Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag Damage-over-time

Warlords of Draenor: Periodic effects changes

Warlords of Draenor is about to make some sweeping changes to the way we play World of Warcraft -- in a way that is elegantly reducing those tiny little annoyances that we've dealt with for so long, we've nearly forgotten they were there. One of those items on the streamlining checklist has always been the matter of Damage over Time and Healing over Time spells. Unlike flat casts or attacks, DoTs and HoTs distribute both damage and healing evenly over a brief period of time, through periodic ticks of either damage or healing. These can be layered over direct damage and healing spells to deal more damage and boost those direct cast damage and heal spells to greater effect.

Sounds good, right? Yes and no. There are a few weird quirks with periodic damage spells -- casting a DoT while under the effect of a buff like a trinket proc currently means that every tick of that DoT will be boosted by that trinket proc -- even if the actual buff for the trinket has worn off, an effect called "snapshotting." In addition to this, haste modifies DoT and Hot uptime. The more haste you have, the faster your DoTs will tick. In some cases, stacking enough haste meant that your spell would actually get an additional tick of damage or healing -- which led many players to look for that mysterious magic number of haste that would allow this effect to occur.

A lot of this is changing in Warlords.

Read more →

Filed under: Warlords of Draenor

Spiritual Guidance: Playing catch up with shadow priests


Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision.

The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind.

Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight.

Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us.

If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.3 PTR: Shadow Word: Pain not affected by haste

We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests -- who use DoTs all the time -- saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation -- right now, it's not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now -- remember, this is all still on PTR).

Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it's too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it's such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don't really scale with your gear -- they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Read more →

Filed under: Patches, Analysis / Opinion, Odds and ends, Classes, Talents, Buffs

A refreshing change in spells

I missed the Wrath of the Lich King alpha explosion, but looking over the proposed spells and talents, I noticed an interesting proposed change. New talents and spells are available that refresh the duration of Damage-over-Time effects, such as Corruption and Shadow Word: Pain. While some of these effects are delivered by direct damage spells, the interesting and impacting change that struck me was its inclusion of channeled spells.

With the proper talents, Mind Flay would refresh Shadow Word: Pain and Drain Life would refresh Corruption. This gives more utility to channeled spells, which normally require its full duration to run for optimum effect. PvP, in particular, requires constant motion which gimps the use of channeled spells. If the proposed changes push through, this means that channeled spells can be used for a short duration in order to refresh existing debuffs. This is an incredible trend that I hope makes it into live as well as extend into other, channeled abilities.

Read more →

Filed under: Analysis / Opinion, Odds and ends, Expansions

The science of snagging a tag

WoWWiki defines the tag as damaging a mob, thereby reserving the monster or NPC for you and your party so that only you may loot or gain XP from it. It also turns the status bar of the mob gray to other players to indicate that it has been tagged by another player. Rufushonkeriv asks an interesting question over at LiveJournal, however, about kill stealing and how it can happen in World of Warcraft. The tagging mechanism, which isn't present in more than a few MMOs, is supposed to prevent kill stealing in the game.

However, the poster asks how a mob he has tagged is sometimes tagged away from him and explains how, when attempting the same thing, he only ends up killing a grayed-out mob faster. It is quite possible that the poster uses a DoT spell to get a mob's aggro, only to lose it to another player who deals damage with an instant cast spell. Lag can also sometimes explain how a player might think she damaged a mob first, only to have it turn gray when another player hits it.

Technically, the first player to damage a mob tags it -- it isn't the player who has aggro or the player who first cast a non-damaging spell on the mob (such as Mana Tap or Hunter's Mark). There is some confusion as to the amount of damage needed to secure the tag. For example, if a player damages a mob for 1 point and a second later another player hits it for 1,000... who tags the mob? In theory, it should be the player who hit the mob for 1, because she damaged the mob first. The mechanic is pretty straightforward but in some cases players are confuddled through a mix of lag, lack of understanding about the tagging rules, and just plain old bad luck. As a rule of thumb, when tagging, hit it fast and hit it hard!

Filed under: Analysis / Opinion, Tips

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories