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Posts with tag Deadmines

WoW Moviewatch Staff Pick: Welcome to the Deadmines

Welcome to a WoW Moviewatch Staff Picks special! Each of our staff members will get the chance to feature one of their favorite videos, and tell us all why they love it. Mr. Ziebart goes first, and he chose: Welcome to the Deadmines. This is what Alex had to say about the video.

Welcome to the Deadmines was released before Cataclysm's remix of the dungeon. The first iteration of the Deadmines was near and dear to people like me, who had been playing the game since launch. Not only is Welcome to the Deadmines an excellent piece of machinima on its own, but it kicked me in the nostalgia, too.

Something about this video makes me want to dive right into Van Cleef's stomping grounds. Created by legendary machinima stars like Adrian Drott, Jesse Cox, Irdeen, Matt Greenburg, and more, Welcome to the Deadmines packs one heck of a talented punch.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.


Filed under: WoW Moviewatch

The most wicked creatures in WoW

Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray.

Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world.

... Unless, of course, you look at the one place where evil characters always hang out: instances.

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Filed under: Analysis / Opinion

Breakfast Topic: What NPC do you miss the most?

While I was writing last Sunday's Know Your Lore, I started thinking about the world of Azeroth and how much it's changed with Cataclysm. I think one of the most poignant moments of the new expansion for me was playing through the new Darkshore, honestly. Darkshore was one of the zones I leveled in with my very first character way back in vanilla -- and to be perfectly honest, the zone totally stank. I hated almost every minute of it. The running back and forth was ridiculous, and please don't get me started about the Tower of Althalaxx or The Sleeper Has Awakened.

Yet despite the pains of leveling up in the area, despite the soul-crushing annoyance of Deep Ocean, Vast Sea and other quests, I was sort of attached to these NPCs that were sending me on all these wretched missions. And when I played through Darkshore in Cataclysm and saw so many of those old faces dying or gone, it was almost heartbreaking in a way. Which I'm sure is exactly as intended, but there's a part of me that wistfully wishes I could see those old faces again.

I think the NPC I miss the most is Mr. Smite from The Deadmines, pictured above. I mentioned it briefly in Know Your Lore, too. The Deadmines was the first instance I ever ran, and the moment I blew open the doors and first set eyes on a pirate ship in the middle of a mountain was one I really won't ever forget. Part of that moment was Smite's bellow of alarm and the subsequent rush of pirates. Plus Smite's encounter, in which he Warstomped and stunned players long enough to go dig up a bigger, better weapon for smushing, was one of the more memorable encounters from the vanilla instances.

Is this something you've thought about? Are there any NPCs you were particularly attached to? In an expansion where so many are long gone and will never been seen again, which NPCs do you miss the most?

Filed under: Breakfast Topics

Know Your Lore: Scarlet Monastery revisited

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Number three on the list of Top 10 Lore Developments of 2011 was the subject of progressive instance lore -- the idea that an instance could change over time. We've had a few different examples of this over the past year; Cataclysm launched with heroic versions of both Deadmines and Shadowfang Keep, each with different, new bosses and a full-out story for why these new bosses were present. This was a surprise to those who were simply expecting level 85 versions of the old bosses -- but the new bosses and mechanics were well received.

In addition, 2011 saw the introduction of patch 4.1, in which both Zul'Gurub and Zul'Aman were treated to makeovers and presented as 5-man heroics instead of the raids they used to be. Again, these changes were made along with story developments that explained them fully, with a new quest line and a patch cinematic thrown in, to boot. Though the dungeons themselves were incredibly difficult, the story of the rise of the Zandalar Empire and the conflicts with Vol'jin is gripping and still isn't finished being told. But all of this leads to one simple question.

What exactly will we see in heroic Scarlet Monastery?

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Filed under: Lore, Know your Lore

Know Your Lore: Top 10 lore developments of 2011, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We're at the final four of our Top 10 countdown of lore development. I had to think very carefully about the top four spots and what should take them, largely because there were so many things introduced in 2011 that it was difficult to say which had the biggest impact. Our #1 spot, however, is one that I don't think anyone can really argue with -- so let's get to it!

Read: Top 10 lore developments of 2011, part 1 & Top 10 lore developments of 2011, part 2

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Filed under: Lore, Know your Lore

New Dungeon Decks for the WoW TCG

Coming to a store near you this Nov. 15, Dungeon Decks will allow players of the WoW Trading Card Game to explore Shadowfang Keep, Scarlet Monastery, and The Deadmines and claim loot both in the form of loot cards and various items to use in the TCG as well.

You'll get to fight enemies like Lord Godfrey above, practicing his gun kata, or Scarlet Commander Mograine or even Vanessa VanCleef. Her father Edwin even makes an appearance, it seems. Check out the artwork gallery and read all about what's coming next month at the official WoWTCG site.

Filed under: WoW TCG

Two Bosses Enter: Lord Godfrey vs. Venoxis

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

This week's edition of Two Bosses Enter marks the first competitor from tier 2 Cataclysm heroics: Venoxis of Zul'Gurub. He'll be up against an old favorite of this expansion, Lord Godfrey. Who'll come out on top?

Who wins?
Lord Godfrey2159 (51.6%)
Venoxis2022 (48.4%)


Follow along for the rules of the matchup, a review of what these bosses can do, and a discussion of last week's winner.

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Filed under: Two Bosses Enter

Two Bosses Enter: Foe Reaper 5000 vs. Commander Springvale

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

Last week was the debut of Cataclysm's second Two Bosses Enter season, featuring a showdown between High Priestess Azil and "Captain" Cookie. It was very exciting! No, really. It was. What, you don't like watching murlocs get crushed by giant boulders? Well, fine. Maybe this week's matchup between an automated can opener and a dead paladin turned death knight will be more to your liking.

Who Wins?
Foe Reaper 50002392 (53.9%)
Commander Springvale2044 (46.1%)


Follow along for the rules of the matchup, a review of what these bosses can do, and a discussion of last week's winner.

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Filed under: Two Bosses Enter

Two Bosses Enter: High Priestess Azil vs. Cookie

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

This week marks the first week of Cataclysm's second season of Two Bosses Enter. Last week we announced this season's lineup, but now it's time to begin. We're about to witness a showdown between the Stonecore's High Priestess Azil and the false Defias Kingpin, Cookie.

Who wins?
Cookie2470 (42.6%)
High Priestess Azil3326 (57.4%)


Follow along for the rules of the matchup and a review of what these bosses can do.

Read more →

Filed under: Two Bosses Enter

Know Your Lore: The VanCleefs, the rise of the Defias, and Westfall

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Hope? Is that what I was supposed to feel when I saw my father decapitated by your henchmen? Hope is a cruel joke, played upon us by a harsh and uncaring world. There is no Hope, there is only Vanessa. Vanessa VanCleef.
A little girl watches her father's demise, manages to escape, survives, and then dedicates her life to rebuilding everything her father stood for. It sounds like the sort of story heroes are made of, doesn't it? Ordinarily it would be, but the villains in this particular story are the nobility of Stormwind, including its king, Varian Wrynn -- and heroes just like you.

The story of the Defias Brotherhood begins during the First War, when the orcish Horde first burst forth from the Dark Portal into Azeroth with the help of Medivh. From there, they launched an assault on the kingdom of Stormwind. With the help of a cleverly mind-controlled assassin, the Horde took out King Llane Wrynn, and with his death, the city crumbled. Lord Anduin Lothar, forced to make a decision, led the people of Stormwind and young prince Varian Wrynn north, retreating to the kingdom of Lordaeron to recoup and grieve.

The once mighty city of Stormwind lay in pieces.

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Filed under: Lore, Know your Lore

The OverAchiever: First look at Glory of the Cataclysm Hero


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we have to see a guy about a drake.

As with its Wrath of the Lich King counterpart, the Glory of the Cataclysm Hero meta rewards a nifty drake and bragging rights for defeating the toughest 5-man content in the game. Roughly a month after Cataclysm went live, this is a pretty challenging meta to tackle, and I thought it might be nice to break the achievements down by which dungeons they're in and their general level of difficulty. More involved strategy'll have to wait for more specific articles, but if you're looking for a general sense of per-achievement difficulty and whether you can do them without depending on the oft-fickle gamesmanship of pugged groups, I hope this will help.

I've organized the meta according to dungeon and boss for quick reference past the cut. This week, we'll tackle Blackrock Caverns through Halls of Origination.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

Countdown to Cataclysm: The Deadmines dungeon guide

This article is part of our Countdown to Cataclysm series, preparing you for Cataclysm launch one day at a time.

The Deadmines has been a classic staple dungeon for any leveling player. In patch 4.0.3, the instance received a complete facelift. Players will no longer be taking down Edwin VanCleef, as the game has progressed forward in time and has been updated to reflect the events that have occurred in the game. The Defias stronghold appears to be housing the next generation of Defias forces. They're being led by Vanessa Vancleef, Edwin's daughter.

At a glance:
  • five boss encounters
  • level 15 - 21
  • Alliance and Horde players both have access to this dungeon via dungeon finder

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Filed under: Analysis / Opinion

Cataclysm Beta: A walk-through of the all-new Westfall

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Editor's Note: This article contains heavy plot spoilers for the upcoming Cataclysm expansion. Read at your own risk!


In the heart of every player who has leveled a human character lies a special place for the gentle, rolling plains of Westfall. Despite the fallow fields and barren hills, the region has a sort of natural beauty to it that many players have found irresistible, making it a favorite for Alliance players. Given its high popularity and my own nostalgia for the zone, I was a bit worried when Cataclysm was announced. What would happen to the great zone? Would it be so radically changed that it no longer resembled what it once was? Would it go by mostly untouched, leaving it unused in the wake of more polished zones?

Fear not! The zone has retained its raw beauty and has received a number of much needed upgrades. The town of Sentinel Hill is now much more secure, with a large wall and greater defenses. The layout of the zone remains mostly the same, with the exception of the Raging Chasm. Once the Alexston Farmstead, this area is a swirling vortex of wind and dust, a remnant of the cataclysm. It adds a new feature to the skyline of Westfall, as it towers into the air at a distance that can be seen from any corner of the zone.

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Filed under: Cataclysm, Guest Posts

Heroic Shadowfang Keep and Deadmines will be released with Cataclysm

Good news, everyone! I've fixed the poison slime pi -- wait. We've got other good news! Heroic Shadowfang Keep and heroic Deadmines, which were said at the Cataclysm press event to have been scrapped until a later patch, are now slated to be in at release! Valnoth has confirmed that the new versions of these classic dungeons are being released with Cataclysm.

Valnoth -- Re: Now when Valnoth said ALL dungeons...
Quote:

Heroic SFK/Deadmines are not being released with Cataclysm, but with a patch after it goes live.

Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.


Players can now expect Deadmines and Shadowfang Keep to join the heroic ranks of Throne of the Tides, Blackrock Caverns, The Stonecore, The Halls of Origination, Grim Batol, Vortex Pinnacle and The Lost City of Tol'vir when Cataclysm releases.

Filed under: News items, Cataclysm

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