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Posts with tag EVE-online

Last Week on Massively: QueueAge

This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post

Let's not sugarcoat this: A startling number of gamers are willing to wait in some ridiculously long lines to fling sand in the ArcheAge sandbox. This week, ArcheAge's launch woes were inescapable as Trion struggled to add waves of new servers and deal with the fallout of queues and character creation embargoes that have kept both paying and freemium players from logging in, let alone claiming land.

Massively's Jef Reahard chronicled his first six days in the game:
Massively's ArcheAge launch diary: Day one - Introduction
Massively's ArcheAge launch diary: Day two - Classes, skills, and combat
Massively's ArcheAge launch diary: Day three - PvE, quests, and story
Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates
Massively's ArcheAge launch diary: Day five - Random knowledge
Massively's ArcheAge launch diary: Day six - Pay-to-win and the early verdict

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: The highlights from EVE Fanfest 2014

DUST
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

CCP Games rocked the MMO world this week at EVE Fanfest by first announcing a PC-bound replacement for PS3's DUST 514 (though DUST will apparently live on) and then nixing EVE Online's long-running semi-annual expansion cycle in favor of smaller, more frequent updates. Massively's Brendan Drain was on hand to bring us the highlights from the event:
CCP responds to DUST 514 fans' rage over Project Legion
EVE's Kronos expansion is an industrial revolution
Project Legion brings DUST 514 to the PC
EVE Valkyrie demos gameplay, features Battlestar Galactica's Katee Sackhoff
Economy talk highlights PLEX prices and reveals titan production statistics
CCP formally dedicates EVE Online monument to internet spaceships

Read on for more of this week's top MMO stories.

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Filed under: MMO Roundup

MMO News Roundup: Last week on Massively

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Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
The Secret World no longer requires a subscription
Early last week, the urban fantasy MMO The Secret World has officially dropped its subscription fee. Effective immediately, you only need to purchase the game itself to play. Subscription-free players are not restricted from accessing any content or gameplay features.
Turbine brings back Asheron's Call 2
Though Asheron's Call is still running, Asheron's Call 2, which launched in 2002, closed its doors in 2005. Now, nearly 7 years later, Turbine is bringing Asheron's Call 2 back. The game is currently in beta phase, and to access the game, you need to be an Asheron's Call subscriber.
EVE Online breaks the 450k subscriber mark
Between the recent launch of the Retribution expansion and a relaunch in China, EVE Online has accumulated more than 450,000 subscribers. EVE developer CCP partnered up with TianCity to bring the sandbox back into the Chinese market. According to a CCP press release, the game's business in China has surpassed expectations.
Did SWTOR make things worse by going F2P?
Star Wars: The Old Republic has caught a lot of heat over its approach to F2P gaming. With severely restricted gameplay for free players and exorbitant prices in its cash shop, The Old Republic may have done more harm than good for its game -- a surprise misstep in a market that has seen great success with F2P games in the past.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

MMO Roundup: Last week on Massively

MMO Roundup Last week on Massively
Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
EVE Online player loses tiny ship worth over $6,000
EVE Online is well known for its sandbox gameplay and ruthless citizens, with monumental kills and record-breaking scams popping up year after year. Earlier this week, player "stewie Zanjoahir" reportedly lost over 213,000,000,000 ISK when he tried to transport a huge cache of valuable blueprints in a tiny, unfitted frigate. Through EVE's currency conversion, that's worth about $6,422.50 US.
League of Legends finals get some serious viewership
If you're a League of Legends fan, odds are good you know all about the championships that took place recently. If you're not, however, you might be wondering whether or not this was really a big deal or just something the fans are fixated on. Turns out that it was kind of a big deal after all, as Riot Games has revealed that the live coverage of the finals was watched by over 8 million individuals, including more than 2 million from Korea.
Massively's hands-on with The Elder Scrolls Online
he Elder Scrolls Online has caused quite a clamor since it was first revealed back in May. MMO gamers are deeply divided about TESO, and some vocal potential players are most displeased to see the venerable sandbox world of Tamriel being reduced to yet another themepark MMO experience, but is that actually the case? Massively takes the game hands-on to find out!
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

MMO Roundup: Diablo 3 tips, Hamill returns as the Joker, and more

Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.

Five top tips for your first few days of Diablo III
Most of us are hip-deep in Diablo III already, but if you're one of the holdouts waiting for a rainy day to get started with the game, you might want to store these tips somewhere precious.
ArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design
Do you believe that the MMO genre has been stuck in a rut over the past few years? So does Christopher Lye, the global brand director for ArenaNet, who publicly denounced the post-World of Warcraft trend in the industry as stagnant.
DCUO's Last Laugh features Hamill as the Joker
Sony Online Entertainment is bringing out the big guns for its next DC Universe Online content patch. The Joker is set to return for The Last Laugh, and fortunately for everyone, his voiceover duties will be handled by none other than Mark Hamill.
EVE talks smack about Diablo III's login woes
EVE Online is letting the trash-talk fly at the newly launched Diablo III by displaying the message "37...3007...315300." It's code for "Play EVE. Servers are up, login is fine" on the game's login screen. This, of course, is making reference to the myriad error codes that Diablo III players experienced over the course of the game's launch.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup, Diablo 3

MMO Roundup: Ponzi scheme in EVE, LEGO Universe F2P, and more

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.

Biggest EVE Online scam ever recorded nets over a trillion ISK
Of all the stories that come out of EVE Online's colossal sandbox, it's the tales of criminality and dirty dealings that grab our attention the most. Thefts and scams would be cause for account closure in most MMOs, but they form a legitimate and dark part of the EVE universe. The latest scam, a simple Ponzi scheme, managed to net the equivalent of $51,677.50 in EVE's virtual currency.
LEGO Universe goes F2P
Free-to-play conversions have been in the news a lot lately, with games as diverse as Age of Conan and Champions Online throwing open their doors with various flavors of free access. LEGO Universe is the latest freemium convert, and yesterday was the official kickoff for the brick-building MMORPG's new membership tier.
Nintendo patents "massively single-player" term
According to an article at Gamespot, the 121-year-old Japanese console company has patented the term "massively single-player" to define a new genre of games that it hopes to create. The basic idea is that you would play a single-player game, and (through an internet connection) what you do in that game would influence the environment or economy of the same game on someone else's console.
The latest in MOBA news
Not So Massively is your weekly guide to the MOBA (Multiplayer Online Battle Arena) genre and other significant non-MMO multiplayer games. This week, League of Legends reveals more about new game mode Dominion, DotA 2's million-dollar tournament takes place at Gamescom, and more.
Massively Speaking Episode 160
Massively Speaking, Massively's MMO podcast, arrives this week as Shawn and Rubi are joined by Beau Hindman to discuss the week's MMO news. Topics include Guild Wars 2's Sylvari Week, documentary The Raid's world premiere, North Korea's gold farming budget, and more.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer, in their own weekly roundup.

Filed under: MMO Roundup

The Lawbringer: What World of Warcraft can learn from other microtransaction models, part 1

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Microtransactions are here to stay. We were wary and scared in the beginning -- it was a brave new world, having the gall to ask consumers for a couple of bucks for horse armor. DLC (downloadable content) and microtransactions evolved over time to include better customization, new missions and levels, convenience purchases, and more. The industry began to shape itself around the growing need for better revenue models, as well as conforming to the needs and wants of players while remaining (hopefully) pure in motive.

With the huge success of the free-to-play model in the United States and Europe, a feat which many said was not going to go over too well outside of the Asian markets, paying for your game over time instead of up front has become a staple, an afterthought, to gamers.

World of Warcraft isn't going true free-to-play any time soon, of course. The subscription model works for WoW in a fairly unique way. The number of global subscriptions for WoW make up such a huge, defined income that removing that income from the table in favor of the "5-percenters," the people who presumably pay for items in-game, would be almost criminal in terms of corporate mismanagement -- unless, of course, you could make more money on those 5-percenters than you do on 11.4 million monthly subscriptions, which seems like a hefty move to make.

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Filed under: Analysis / Opinion, The Lawbringer

The Lawbringer: Paying for addons and APIs

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Not unlike most topics featured here on The Lawbringer, this one started with a blog post and a subsequent link to said blog post. CCP, the creators of MMO darling EVE Online, recently announced that players and customers could charge for third-party applications, utilities, and websites as long as the creator purchased a license. This is a fairly unprecedented move. CCP is probably the only company who could get away with this right now, but more on that later.

This story got my mind spinning about what this means for data feeds all over the MMO world, how Blizzard's free APIs coming out soon will change the way people make apps and utilities for WoW, and some thoughts on for-pay addons.

MMOs have spawned an impressive gray market of features, apps, utilities, and services that exist only because players are willing to partake in them. From Eve Online ship "fitting" apps to gold selling, the gray market lives alongside virtual worlds, and it is fascinating to think that these industries only exist because of the success of the genre. Recently, Blizzard previewed its own APIs that it would be releasing for web developers and app creators, providing easy-to-parse information to these development communities. This stuff isn't free, of course, which is interesting amidst the news that CCP would be charging a license fee for for-pay versions of utilities that make use of its APIs.

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Filed under: Analysis / Opinion, The Lawbringer

MMO Roundup: E3, DUST 514, RIFT, and other capital letters

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.

Massively's E3 Coverage
E3 wrapped at the end of last week, and the MMO news that came out of the convention was substantial. Make sure you didn't miss any major highlights from any of the up-and-coming MMOs in the industry. Check out Massively's extensive coverage of the event!
Hands-on impressions of Star Wars: The Old Republic
Members of the Massively staff and WoW Insider's very own Editor-in-Chief Dan O'Halloran had an opportunity to play The Old Republic at E3. Did they like it? Did they hate it? Find out!
DUST 514's realtime integration with EVE Online
At E3, EVE Online developer CCP Games made an appearance to announce that the company's upcoming MMOFPS DUST 514 will be exclusive to the PlayStation 3. The ambitious title aims to link the world of ground troops fighting over planets to EVE Online's universe of spaceborne conflict. EVE players will be able to hire DUST mercenaries as part of an ongoing territorial war. Head over to Massively for the full details.
Trion Worlds takes players on a tour of RIFT's upcoming Hammerknell raid
Trion Worlds, the developer behind the polarizing MMO RIFT, recently gave fans a hands-on tour of their upcoming raid zone, Hammerknell. It's an abandoned dwarven stronghold which has jailed one of the great dragons for ... well, a really long time!
Massively Speaking episode 152
Massively Speaking, Massively's MMO podcast, returns this week to wrap up E3 2011 by recording another unedited show just for you. The Massively team discusses RIFT's patch 1.3, Cryptic's Neverwinter and Rubi's impressions of SWTOR.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

The Queue: EVE

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I made an "oops" and missed out on this past weekend's edition of WRUP, so what better place is there to blather on about what I did this past weekend than The Queue? There is none, so here I go! I decided to check out EVE Online this past weekend and I was utterly shocked at how many other WoW players there were in the rookie areas of the game. Heck, they even had names like TheAshbringer and Kaelthas Starstrider. I'm really curious whether the overwhelming number of former WoW players is normal for EVE or if it's a recent thing. It's always interesting to see just how many WoW players there are in other MMOs.

Now with that out of the way, on with the show!

TAD asked:

"Have the level 20-60 quests in the newly-revamped Old World been updated with the newer mechanics brought in with BC and WotLK? Bombing missions, vehicles, etc. I know there's some of that in the new starting zones, but I wonder if it's been extended to the rest of the game up to Outland."

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Filed under: Analysis / Opinion, The Queue, Cataclysm

Breakfast Topic: A little sumpin' sumpin' on the side

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

We've all been there before -- that magical moment when we let go of our loyalties to the object of our affection and simply give in to those inner desires for something new and exciting. Before we know it, we have turned away from our first love, leaving it huddled up in the corner feeling dirty and unwanted. Even if we don't personally engage in this abandonment, we are always anticipating the next story of someone else's doing it and the nitty-gritty details that come out. No, I'm not pulling headlines off the latest celebrity gossip columns again; I'm talking about your loyalties to WoW!

From old crushes like EverQuest and Star Wars Galaxies to newer flames such as Star Trek Online and Dungeons and Dragons Online, we all have games whose siren songs draw us into their grasp, away from our beloved WoW. With plenty of new and exciting MMOs on the horizon (we're looking at you, The Old Republic), now is the perfect time to start experimenting with a polygamous online gaming habit. While the frozen shores of Northrend have been nice, a trip into the Mines of Moria in Lord of the Rings Online may be the perfect thing to liven things up a bit and get that passion for your first love back.

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Filed under: Breakfast Topics, Guest Posts

Researching virtual economies to learn about real ones


Researchers are apparently using economies in virtual worlds like Everquest, EVE Online, and of course our own World of Warcraft to determine how real-world economies work, according to this article by Reuters. Scientists have, of course, used WoW to model real-world behavior before, but that was specifically for something biological, and thus there were quite a few differences between the virtual model and the real application. In economies, however, it's all just money and numbers, so researchers can easily see real patterns and movements in the data.

Unfortunately, the article doesn't go too deeply into their results (and it only talks about their findings from Everquest), but there is one nugget of conclusion: the economists saw inflation spike in one server over 50% in just five months. They say that the population rose on the server, which apparently made some items hard to find, thus raising prices. Economists say they've seen that same thing in the real world before: in developing nations, and in war zones. We can probably see similar effects right around a patch, or even just on weekends. As more people run to the AH to buy certain items, inscriptions or enchants, the price on those is going to rise. Interesting stuff -- it would be cool to hear what other similarities these guys have found between the virtual world and the real.

Filed under: Patches, Items, Analysis / Opinion, Odds and ends, Blizzard, Making money

A challenge to Blizzard's secretive philosophy


Blizzard is notorious for not announcing release dates or patch days until the very last minute -- if at all. Sites like WoW.com and MMO-Champion have had to develop relationships with people in the know in order to have any idea when a patch is coming out, and even then we usually don't find out for sure until about 12 hours before a patch makes it onto the live servers.

Not all MMORPG companies are so secretive however.

CCP, which runs the hard core space based MMO EVE Online recently had to push back an announced patch -- from Wednesday to Thursday.

What happened when they did this? Fans rejoiced that a bug was being fixed. They cheered because you finally could shoot stuff that was 0 meters away with turrets.

Now in Blizzard's world, at least the one they display to everyone outside of their organization, pushing back an announced patch would be the end of world. Cats and dogs would live together, and fire with the occasional brimstone would rain down upon the Earth. They have said many times that the reason they don't want to announce patch dates is because if they don't hit their target, they are going to upset the fans.

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Filed under: Patches, Analysis / Opinion, Blizzard

Gaikai promises to stream PC games like WoW straight to your browser

David Perry is one of those game developers who doesn't do anything small -- he started out with a company called Shiny Entertainment, responsible for great old games like Earthworm Jim, MDK, Messiah, and the Enter the Matrix movie tie-in game, and nowadays he's moved on to the MMO market, where he's developed all kinds of crazy ideas (including, we're not kidding, a dance MMO). This is the kind of guy who has ideas and chases them down.

His latest idea is a system called Gaikai, a "game streaming service" that allows players to jump right into any PC games they'd like, no installation or hard drive space necessary, online. There are a number of services like this springing up lately, including the much-discussed OnLive, where instead of depending on your local hardware to render and produce the game you're playing, you just send and recieve information with a remote server. As you can see above, Gaikai is focusing on PC games, and anyone who's planning on running a PC gaming service has to include World of Warcraft. Starting at about 6:00 into the video above, he shows off a version of WoW that requires no installation or loading at all; just sign in and play.

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Filed under: Analysis / Opinion, Odds and ends, Blizzard, Hardware

MMO Roundup: Last week on Massively


Sometimes you'd like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all MMOs, including WoW! Check out this roundup of the latest news from the wider MMO world.
Champions Online Press NDA lifts: See our impressions
This last weekend, press had the opportunity to spend my time within the Champions Online beta. After playing more than I would safely recommend, I bring you my personal takeaway in an effort to get out as much crunchy information goodness on the upcoming MMO as possible.
Five free to play MMOs that are ahead of the class
Times are tough, the wallet is tight, and you still need a game to play. But what free games can you wrap your hands around that just don't suck, right? That seems to be the trouble with free to play games -- many selections all with very low quality. But the market is not as bad as you might think. There are certainly some gems out there in the free to play market, just waiting for you to wrap your hands around them and play. Finding them however, hasn't always been easy, until now.
Massively's post-launch interview with Free Realms
Free Realms has launched, the floodgates have been opened and the servers have multiplied like little fluffy bunnies. Despite a slight delay, the launch's feedback has been predominantly positive. Not only is this rare for an MMO launch these days, considering the factors, but it's also a testament to the team involved.

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Filed under: Analysis / Opinion, News items, Features

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