Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.
So race change is a marvelous thing when it allows you to go from a night elf to a werewolf, that's all I'm saying. It's even better when you turn into a werewolf carrying what appears to be a rock tied to a bone. While leveling my old main has been a lot of fun, it's hard to stay away from my worgen for very long. This week, we start our look into the gear available through normal dungeons and heroics for both DPS and tanks. Because this is a lot of ground to cover, we'll probably need to take a couple of weeks to really go over it all. We're going to look at non-heroic gear first before moving on to stuff from heroics, since you have to crawl before you can walk and all.
Remember our previous guide to faction gear? That's basically how we're going to approach this, listing pieces in each dungeon. While you may make use of an agility cape, jewelry or weapon, since they're not optimal for warriors, I'm not listing them unless there's a compelling reason to do so. (For instance, I'll list ranged weapons with agility, since it's hard to find a strength ranged weapon.) The gear in these dungeons tends to range from iLevel 308 and up, so keep it in mind when you're trying to build your set for heroics that you need iLevel 329 on average to get in the door.