: WoW Archivist

Breakfast Topic: Do you revisit old dailies?

We're heading towards the end of daily quests, and while it's more than likely that no one will be mourning them, I've started to look back on them fondly since finding out they're going away. (But it's through the same aged haze of nostalgia that I look back on 40-man raiding with, so it's probably not to be trusted.) I've revisited the Isle of Quel'Danas, done past-expansion fishing dailies (I'm still trying to get those crocolisks), and done a ton of Cataclysm dailies. When I don't have to do them for advancement and I don't have to force myself into completing them every day, the dailies available really don't seem so bad. Some of them, like the Quel'danas bombing run or helping bear cubs in Hyjal, are even -- dare I say it? -- fun. But then again, that could just be the nostalgia talking.

So today I'm wondering, dear readers: do you ever revisit old dailies? Do they seem more entertaining in hindsight than they did when you were on the reputation treadmill and grinding out dailies as quickly as possible? Tell us about it!

Filed under: Breakfast Topics

The frustration of dailies and the cost of reputation rewards

death knight floating in mid air with Taoshi of the Shado-Pan behind him on her tiger mount
There's been a lot of commentary, here and around the web, on why dailies become so hated during Mists of Pandaria. One aspect, though, that I feel most people haven't covered is the issue of reputation rewards. All through this expansion, almost every expansion reward has required either honor or valor points. Your reward for finally get Revered with the Klaxxi was having to run a few dungeons so you could actually buy the stuff you unlocked. That put an extra twinge of pressure on the whole thing. Not only were you trying to figure what faction to grind, there was a voice in the back of your head, "I'm nearly valor capped. I'd better do my dailies so I actually unlock something to spend them on." While getting valor from the dailies themselves might have got you part of the way there, you still felt like had one more gate before you could actually get the stuff you wanted.

In Cataclysm, things were different. Once you hit exalted with the Dragonmaw, you didn't need valor points. All you had to do was head to the quartermaster, buy Boots of Sullen Rock, a raid-level piece of gear, and add them to your tanking set.

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Filed under: Analysis / Opinion

What if dailies weren't daily?

Alright people you'll have to bear with me on this one. In my quest to earn money on a near-dead server with a terrible economy and a glacial auction house, I've been making a farm. Playing nice with the Tillers, pretending to like Gina Mudclaw, that sort of thing. And suddenly, it's occurred to me that a big part of the reason why I dislike daily quests so much is the fact that they're, well, daily.

What do I mean? Well, this is, of course, simply my opinion. The way I play is pretty grindy, so if I decide I want to do the Klaxxi rep right now, I could happily spend five or six hours just grinding it out watching TV or on Mumble with friends. What I really dislike is that I do my handful of quests, then all my impetus is lost as I have to wait until 3am server time, or whenever they reset for you, to continue. By then I don't want to. If I could do my five hours then lose interest for a couple of weeks, then come back, I'd like it a lot more.

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Filed under: Analysis / Opinion

What is World of Warcraft?

On December 23, 2004, I rolled my first character in World of Warcraft. It seems almost impossible to imagine that this was a little over nine years ago, but I still remember the day clear as a bell. A friend told me where to make a character and what faction to use, and offered me a guild invite the moment I logged in -- an Alliance guild that, to my knowledge, no longer exists. That began a journey that was a long, impossible at times, climb to level 60. Along the way, I made a ton of friends both in the guild and out, and when I hit level 60 it seemed like an incredible accomplishment. But as I shook off the haze of congratulations and cheers, I realized I had little to no idea what came after you hit level 60 -- and frankly, neither did anyone else.

Ironforge was the place to be. If you were Alliance it was the only place with an Auction House. Players spent hours upon hours outside the front gates dueling each other. There was no PvP as we know it today -- Battlegrounds didn't exist, so PvP was relegated to long, drawn out battles between Tarren Mill and Southshore. The options seemed to be as follows: Run Stratholme, Scholomance, and UBRS to collect your blue dungeon set. Go raid either Molten Core or Onyxia's Lair. And ... that was it. Needless to say, my next option was to roll an alt and find a raid guild. What other choice did I have, at the time?

As the game has progressed over the last nine years, those choices have expanded into a flurry of content that dwarfs everything that has come before it. And that makes me wonder -- just what is World of Warcraft, now?

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Filed under: Analysis / Opinion, Mists of Pandaria

Breakfast Topic: Do you still do your dailies?

Mists of Pandaria had a lot of daily quests -- a lot. We're sure you could traverse Pandaria and do every possible daily in a single day if you really worked at it... but would you really want to? This late in the expansion, I imagine a lot of us are exhausted of the same old dailies... or are just doing the ones they particularly want to do to up reputation or collect valor and other goodies.

So tell us, readers: do you still dutifully do your dailies? Do you have a new alt that's started working on their own daily reputation grind? Or have you moved on and left dailies in the dust?

Filed under: Breakfast Topics

Breakfast Topic: Will you miss your favorite daily quests?

Daily quests... love 'em or hate 'em, they're a reality of our gaming lives -- though, to much cheer, there will be less focus on dailies in Warlords. But with the thought of fewer dailies in our future, we have to look back on the dailies that were and wonder if we might actually miss them when they're gone. After all, plenty of daily quests are entertaining -- at least the first time. It's the monotonous grind of it all that gets old. Lately, I've been going through a lot of Cataclysm dailies on my monk to pick up reputation that I hadn't bothered with while leveling and -- aside from the trek from Deepholm to Uldum -- there's nothing too tedious about the process, but in a few weeks I might be singing a different tune.

So what about you, readers? Do you have a favorite, do-every-day daily? A hub of dailies you particularly enjoy (or enjoyed)? And with Blizzard posed to tone down daily quests, are you going to miss them when they're gone?

Filed under: Breakfast Topics

The demise of the daily quest in Warlords of Draenor

Golden Lotus Daily Quests
Haven't you heard? Daily quests are going the way of the dodo. There will be no such thing in Warlords of Draenor. This topic came up in the first WoW Source, but we also heard about it at BlizzCon. Dailies were first introduced in The Burning Crusade, and historically they've usually had reputations tied to them. The difference was, a lot of those earlier reputations were totally optional for things such as mounts or pets. The reason daily quests received such a bad rap in Mists was entirely the fault of the Golden Lotus and all of the things hidden behind that grind.

It appears that the new solution for end game world content going forward is the Timeless Isle variety of gameplay. I would agree this is preferable to the 5.0 dailies, but that doesn't necessarily mean daily quests need to be phased out completely. I actually enjoy daily quests when they don't feel like a requirement. I thought the Isle of Thunder was a good balance between the two extremes. I could go and hunt for rares if I wanted, or I could get some guaranteed valor and gold with the daily quests.

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Filed under: Analysis / Opinion, Warlords of Draenor

The Queue: Back in my day

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Time for an almost completely irrelevant history lesson, kids!
EWOKinLA asked:

I wonder how long it will take the playerbase to realize that without dalies, a significant source of gold making is gone from the game?

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Filed under: Analysis / Opinion, The Queue, Hearthstone Insider

Breakfast Topic: Is the Timeless Isle still keeping your attention?

Breakfast Topic Is the Timeless Isle still keeping your attention
We're in the third week of patch 5.4 and the Timeless Isle is still buzzing, but the population does seem to have dropped somewhat. There's actual living mobs walking around for me to quickly finish the daily and I'm still working towards the achievement when I can, but I'm definitely not farming the Timeless Coins as fervently as I used to. I've instead found myself camping certain rares, like Garnia for the pet, while chatting and fishing with others who are doing the same.

Overall, I like how the Timeless Isle turned out, but I think I may have gone a little bit too hardcore with it in the beginning, so I've decided to tone it down to avoid burning out.
Are you still participating on the Timeless Isle?
I'm still farming it every day. Must. Have. Coins.1140 (21.0%)
Not as much as I used to, but I'll still camp some rares.1746 (32.2%)
I just do the weekly quest for the valor points.1120 (20.6%)
I'm done with the Timeless Isle.1420 (26.2%)

Filed under: Breakfast Topics

Treasure on the Timeless Isle

Treasure on the Timeless Isle
Players wandering the Timeless Isle have, doubtlessly by now, discovered that the place is absolutely crawling with treasure chests for the discerning traveler to hunt down, pry open, and loot. But one thing that has remained somewhat fuzzy to players is just how many of these treasure chests are weekly, daily, or even if they respawn at all. To clear up matters: None of the treasure chests on the Timeless Isle appear to be daily at all. In fact, there are only a handful of chests that are weekly -- the rest are bound to your character, and once you loot them, they are gone for good.

Plenty of people have offered maps and guides to those seeking chests -- I found this map on Reddit particularly helpful myself. The moss-covered chests are limited to once per player, and will not respawn -- the same goes for the Blazing Chest found in Ordon Sanctuary, and the Smouldering Chests found on the way there. Sturdy Chests also do not respawn. In fact, there are only six chests total on the Timeless Isle that respawn not on a daily, but a weekly basis -- and there's a trick to getting them all.

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Filed under: News items, Mists of Pandaria

How will we take our content?

How will we take our content
I do a podcast from time to time about World of Warcraft, and as a result I tend to talk about the game, instead of just play it or even writing about it. One of the conversations I've had about the game that I've never really sat down and explored is this - Mists of Pandaria has seemed like a gigantic experiment in terms of how we receive our content. From the original Golden Lotus daily questing hub, which in turn unlocked the Shado-Pan and August Celestials, to patch 5.1's daily quests that unlocked regular, one-off quests that further advanced the story, to patch 5.2's progression on the Throne of Thunder unlocked unique solo scenarios. Patch 5.3 brought us no dailies at all, but a short series of quests that led to an unlockable weekly quest that was, frankly, one of my favorite ways to get the Lesser Charm of Good Fortune in the numbers needed for my weekly raiding.

Now in patch 5.4 we've lost dailies (the Golden Lotus have been pared back to a few in the west of the Vale of Eternal Blossoms, now the Vale of Eternal Sorrows) and we've gained a content hub which is mostly about exploration and good old fashioned grinding in the Timeless Isle. Over the course of this expansion we've seen all sorts of delivery systems for content - scenarios, heroic scenarios, flex raiding - and we've even seen some complaints from players about older, tried and true systems like five man dungeons not getting the emphasis people might want. And this leads me to wonder what we've got in store for us down the road. How will the next expansion present itself to us? I expect there will be the usual leveling quests, they work pretty well overall and there's room for flexibility in their design, but what will the max level content look like?

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Breakfast Topic: Your favorite (or least favorite) daily

Oh, daily quests. How we love... and sometimes... okay, maybe most of the time... hate you. While they're all fun the first time (or two), for many these repetitive quests become a monotonous grind that needs to be done to collect gear or items needed to advance. I find I have a low tolerance for doing the same thing over and over again, which makes these particularly painful. But, still, I try to log on every day and work my characters through their quests in hopes that one day I will reap the rewards. Well, either that or at some point I'll get distracted by something more interesting and forget about them. It could really go either way.

However, not all dailies feel like such a grind. Recently leveling a character through Wrath content I've rediscovered some Wrath dailies that have been -- dare I say it? -- fun. I've found myself really enjoying fighting on dragonback around Wyrmrest Temple and charging around the Argent Tournament grounds. Perhaps, however, it's only fun because I know I'll soon level past it.

But tell us, readers, what are your favorite -- or least favorite -- dailies?

Filed under: Breakfast Topics

Tom Chilton talks mistakes and successes in WoW design

quest tracker in action
In case you hadn't heard, Gamescon is going on over in Germany, and Blizzard has a good chunk of representatives over there giving interviews, showing off Hearthstone, and talking about all kinds of stuff. If you're familiar with Blizzard interviews, one thing that becomes apparent over the years is the way they're willing to talk openly about design decisions that they consider to have been a mistake.

You may remember the furious storm in a teacup that accompanied the statement that the implementation of Arena PvP was, in retrospect, something they regretted. Well, over at PCGamesN they've got a similarly candid interview up with Lead Designer Tom Chilton about the limitations of questing, dailies, and secondary professions.

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Filed under: News items, Interviews

Patch 5.4, flexible raids, dailies and more with Tom Chilton

Patch 5.4 is nearing completion, and soon we'll see the Siege of Orgrimmar and the fate of Garrosh Hellscream on live servers. But 5.4 has much more to offer than the raid itself -- we'll have plenty of other content to play through as well. Featuring new pets, new mounts, a new raid difficulty and much, much more, patch 5.4 is shaping up to be a substantial addition to an already massive expansion.

We had the opportunity to chat with Lead Game Designer Tom Chilton regarding all of the above, as well as plenty of other topics of contention in regards to both patch 5.4 and Mists of Pandaria as an expansion. Read on to hear what he had to say about Flexible raiding, the upcoming Connected Realms feature, the future of daily quests and the challenges of creating a raid out of a capital city.

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Filed under: Interviews, Mists of Pandaria

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