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Posts with tag Design-iteration

"There are no simple solutions" -- Design diversity in WoW

In a recent post on the forums, Bashiok responded to the idea that 1.35% of all WoW players have completed normal Firelands and what that does or does not mean for the recent changes implemented to the raid instance. It's a very interesting and information-filled post that I think deserves a thorough examination, as it reveals elements of Blizzard's current design philosophy and how and why it chooses to alter raids from their initial difficulty levels.

I intend to go over the entire post carefully, but here are some highlights to ponder up front:
  • The 1.35% number is just plain wrong. Blizzard has its own numbers that it's not going to share, but the 1.35% is probably as accurate as could be expected without access to Blizzard's internal data gathering.
  • Blizzard's design intent is to make content for all of the playerbase. "It's both a blessing and a curse that the WoW player base is as large and diverse as it is."
  • Players raid for many different reasons, some challenge, others loot, and others just to see the content. Some players are happy if they just see a boss once, while others enjoy weekly clearing.
  • The idea of being willing to wipe a hundred or more times to clear a boss, a staple of the raider mentality for years, is not appealing to most players.
OK, so now that we've picked out a few highlights, let's go over the entire post and really consider the implications of designing for as many players as possible.

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Filed under: Analysis / Opinion, News items, Lore, Hotfixes

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