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Posts with tag Dragonmaw

Know Your Lore: Warlord Zaela and the Dragonmaw Clan

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are Dragonmaw -- a clan that seems a little out of place in the name department, having existed long before dragons ever arrived on Draenor. However out of place that name may have been at the time, the clan lived up to it with brutal efficiency upon traveling through the Dark Portal and arriving on Azeroth. Yet for all its bravado, all its strength, and all its extremely powerful artifacts of questionable origin on its side, the Dragonmaw didn't really flourish. In fact, it found itself ironically subject to the manipulations of those it tried to subjugate, over and over again.

One orc woman saw the path her clan was destined to travel, the seed of corruption that was quickly threatening to tear the Dragonmaw apart, and feared for the fate of her clan. But when given a chance to make a difference, she seized the opportunity, killed her own Warchief and was rewarded with the chance to lead the Dragonmaw at the side of the Horde. Zaela may not have a lot of story behind her just yet, but make no mistake -- she will do whatever it takes to guarantee the safety and survival of her clan.

It's a pity that her methods involve allying with the most hated orc on Azeroth.

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Filed under: Lore, Know your Lore

BlizzCon 2013: World of Warcraft Adventure Continues Q&A

The World of Warcraft: The Adventure Continues panel during Friday's action-packed BlizzCon featured Lead Narrative Designer Dave Kosak giving a short presentation on the story behind the new expansion, Warlords of Draenor. Along with the history lesson, which was summed up by Matthew Rossi, the panel also featured a brief Q&A session that wasn't advertised in the program, but proved to be a pretty good list of questions and answers about the new expansion and what we can expect to see.

Along with some clarifications on whether or not this is a time travel expansion (it isn't), there are also a few new lore reveals regarding the next expansion, and some tasty tidbits of odds and ends that have yet to be addressed. Read on for the full list of questions -- some of the answers may surprise you.

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Filed under: Lore, BlizzCon

Faction short story The Strength of Steel now available

Faction short story The Strength of Steel now available
The Order of the Cloud Serpent is one of those factions that while pretty long, is a satisfying grind in its own way -- the promise of a mount at the end of the quests and dailies is pretty compelling. But the one thing that really made the faction worth it to me, was the resemblance to the Netherwing quests of old. With the Netherwing, you were helping a beleaguered race of subjugated dragons regain their freedom. With the Order of the Cloud Serpent, you were raising a hatchling of your own, caring for it, watching it grow larger, and waiting for the day when at last it was strong enough to carry you into the skies.

It was touching because there was a distinct sense of heart surrounding the faction -- and the latest faction short story, The Strength of Steel by Raphael Ahad, illustrates that journey in a completely different way. One of the new allies of Garrosh Hellscream's Horde are the Dragonmaw -- a clan of orcs bent on subjugating dragonkind, forcing the beasts to obey and act as steeds of war. So what happens when a Dragonmaw, living with the ideals of the Dragonmaw firmly ingrained in his mind, comes across a cloud serpent hatchling of his own?

It's an oddly touching, beautiful little story that highlights the difference between pandaren and orc, between trust and control. As Koak struggles to raise his hatchling, there's also that internal struggle between what it means to be a Dragonmaw, what it means to be Horde, and where Koak stands in between it all. I have to admit, I didn't expect much out of a story surrounding the Order of the Cloud Serpent, but Raphael Ahad really hit a home run with this one, penning a heartfelt tale that in the end, was well worth the read. You can read The Strength of Steel over on the official site, and while you're there, be sure to check out the other fine tales in the Destination: Pandaria section.


Filed under: Lore, Mists of Pandaria

Know Your Lore: Grim Batol


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Grim Batol was founded by Wildhammer dwarves seeking to escape the legacy of the war that tore dwarf society apart. Led by Khadros, their thane, they marched north from Ironforge (originally the home of all dwarves, from Dark Irons to Bronzebeards to Wildhammers) after the death of King Anvilmar and the civil war that pitted the three main clans of their people against one another. Having lost the war, the Wildhammers chose to build a new, grand home for themselves in the mountains between the Wetlands and the Highlands. And it was grand indeed, for a time. In terms of pure architectural splendor, Grim Batol threatens both Ironforge and the massive constructions of the Dark Irons inside the Blackrock Mountain.

The Wildhammers did not dwell on their loss to the Bronzebeards. If making a new life for themselves in Grim Batol and the Highlands was hard, it was also exciting and a new challenge to be overcome, a new way of life to meet head on and overcome. Sadly, from these auspicious beginnings disaster would pile upon disaster. Armies would invade, fell sorceries would be unleashed, and in the end, the Wildhammers would abandon their once-great home.

It did not rest quietly.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Cataclysm Daily Quests, Part 5: Uldum, Twilight Highlands and daily priorities

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Welcome to part 5 of the epic guide to Cataclysm daily quests! Previously, we discussed profession dailies, Therazane dailies, Tol Barad permanent dailies, and Tol Barad dailies received by the faction in control of Tol Barad. Today, we'll wrap up the last few dailies in Uldum and Twilight Highlands and then discuss getting the most out of your Cataclysm daily limit.

Uldum dailies There are only two dailies in Uldum, one infinitely preferable to the other. The first is a short, sweet, entertaining quest called Thieving Little Pluckers. It's fast, fun to do, located near the center of Uldum where you port in, and awards 150 reputation with Ramkahen, otherwise known as the guys who'll sell you a camel when you hit exalted.

The other, Fire From the Sky, is the daily version of the quest by the same name that is part of the Harrison Jones quest line. This was hands down the most broken, miserable quest I had to do on my way to 85. It involves using a cannon vehicle to shoot slow-moving bombs at tiny, moving soldiers on a large map. Initially, all players shared the available mobs; grouped players' kills did not count for other group members; and worst, you couldn't see any bombs except your own. The group you'd been oh so carefully targeting would blow up seconds before your bomb hit, leading to massive nerd rage.

Luckily, this has been hotfixed. Mobs are still shared, but group kills count for everyone, and all players' bomb targets are visible on the map. I still advise skipping it as soon as you get the associated achievement.

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Filed under: Cataclysm, Guest Posts

Know Your Lore: The Dragonmaw clan


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Warning: there will be spoilers for Cataclysm in this post.

They came to Azeroth with the Old Horde: orcs, much like any other tribe, loyal to Blackhand the Destroyer. Their fate under Blackhand was the same as any other orc tribe: defeat by the forces of Stormwind. Under the rise of the new warchief, Orgrim Doomhammer, the Dragonmaw would accompany the now victorious Horde north. There, they would move from a minor clan to a powerful force, supplying the Horde with an instrument they would use for victory thanks to the machinations of an ancient evil. They were the instrument that he used to defile his oldest foe, and the blood of the Aspect of Life and that of her offspring stained the Dragonmaw clan who used them so brutally.

Eventually, it came to an end. The Dragonmaw, however, did not. Driven from their conquered territory, the vast fortress of Grim Batol, some found their way back home to Draenor only to find that world now a shattered ruin. Others clung to holdings in Azeroth, even going so far as to ally with Rend Blackhand and his Dark Horde. What future can there be for these, the furthest fallen, who tumbled from heights of power and influence to find themselves the servants to other, darker forces than even they themselves could comprehend?

To discuss the future of the Dragonmaw, we must discuss their past.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

The OverAchiever: Reputation factions in Cataclysm


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we find ourselves the designated butt-monkey of several new factions.

Hello again, fellow achievement-hunters. This week we're going to finish up with a look at the new reputation factions available in Cataclysm and a quick look at new world events.

"There aren't any new world events," you point out.

That's what makes it so quick. Although this goes without saying in any article discussing new achievements, there are a few spoilers in here discussing how you meet and work with various Cataclysm factions. If you'd rather stay unspoiled about upcoming quests, don't go past the cut.

45 Exalted Reputations
This is now the highest reputation-related achievement in the game. Interestingly, there is not a new title associated with it; you'll still receive The Exalted at 40 Exalted Reputations, although it's possible that it's just a placeholder. Then again, if you already have 40 exalted reputations, getting 45 should be very simple during Cataclysm, as there'll be at least six new reputation factions available. I'm not sure a new title's going to be in the cards as a result.

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Filed under: Achievements, The Overachiever

Cataclysm Beta: Reputation rewards revealed

As the beta progresses and we get closer and closer to release, new details continue to pop up over on MMO-Champion. The faction rewards popping up recently should be familiar in concept to anyone who played through Wrath of the Lich King or The Burning Crusade.

So far, we have reputation rewards for Therazane the Stonemother in Deepholm, the Baradin Watchers and Hellscream's Reach in Tol Barad, the Wildhammers and Dragonmaw Clan in the Twilight Highlands, and the Ramakhen faction of Tol'vir from Uldum. Right now, all rewards are itemized for Alliance in the case of the Hellscream's Watch and Dragonmaw, but new models and names should come in a later build. While these are not necessarily the complete lists for each faction, you get an idea of what will be available.

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Filed under: Analysis / Opinion, Cataclysm

Official Cataclysm site update: The Twilight Highlands

Those of you watching the live stream last night may have noticed a fly-by of the Twilight Highlands zone, including some strange rock formations, and the frustrations of that ever-present invisible wall. Thankfully, we now know a little more about what's behind that invisible wall in the Twilight Highlands zone courtesy of an update to the official Cataclysm website posted today. Some highlights from the post:
  • The Dragonmaw orcs have a presence in the Highlands, and "their knowledge of dragons and warfare is of unquestionable importance, especially amidst the chaos of the Cataclysm." This explains a little of why they would join up with the Horde, though I'm still wondering how Alexstrasza feels about the whole situation.
  • The Wildhammer dwarves also make an appearance here, and have begun to consider allying with Stormwind and Ironforge "thanks to the entreaties of their cousins, the Bronzebeard clan."
  • It looks like the red dragonflight's days of haunting Grim Batol and the surrounding areas are numbered -- the black dragonflight are taking over.
  • The Twilight's Hammer cult has relocated here due to the presence of an Old God.
For more information, highlights and screenshots, check out the post on the official Cataclysm website.

Filed under: Cataclysm

Blizzard releases information on new Cataclysm Twin Peaks battleground


PvP fans can rejoice -- Blizzard released information today regarding the new Twin Peaks battleground today, located inside the Eastern Kingdoms' new Twilight Highlands zone. Twin Peaks is described as a "10 vs. 10, capture-the-flag style battleground" reminiscent of Warsong Gulch.

Alliance players will be called to the defense of the Wildhammer Dwarves, who are fighting to regain control of their home territory of Grim Batol. The Horde will be forging a new coalition with the Dragonmaw Clan, who seek to take hold on the territory as well.

More details are beyond the break.

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Filed under: PvP, Cataclysm

WoW Moviewatch: Maw Trailer


This is the trailer for Grubthar's upcoming feature-length movie, Maw. The premise of the movie centers around a small group of orcs who are chased out of Khaz Modan by the Alliance. With nowhere to go, the war party sets sail to the west. A similar group of Alliance soldiers gives chase to the horde. When both arrive on a distant shore, events take place which will "test their honor and seal their fates."

The basic kernel of Maw's story sounds decent, but something about the trailer didn't really click for me. I think I felt like the trailer was focused on the dragons more than the orcs. And while I would love a dragon movie, and am reminded of the White Drake because of it, I don't think that's what Maw's going to be about. On the other hand, I could be overthinking this.

Ultimately, though, I'm a fan of story-based machinima, and I look forward to seeing what Grubthar delivers. Click here to check out the trailer.

[Via Myndflame]

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


Filed under: Analysis / Opinion, WoW Moviewatch

Ask a Lore Nerd: Of Nerubians, Dwarves and Titans


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I'm going to get this out of the way right off the bat since I know I'll get a dozen people asking again this week: Yes, Know Your Lore will be coming back, it is not gone forever. I promise. I will pinkie swear on it, even. Come on, who wants to pinkie swear? Anybody? Anybody?

Aler asked...


"On the topic of the Nerubians and the Qiraji, is there any relation in the lore between the two? Or are two insect civilizations coincidental?"


There's absolutely a relation between the two. They hold a common ancestry. Both the Qiraji and the Nerubians are offshoots of an even more ancient race, the Aqir. Way back when Azeroth was still very primal, and Trolls were the top dogs. There were three major players in the world: The Amani Trolls, the Gurubashi Trolls, and the Aqir. They warred for thousands of years. Thousands. It was a war of attrition on the grandest scale possible, and all involved more or less broke under the weight of their losses.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ask a Lore Nerd: All about dragons


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

The last Ask a Lore Nerd brought a whole load of Dragon-related questions, likely a result of the huge amounts of Dragon lore we've been given in Wrath of the Lich King. So today, we're going purely Dragon themed, and I'll be hitting a few of the bigger questions. Let's get started!

Ves asked...

Who are all these humanoids aiding the blue dragonflight? I did the quest where you find out one of them was a Troll forced to work for them under the threat of harm for his family, and I assume some of them are blue dragons taking human form becuase sometimes blowing up the world requires opposable thumbs, but surely they can't all be either dragons or slaves.

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Filed under: Analysis / Opinion, Expansions, Lore, Wrath of the Lich King, Ask a Lore Nerd

Phat Loot Phriday: The Booterang


I've been grinding as much Netherwing rep as I can lately, and this is definitely the most fun of the quests down there, if not the most fun daily quest ever.

Name: Booterang (Wowhead, Thottbot, Armory)
Type: Quest item
Damage/Speed: N/A
Abilities:
  • Gets Disobedient Peons back up and working again, and fast.
  • As you might expect, the Booterang is a boot you can throw that will come back to you, whereever you are. It's part of the Netherwing rep questline, and involves a daily quest where you must search out Disobedient Dragonmaw Peons on Netherwing Ledge, toss the Booterang at them to give them an attitude adjustment, and then the boot flies back to you (and as you catch it, you do a great fist pump motion). It's great, great fun -- while the bombing daily quests are always a good time, and the Murloc de-mind-controlling on Sunwell Isle always brings a smile to my face, the Booterang is the best.
  • Unfortunately, the Booterang only works on Disobedient Peons on Netherwing Ledge, so using it to knock some sense into raiders who aren't paying attention or battleground members who aren't fighting at the flag is, unfortunately, out of the question. But maybe we'll see an upgraded Booterang in the expansion?
  • There is also a technique called "Booterang chasing" -- you can use the item from your mount, and since an epic mount is required to do the Netherwing quests, you actually move faster than the Booterang can come back to you. Since you can use it 20 times in a row, you can throw out 20 Booterangs at various peons, and as long as you keep moving, you can trail all 20 Booterangs behind you, spinning around you as they try to find their way back. The 'rangs can be trailed anywhere, too, so people can be seen flying around Shadowmoon Valley with a trail of spinning boots behind them.
How to Get It: There are lots of Netherwing quest line guides around (including an official one) -- to start the quests, you've got to first have a 300 riding skill, and then you'll have to grind a few dailiy quests until you get to Friendly reputation with the Netherwing Faction (by masquerading as a Dragonmaw Orc grunt). Once you hit Friendly, you'll get upgraded to an Overseer, and with the promotion comes your very own Booterang (which you've got to assemble with a quick quest that requires you to get some Knothide Leather, easily attained on the AH if you're not a skinner, and the hide of Tyrannus, a dinosaur hiding in the northernmost ecodome in Netherstorm).

Make your Booterang (the "There are many like it, but this one is yours" inscription, along with the text of the quests, comes straight from the great Full Metal Jacket), and then the next quest requires you to bust some Peon heads. And let me tell you -- after a day of slogging through the Netherwing mines dealing with all those Flayer respawns and fighting with other players over drops and mobs, there is nothing better than slinging a booterang around and telling some lazy orcs to get back to work.

Getting Rid of It: Unfortunately, you don't actually get it -- even though you "make" it by getting the mats together, the Overseer who gives you the quest keeps it when you turn the quest in. It sure is fun while you have it (and note to Blizzard: this would be a great leatherworking pattern, especially if you threw a stun or even a debuff on it), but when the quest is gone, so is your Booterang. Until the next day, anyway, when you can do the quest again.

Filed under: Items, Analysis / Opinion, Odds and ends, Quests, Phat Loot Phriday, Factions

Know Your Lore: Alexstrasza the Lifebinder

Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us!

Know Your Lore has covered the benevolent dragons in Warcraft before, but I've decided to highlight a few of them in preparation for Wrath of the Lich King. I feel that saving the best for last is a bunch of crap, so I'm going to start with my personal favorite: Alexstrasza. Admittedly, it isn't terribly hard for her to seal that favorite slot right now. Deathwing and Alexstrasza are the only two Aspects we've been exposed to in a very direct way for a substantial amount of time. To make things even better, she's a headlining character in Wrath.

Alexstrasza is one of five Dragon Aspects chosen and empowered by the Titans prior to their departure from Azeroth. Each of the Aspects was given a domain that they would protect, and have the power to control. Alexstrasza's domain is perhaps the most broad: Life. While all of the Aspects are interconnected and have some sway over one another, Alexstrasza is perhaps the most connected to the others because of her connection to life. Many use this to say she is the 'leader' of the Aspects, but as far as we know, they don't really have one. At least, not until Wrath. Maybe.

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Filed under: Analysis / Opinion, Expansions, Lore, Know your Lore, Wrath of the Lich King

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