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Posts with tag Dueling

Encrypted Text: The 4 unspoken laws of rogue duels

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I used to read a rogue blog called World of Ming, where a rogue named Ming would explore our class' capabilities in the world of high-end PvP. My favorite posts were his deep-dives into dueling. Ming had the belief that the rogue class should be able to defeat any other class in a series of duels. If you wanted to fight Ming, you just needed to log onto the PTR servers to find him dueling outside of a major city.

Blizzard has often claimed that WoW simply isn't balanced around 1v1 combat. In fact, even the 2v2 Arenas are considered to be a lower tier of competition -- complete with lower compensation. The 3v3 and 5v5 Arenas are heralded as the truly balanced PvP platforms. In spite of Blizzard's disclaimer, the fact is that many people consider duels to be the ultimate form of PvP. The rogue-vs.-rogue duel has long been held as the truest test of skill between two brothers of the shadows. If you ever plan to engage in a rogue duel, you need to know about the sacred code of dueling conduct that every rogue should follow.

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Filed under: Rogue, (Rogue) Encrypted Text

Forum post of the day: Dueling debate

Like any other form of PvP, you either love dueling or you hate it. Dueling is a great way to learn how to maximize abilities and test combos and macros. There are very few established guidelines for how to appropriate ly duel. Borkovic of Caelestraz asked in the official forums if it is acceptable to heal in a duel. Fliara of Terenas stated that protocols vary depending on server and faction, and suggested that rules should be established beforehand.

The first response, by Mlcho of Kirin Tor who takes an "all's fair in love and Warcraft" approach, was met with considerable agreement throughout the thread:

Use everything in your power to produce a win. Who cares if you use a pot? Who cares if you bandage?
If they whine, it's because they weren't prepared.

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Filed under: Analysis / Opinion, Tips, PvP, Forums, Forum Post of the Day

Dueling as a group or raid

Here's an interesting idea from Shaela over on the EU forums: group duels. Right now, duels aren't a huge part of the game for anyone but lowbies and immature folks looking to pick a fight -- they're very rarely done right, and there's no reward except for a zone-wide shoutout given in the event they're won. But the system could probably use an update, and group or guild duels are a great idea -- all that guild drama could be worked out ingame as whole raids or guilds could clash against each other.

Slorkuz weasels his way out of a real answer by saying that this is already possible in game: places like the Gurubashi Arena do let whole groups of people fight each other however they like. He also says that Blizzard has no plans to add any features like this, but he's slightly wrong -- we did get told at Blizzcon that they were going to do more along the lines of Guild vs. Guild combat, if only in the existing BGs. This idea, along with guild housing, is still in the works somewhere, at least.

Of course, with any player interaction feature like this, there is always the opportunity for exploitation -- some players have probably refused enough duel invites in their day without having to worry about any more, and whenever you have someone "speaking" (as in, accepting or rejecting a duel) for a group in terms of PvP, you can run into trouble. But for those who really would like to know whether their guild could beat another guild, or just which raid is better than another one, a feature like this would definitely be welcomed.

Filed under: Analysis / Opinion, Guilds, Blizzard, PvP

Making the most of long arena queue times

Fighting in the arena is hands down my favorite thing to do in WoW these days. I do get very bored while I'm waiting for queues to pop. Since I usually do 2v2 and 3v3 battles I'm usually looking at wait times between five and ten minutes. Drysc stated that this occurs due to a limited number of instances that can be hosted at any given time, the problem will not likely be solved in the near future.

Instead of complaining about it, I try to find something productive to do with inevitable delay. There are several in-game activities that to do with these unexciting minutes. I love to window shop the next piece of battleground or arena gear that I'm working for. It is also an excellent time to work on crafting and auctioning items. Skinners who queue up in Blade's Edge, find themselves in a perfect position for killing Bladespre Raptors for Knothide Leather.

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Filed under: Analysis / Opinion, PvP, Instances, Arena

WoW Moviewatch: A guild battle-off

I don't know that this film is that great (although there are some cool editing tricks), but what I think is even cooler is the idea behind it. This guild (Midnightmist, though I can't find them on the Armory anymore) had a tournament to the death in Gurubashi Arena-- every player put in 5g, and at the end, the last man standing gets the whole pot.

Obviously they duel the whole time (and I won't reveal who wins, but you could probably guess), but I think this would also be a fun guild event as a battle royale-- everybody jumps into Gurubashi, and whoever stands over the corpses at the end wins. Would be over a lot faster, for sure, but it would still be fun.

Filed under: Fan stuff, Guilds, PvP, WoW Moviewatch

Blood Sport: Perfect balance, the PvP pipe dream

Thank you for all your comments on my first blog entry! Yes, PvP is indeed a volatile topic to write about, and I fully expect some of you to disagree passionately with me. I constantly seek to pull information, and opinions from a wide range of sources and players, so that we can all make better sense of this ever-changing beast we all love called PvP. I do not know it all - and I suspect nobody does - we can all learn something through this exchange of ideas.

"Nerf warlocks!"

A familiar refrain in the forums, in general chat, and even in guild chat. So familiar that OP has almost become an affectionate term for warlocks. But can anyone remember a time when people believed that Blizzard employees all played class x and when the prevailing QQ in the community was "Nerf class x!"?

Have you ever thought that a certain class was 'so madly imba' that you wished the devs would fix it immediately, especially after you've been mauled by that class?

The idea of 'balance' is seductive - imagine WoW where you walk into every fight confident that your character can beat any opponent. Is balance really about that? Is balance achievable? Even if we get it, do we, as players, really want it?

Patch day comes and with every nerf and/or buff, we assume that the devs are trying to reach that nirvana of Perfect Balance. Why is Blizzard happy with a rock-paper-scissors model? Wouldn't everyone be happier if there was Perfect Balance?

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Filed under: Analysis / Opinion, PvP, Classes, Blood Sport (Arena PvP), Arena

Blood Sport: Rock, paper, scissors?

Between Arenas, V'Ming, aka Vims, spends his time as a 70 affliction lock feeling OP in AV, soaking arcane damage from the Curator and enslaving Olm's doggies.

Sometime in August, an LFM call was made from the rooftops of WoW Insider. I wrote in, pitching the idea of an Arena-centric column. The good people at WoW Insider liked what I had to offer – so here I am, the new kid on the blog!

I've been playing this game since May '05; ventured into DM North way too many times for the Rod of the Ogre Magi (in vain), then took a break from the game when I decided that 40-man raids weren't for me. I returned in a big way when Burning Crusade hit. Besides WoW – yes, there are other games – I've dabbled in DDO, Guild Wars, and even Saga of Ryzom. I've also been a player of Magic the Gathering for a couple of years, and have given the WoW TCG a spin, as a Gnome Rogue.

No, I did not grind to High Warlord, nor am I part of Power Trip. What I offer in this column is an experienced player's perspective of the Arena game – the theorycraft behind matchups, how to prepare for it, things to consider while going at it, and learning from the best in the business. Let's dive into the most basic of PvP encounters: 1v1.

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Filed under: Analysis / Opinion, PvP, Classes, Blood Sport (Arena PvP), Arena

The ten commandments of honorable dueling

Dueling has a bad reputation, I think. Too many players see it either as a way to brag about their own skill (or, more likely, time investment), while many other players see it as a way for the first group of players to do that at their own expense. I love dueling, whether I win or lose, because it's a great chance for me to see if I can use everything in my arsenal to the fullest, as well as see another player working against me, hopefully at their best. A great duel is a chance for two players to duke it out and have a great time without anybody dying, while a terrible duel (and the perception of most duels, I think) can be a humiliating or confusing experience.

And so, in my efforts to bring honor back to dueling, I present the Ten Commandments of Honorable Dueling in World of Warcraft. I've split them up into three sections-- Before the Duel, During the Duel, and Post-Duel-- and each one covers a point that has been corrupted or ignored among the worst players in dueling. No longer should we suffer from duel spamming. And no longer should there be jerks who gloat and taunt after a duel has taken place.

Dueling is a very interesting form of PvP-- it's not the large scale onslaughts of the battlegrounds or the smaller matchups in the Arenas. Dueling can even be held within factions-- it's a one-on-one skirmish between two players in the game. And unlike the Horde vs. Alliance shenanigans held in world PvP or the BGs, I believe dueling should be an honorable and respectful endeavor. Click the link below to read the Ten Commandments of Honorable Dueling.

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Filed under: Analysis / Opinion, Virtual selves, PvP, Features

Breakfast Topic: What's okay in a duel?

I can't say I duel much -- at least in part because I primarily play a healing-specced priest who's just hopeless at doing damage -- but also because the informal etiquette of duels confuses the heck out of me. And even worse is that everyone seems to have different opinions of what's appropriate! Some say that a duel is "anything goes" and that both sides may do whatever they can or wish in order to win. Others say that using class-specific abilities is acceptable, and nothing else. (I.e. no buffs from friends, no potions.) Some profession-related items are acceptable (engineering trinkets) while others are not (alchemy potions). In short, the entire affair is sufficiently complicated that I simply steer clear. So to the serious duelers in the audience (you know who you are!) what is and what isn't okay in a duel?

[Fan art by Guillaume Bonnet]

Filed under: PvP, Breakfast Topics

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