"There are no simple solutions" -- Design diversity in WoW

I intend to go over the entire post carefully, but here are some highlights to ponder up front:
- The 1.35% number is just plain wrong. Blizzard has its own numbers that it's not going to share, but the 1.35% is probably as accurate as could be expected without access to Blizzard's internal data gathering.
- Blizzard's design intent is to make content for all of the playerbase. "It's both a blessing and a curse that the WoW player base is as large and diverse as it is."
- Players raid for many different reasons, some challenge, others loot, and others just to see the content. Some players are happy if they just see a boss once, while others enjoy weekly clearing.
- The idea of being willing to wipe a hundred or more times to clear a boss, a staple of the raider mentality for years, is not appealing to most players.
Filed under: Analysis / Opinion, News items, Lore, Hotfixes





