Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag Economy

Do we need a cross-realm Auction House?

Do we need a crossrealm Auction House
I live on a dying server. It's not quite dead, but it's slowly withering away. I'm not sure what happened, exactly, but I have an idea of when -- at the beginning of Wrath of the Lich King, Dalaran was packed. By the end of the expansion, there were far fewer people running around. Orgrimmar in Cataclysm was a quiet place to be, and in Mists, the Horde shrine is populated by a few handful of players. As I said, I don't know what happened, but for some reason the masses that were on my server when I rolled there in Burning Crusade have all but evaporated.

On the one hand, it makes Pandaria a pretty quiet, idyllic place to be. There's hardly any competition for rare spawns, and you don't really have to compete with anyone for quest mobs or ore nodes or herbs, either. There's hardly any drama on the server, by and large because there really aren't enough people around to generate it. Sure, there are a few jerks, but it seems like everyone on the realm is generally relaxed and well-behaved -- as long as you stay out of Trade Chat.

On the other hand, it makes trying to buy or sell anything on the auction house an absolute nightmare.

Read more →

Filed under: Analysis / Opinion, Economy, Mists of Pandaria

Gold Capped: Leveling blacksmithing just got easier

Gold Capped Leveling blacksmithing just got easier
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

The PTR for patch 5.2 has a real treat in store for people who want to powerlevel Blacksmithing: you will now be able to get to 500 skill without having to wait for those rare old-world materials to show up on the Auction House! If you are level 85 and up, all you have to do is visit your Blacksmithing trainer in your faction's shrine (the same one that sells recipes for Spirits of Harmony), and they will offer you a fast-track path straight to 500 skill.

The way it works is that you will be able to train patterns that take only Ghost Iron Bars to make grey items, and once you get up to 500 skill, there's a quest to make a Ghostly Skeleton Key. At the time this article was written, the data-mined recipes on the Wowhead.com PTR site seem to indicate that it will take a lot of ghost iron to complete. Of course, this might receive a rework before it hits live.

Read more →

Filed under: Economy, Gold Capped

The economics of perfect gem cuts

Perfect Cuts
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

This expansion is the first one where "perfect" cuts (which are about a 10% proc rate when you're cutting a green quality gem) are blue quality, and even though they have different names, they have identical stats as blue quality gems. People still don't generally know this, and will sometimes skip over the perfect cuts when they're gemming new gear, but over time it will become more commonly known that there's no difference between socketing, for example, a Perfect Delicate Pandarian Garnet or a Delicate Primordial Ruby.

If you're an enchanter, you may have noticed that the price for the common materials has gone way down, and if you're a jewelcrafter, you're probably wondering what to do with all the green quality gems you get from prospecting, as well as potentially looking wistfully at the profit margins on some of the really desirable research blue cuts.

Read more →

Filed under: Economy, Add-Ons, Cataclysm, Gold Capped

Breakfast Topic: Do you buy gold?

WoW gold
Once upon a time, the only way you could purchase in-game gold for real money was to go through a guaranteed unscrupulous vendor. These vendors hire (or enslave) farmers to earn as much gold as possible in a short amount of time. Over time, they have discovered that hacking accounts is much quicker and more lucrative. Account thieves get your information from scams, phishing emails, keyloggers, and selling you gold (oops).

So Blizzard came up with a way to satisfy the desire to buy gold in WoW by introducing the Guardian Cub. In case you didn't know, you can purchase this tradeable pet for $10 or €10 at the Blizzard Store and then sell it on the AH. So buying gold safely is now possible with Blizzard's approval (and to Blizzard's profit).

Read more →

Filed under: Breakfast Topics

WoW Archivist: An expensive history of gold sinks

The Jeweled Onyx Panther
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

If you had asked me six months ago what I imagined would be the most expensive mount in WoW's history, I would have imagined some kind of giant rock elemental where you rode around on its shoulder, possibly a 10-headed hydra that breathed green fire, or maybe a goblin shredder that transformed into a jet. As it turns out, the most expensive mount in WoW is now ... a cat.

Granted, it's a very shiny cat. It also happens to be five cats. It can fly. But why does it cost so darn much? And what other ludicrously priced items has Blizzard offered us over the years? Read on to find out!

Read more →

Filed under: WoW Archivist

Gold Capped: Making gold on a high-population, high-competition server

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or by showing up in Los Angeles next weekend to give him some IRL love.

One of the most important points to remember when reading this or any other Gold Capped article is that advice that works well for one server's economy won't necessarily work for another. I can make money all day long selling Mysterious Fortune Cards on my server, but on your server, you might find that there's just no profit to be had in selling them -- if they even sell at all.

Certainly, there are a lot of factors responsible for this. Individual sellers have individual personalities and individual strategies. But beyond this, whether or not you're playing on a high-population server has a major effect on strategy as well. On one server, there may be 10 different people regularly trying to sell Flask of the Draconic Mind. On another, there may be no sellers -- because there aren't any buyers. Server choice matters. A lot.

We'll discuss the in and outs of both the low-population server and the high-population ones, because there are so many different strategies that work on one that don't work well on another. This week, though, we'll start with the most common scenario: The seller who find himself playing on a bustling server with what seems like an infinite amount of AH competition.

Read more →

Filed under: Economy, Gold Capped

Gold Capped: TradeSkillMaster advanced guide

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

edit: This is the TSM advanced guide, which assumes you've read at least the basic guide, if not the introductory description of the addon.

So last time we talked about TradeSkillMaster, it was just to go over the basics of the crafting queue. Let's finish the guide and talk about how to set up TSM so that it requires nothing more than a few minutes a day to get your work done.

First thing we'll want to do is update the addon. Since the last post, there's been a new version posted that's ironed out a few bugs. Don't forget to update the Crafting, Auctioning, and Shopping modules as well. The others haven't been changed.

Read more →

Filed under: Economy, Add-Ons, Gold Capped

Gold Capped: Sleazy auctioneers and giving away trade secrets


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in here every Thursday, and email Basil with your comments, questions or hate mail!

I walk a strange line. There are two distinct extremes in the readers of this column: those who feel I shouldn't be telling people their "secrets" about how to make gold, and those who believe that anyone who uses the auction house to make gold is somehow bad (in skill or character -- I get both). While the majority of readers are somewhere in the middle of the spectrum between these extremes, let's look at the arguments.

Read more →

Filed under: Economy, Gold Capped

Gold Capped: Patch 4.0.1 fallout for cooldowns, addons and glyphs


Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Thursday. Also, feel free to email Basil any comments, questions or hate mail!

Patch 4.0.1 has come and gone, and we can now use the benefit of hindsight to see how well our predictions did. I'm going to start off with the elephants in the room: alchemy transmutes and addons.

I reported that the cooldown for epic gems had been removed in the PTR and that this was likely so that people wouldn't be put into the poorhouse by having to regem. In reality, the datamining that determined this was incorrect, and the cooldowns are now resetting at midnight instead of the old way. There's huge demand for epic and rare cut and raw gems now, and people are tending to go toward rares because the epics are just too expensive.

Read more →

Filed under: Economy, Add-Ons, Wrath of the Lich King, Cataclysm, Gold Capped

Gold Capped: Making money in the time remaining before Cataclysm

Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail!

I got an email recently asking about something that's been on my mind lately: What ways of making gold are there when Cataclysm is just around the corner?

Graham writes:
I just recently had my first successful foray into the world of being an auctioneer. I am [now] sitting very happily with 28k gold earned [through selling crafted epics]. My goal is to purchase a Bane of the Fallen King title and ICC-10 full meta clear, which on Mal'ganis Horde sell for 50k and 75k respectively. At the time I am writing this, I have sold all of my inventory of epics and all of the materials that I was stockpiling to make more because my perception is the market has almost completely evaporated with the rumored release date of Nov. 2 for Cataclysm.

What other methods of accumulating a sizeable sum of gold over the next six weeks are available that should continue to be profitable clear up until the expansion hits?

I have access to max-level enchanting, blacksmithing, mining, alchemy and jewelcrafting. If the glyph market is your preferred answer, I could level a scribe. Unfortunately, my observation is that all crafted items (raid consumables, 264 epics, etc.) are selling at or below their material cost to create. I have looked into the Saronite shuffle and its various methods of earning income, and as near as I can determine, it's a zero-sum market as well (cost of ore = expected sale of any of the options).

Read more →

Filed under: Economy, Cataclysm, Gold Capped

Gold Capped: Out-of-game auction house access


Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail!

A couple of months ago, Blizzard released the mobile auction house, which is a feature of the armory that lets you buy and sell without having to log into the game. It's available on mobile devices like the iPod touch and Android handhelds; however, it's easiest to use in a browser with a full-sized screen.

This feature has sparked such innovative out-of-game tools like The Undermine Journal (see Gold Capped coverage), which crawls the armory auction house's listed auctions and provides some excellent aggregate data. Blizzard hasn't officially provided support for third-party applications yet, however they're close enough to in-game addons that I suspect it's only a matter of time.

The armory auction house isn't perfect, and since the beta ended, the product seems to have been left pretty much alone, bugs and all. That said, it accomplishes its purpose: You can buy and sell on your auction house instead of working or studying. Join me after the break to explore methods of work avoidance!

Read more →

Filed under: Economy, Gold Capped

Patch 3.3.3 PTR: Major changes to the auction house and game economy

Patch 3.3.3 is going to the PTR soon, and there's a bunch of stuff that will affect those of us who play the auction house. I'm going to list them in the order I see them, and then we'll go into some analysis:

Professions

Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.

Update: Omega points out in the comments that Zarhym posted a list on the forums of what we'll be able to buy :

Crusader Orb (6)
Runed Orb (4)
Eternal Fire
Eternal Earth
Eternal Water
Eternal Air
Eternal Life
Eternal Shadow
Frost Lotus
Pattern: Frosty Flying Carpet [Tailors Only] (6)

Inscription
  • Most recipes that required 2 inks now only require 1.

Read more →

Filed under: News items

Frost Lotus drop rate increased

It's official -- Bornakk wrote on the official forums that Blizzard has increased the chance that a Northrend herb node will yield a Frost Lotus:
The drop rate of Frost Lotus, from herbs in Northrend, has been increased by 50%.
This will be a welcome change for many because with the increase in demand for raiding flasks that patch 3.3 brought, the supply of Frost Lotus on many servers has gotten quite low, which increased prices significantly. This change will go live on servers as they restart, so probably next Tuesday for most.

The new drop rate should have an fairly quick effect on the number of Frost Lotuses listed on your auction house, however it always takes a few days of lower sales volumes before the big farmers start to drop their prices and undercut each other.

My advice? Don't buy any Frost Lotus (or derivative flasks) unless you will use them the same day. Wait until the prices go down before stocking up! Also, if you are a herbalist, you can make a quick profit by spending some time farming now, and try to make some sales before the prices drop.

Filed under: News items

Patch 3.3: Fishing pool guarantees and what it means for the market

Wryxian has written a book on fishing over on the forums -- he originally responded to the thread with a quick link that affirmed in patch 3.3, you will never ever catch trash from fishing pools, regardless of your fishing level. If you put the bobber in a pool, you'll get what you're supposed to, no matter what (presumably to allow even low level players to do the fishing quests). But players have problems with that. First, there's the old issue of things always getting easier as the game changes -- people are complaining that they had to level with missed catches and trash, and those who level fishing after 3.3 won't. For that, I don't have a better answer than Wryxian does: that's just the way it works. The game is ever-changing, and most changes make things easier. That shouldn't devalue what you did before.

The other issue is that this may destroy the fishing economy -- if even low level characters always get the fish they want 100% of the time, that means more fish in the market, which means any money high-level fishermen would have made off of rare fish will probably go bye-bye. But Wryxian says that's OK -- people will still use fish for themselves, and he believes that the pain of losing that AH sale will be solved by the bonus of always getting the fish you want. We'll have to see -- it's true that between the updates to cooking lately (and the future fishy updates we're expecting), Blizzard is making sure the secondary professions are much less exclusive, which means there has to be the balance of also making them less lucrative.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Fishing, Items, Fan stuff, Blizzard, Making money, Wrath of the Lich King, Forums

The 9 revenues drop by 94% after losing WoW

Former World of Warcraft distributor in China The9 recently reported on their third quarter revenues which showed a massive 94% drop Year Over Year. Their revenues were posted at $3.7 million, a significant drop from their second quarter revenue which was pegged at $42.2 million (while they still held the license). Last year, The9 reported revenues of $59.8 million.

Although The 9 downplays the loss, pointing to notable growth in their other licenses, such as FIFA Online 2 and Granado Espada, the impact of losing the publishing rights to Blizzard's phenomenal MMOG was more than apparent. World of Warcraft has a tumultuous history in China, with The9 losing the rights to rival Netease back in June, with rumors swirling about the change as early as April of this year.

World of Warcraft is currently in the middle of a power struggle between two Chinese government agencies, resulting in the suspension of the game. Players in mainland China have reportedly not had access to the game in months and there were numerous delays to the Wrath of the Lich King expansion, putting the future of World of Warcraft in the country, as well as its potential millions of dollars in profits, in question.

[via Massively]

Filed under: Blizzard, News items, Economy

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories