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Posts with tag Deflection

The Light and How to Swing It: The low level tank part 2


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. This week he's trying to help those of you crazy enough to tank Gnomergon when it's still a level appropriate instance.

We're doing a much longer than expected series of articles on the low level dungeon runners now that the new cross-realm Dungeon Finder is up and running. This is part two of our series on the low level tank. Last week we talked about the basics of threat, avoidance, mitigation, and what stats to be on the lookout for when choosing gear.

We did promise to get into talents and skills this week, but that would have ended up being three pages long. So we're going to leave skills until next week and just concentrate on talents this time around. If you're extremely new, take a look at this nice article explaining talents for new players. If you've got that down, let's start move on to more paladin specific info.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

Patch 3.0.2 primer for Retribution Paladins


Let's face it. Retribution blows.

Blows things up, that is. Out of all the trees -- and I mean all including the other classes -- no tree got more love than Retribution in the Echoes of Doom patch. For many of us, it's been a long time coming. No other class spec has been the butt of more jokes and the target of such derision as Retribution. Not anymore. Not in Patch 3.0.2 and the days leading up to Wrath of the Lich King. Retribution deals so much pain that we've sent the rest of player base running to Ghostcrawler crying for a nerf. And we're getting nerfed. To the ground.

Don't panic. The changes are really, mostly aimed at PvP Paladins -- okay, that's me -- but will largely leave Paladin PvE damage output the same. That's excellent news. Because I've grown accustomed to the idea that quite a lot of you guys prefer PvE to PvP, we'll take a look at a PvE Retribution build that will make you the darling of your Heroic runs and more than welcome in raids. Let's bring on the pain after the jump.

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Filed under: Paladin, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

[EDITED] Patch 3.0.2 primer for Protection Paladins


It's a sweet time to be a Tankadin. I know that AoE tanking is no longer the exclusive domain of Paladins, but that's cool. With the changes to the way tanking works now, tanks generally generate threat by dishing out more damage... and boy does a Protection Paladin deal damage. Because Protection is the tanking tree, a PvE-oriented endeavor, I'm going to put away my PvP-fanatic hat aside and focus on a build that is optimal for tanking. Don't worry, even in this spec Paladins are still formidable. That's just the way it works in the new world.

We see a big change right away on the first tier with Blessing of Kings made accessible to all. It's not quite the baseline spell we've been asking for, but it's close. Some players can choose to pick up a scaled down version for less than five points, but since this is standard raid fare, we're throwing in 5 points here including Improved Blessing of Kings. We're also going to pick up Divine Strength on this tier, which was moved from the Holy tree. It's important to note that pretty much everything we use scales off attack power now, too, so more Strength means more pain. And more pain means more threat. Strength also contributes to block value, so we'll be looking to get Strength in our gear, too.

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Filed under: Paladin, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

Paladin changes in Beta build 8926 part II


So, where were we? Right. Paladin changes. While everyone and his mother got whacked by the nerf bat this build, Paladins got little more than a love tap from the devs, making me think that the Light, indeed, is watching over us all. As I mentioned in an earlier post, while seal damage got nerfed, the new talents and tree shuffles are shaping up to be good for the class.

Holy was left mostly untouched, leaving many Holy Paladins feeling distraught and apprehensive. As I've learned throughout the whole Wrath Beta experience, it's always just best to... chillax. Don't worry about it. Blizzard changed Beacon of Light last build and it's somewhat overpowered, but even though they've already said they'll tweak it a bit more, they left it as is this build. Everything will balance out in time. For this build, however, Retribution gets a chance to shine -- but so does Protection, and boy, does it shine bright. If you thought Retribution got some love, wait til you see what Protection got.

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Filed under: Paladin, Patches, Analysis / Opinion, Expansions, Wrath of the Lich King

[UPDATED] Paladin changes in Beta build 8926 part I


This is one of the biggest patches to hit Paladins in a while, and it's a mixed bag. Let's get the bad news out of the way first -- all of Seals have been nerfed. All of them. Seal of the Martyr / Blood, Corruption / Vengeance, Wisdom, Light, Justice, Righteousness and even Command have all had their damage reduced. The formulas are tweaks of the values of attack power, spell power, and weapon speed -- a bit complicated to explain in detail -- that result in an overall damage reduction. Now, before everyone gets their panties in a bunch, let me say one thing: don't panic.

We can probably consider this patch the nerf patch, which is an essential part of the tuning process. The developers traditionally start from a high power scale and fine tune it downwards -- I mean, look at the poor Death Knight. This is still the Wrath Beta, and while there is a chance these numbers might stick through to live, testing these lowered numbers are vital to getting everything right for release. If you're in Beta, log in, play with it for a while, and give feedback. If you're not in Beta, hold back a bit from making a ruckus and exercise a little patience until the testing is done. Let's take a deep breath. Now where'd I put my inhaler...

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Filed under: Paladin, Patches, Analysis / Opinion, Expansions, Wrath of the Lich King

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