The Art of War(craft): Twin Peaks

Because of the geographical asymmetry, the Horde will have different strategies from the Alliance. The deep river adds a new dimension to the map in a way that hasn't been fully utilized in any other battleground except for Arathi Basin -- and even then only to a minor degree. That the river essentially cuts the map in half makes it a critical element in gameplay. Because there's a sewage-pipe-style opening on the Western side of the Horde base leading into the water, it isn't merely decorative; it's strategic, too. On the Northern end of the map, the Alliance stronghold utilizes multiple levels, making abilities that minimize or eliminate falling damage a nice bonus. Three ways in and out for each of the nearly identically laid out bases, two graveyards per faction, and a bothersome intersecting river make for an exciting new twist on an old premise.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)
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