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Posts with tag Elune

Know Your Lore, TFH Edition: The naaru are a menace that must be destroyed

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
A soothing light fills you as you approach the naaru. Slow musical chimes echo within your mind and though a word is not uttered, you feel an assurance of safety.

They glimmer with the purity of the Light, and their very presence fills one with a warm, calm feeling of inner peace. They also teach the ways of the Light -- the draenei would not be paladins were it not for these mysterious creature's intervention. In fact, the benevolent naaru came to Velen in a vision when his world was at its darkest hour, offering him hope, salvation, escape ... and the knowledge that there was a far larger battle out there, one that had yet to come to pass.

Kil'jaeden and Archimonde eagerly agreed to follow and serve Sargeras, becoming the highest-ranked members of the Burning Legion. As for Velen, he took the worried, the lost, the concerned draenei with him and fled, pledging his servitude to the naaru and their righteous cause. Two causes, one outwardly and easily identifiable as evil -- and the other, far more sinister and wicked than anything the Burning Legion could ever hope to achieve.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come. These speculations are merely theories and should not be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Wouldn't this be cool? The dark trolls and the underworld

If you didn't read Mat McCurley's post about another draenei ship (and you should), the premise of this little series of ours is to explore things we'd like to see added to the game. While there are a lot of Outlandish and otherworldly elements to World of Warcraft, not every exciting piece of unexplored content is on the other side of a portal or infinite gulfs of darkness away. Some are right on Azeroth, just waiting to be explored.

Ever since I played Warcraft III, I've wondered about the dark trolls. They're the tallest race of trolls, they live on Mount Hyjal, and according to the World of Warcraft Magazine, the dark trolls are ancestors to the night elves, making them a kind of living link to these two species. Supposedly, many dark troll settlements have been wiped out by the Twilight's Hammer in recent months as part of their assault on Mount Hyjal, but that's no reason we couldn't see them make a return.

Possibly even an angry return.

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Filed under: Lore, Wrath of the Lich King, Cataclysm

First chapter of new Wolfheart novel free to read

Varian Wrynn
The Sept. 13 publication date of Wolfheart, the newest WoW novel written by Richard Knaak, draws ever closer. We know surprisingly little about it at the moment. We know that it will take place on Kalimdor but will focus on King Varian Wrynn and his relationship with the wolf spirit Goldrinn and the new members of the Alliance, the Worgen. If you're eager for more information though, you're in luck. Shelfari, a book wiki run by Amazon.com, has the first chapter of the book available to read.

Click here for your free sample chapter and choose the Read First Chapter Free button below the picture of the book cover on the left side of the page. You'll be able to read the first chapter, as well as the chapter titles for the book (by pushing the back arrow on the pages). There are going to be a lot of spoilers in both the chapter names and the chapter itself, of course, so read at your own risk. For a quick (spoiler-filled) summary and a discussion of the possibilities, check after the break.

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Filed under: News items, Lore, Worgen

Know Your Lore: Lore 101 -- How to fold a Tinfoil Hat

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Out of all of the lore articles I've written so far for WoW Insider, none seem to garner quite as much commentary as the tinfoil hat series. Whether I'm babbling on about Elune being a naaru, the Lich King being a walking plane of existence, or the possibility that Azeroth is just a giant trap for Sargeras, coming up with theories and tossing them at you guys is an exercise in creative thinking.

Rather than go on with another crazy theory, this week I decided to go a different direction entirely. There are a few tricks to trying to predict what's going to happen with a book or an ongoing story like Warcraft. It's not just about coming up with wild ideas; they have to actually be plausible ideas. And it's not about what you think should happen; it's about trying to define what may come to pass. Today, we're going to take a look at the nuts and bolts of what defines a story, what makes up a tinfoil hat theory, and how to apply it not just to Warcraft but to anything you happen to be reading.

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Filed under: Lore, Know your Lore

Know Your Lore: Cenarius, Malorne, and Ysera

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the Lord of the Forest, a union of the heavens, and the earth. One of the most powerful and influential demigods in Azeroth, Cenarius and his teachings have led to the development of the druids, and no other demigod has been as closely involved with mortal affairs. It's no surprise that the son of an Ancient and the closest thing Azeroth has to a goddess is so powerful -- and his connection to the Aspect Ysera made him even more so.

He is the White Stag or Apa'ro, as the tauren call him. Malorne, an Ancient who served as a protector of nature, was rumored to have roamed the forests of Azeroth long before the night elves ever came into existence. He is the father of Cenarius, and unlike his son, he meddles little with the affairs of mortals. But his love with the goddess Elune resulted in the birth of his son, and his later association with Ysera guaranteed his son would be raised safely and with the right kind of guidance.

She is the Dreamer, Aspect of Nature and guardian of the Emerald Dream. Ysera has always been held in high regard by the night elves, who were bound to the Emerald Dream with Ysera's blessing. But her relationship with Malorne resulted in a son she didn't expect. Though not his mother by birth, Ysera was just as much a mother to Cenarius as Elune -- perhaps more. After all, it was Ysera and the Emerald Dream that helped shape Cenarius into the demigod we know today.

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Filed under: Lore, Know your Lore

WoW Archivist: World of Warcraft patch 1.2

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 1.2 was World of Warcraft's very first post-release content patch, way back in December of 2004. It was officially released on Dec. 18, less than a month after the release of the game. Patch 1.2's crown jewel was Maraudon, the first instance ever added to the game after its launch. You may all hate Maraudon now, but back in 2004, that twisty hellhole was the cat's pajamas.

Patch 1.2 also included:
  • Winter Veil
  • The ability to turn off your helm and cloak
  • A nerf to Daze
  • The Great Kodo Nerf of '04
Let's dust off the patch 1.2 tome together, shall we?

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Filed under: WoW Archivist

Know Your Lore: The curse of the worgen and the Scythe of Elune, part one

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Though we've speculated time and again as to the origins of the worgen race, and we know for certain now that these worgen were at one time night elves, worgen history itself has been somewhat shrouded in mystery. The druids responsible for the worgen curse -- Druids of the Pack -- were deliberately using a druidic form that was forbidden to the night elves. So why would they choose to use it? What kind of situation would require defying Malfurion Stormrage's orders?

More importantly, we have the case of the Scythe of Elune, an artifact that has been referenced here and there since the early days of vanilla, where both Velinde Starsong and Arugal were tied in to the Scythe's unusual history. But where did the Scythe come from originally? What makes it so peculiarly special? More to the point, how on earth did the worgen get into Gilneas? Interestingly enough, everything ties together -- from the Scythe to the origins of the Druids of the Pack to the unfortunate fate of Gilneas.

Please note: Today's Know Your Lore contains spoilers for the five-issue miniseries Curse of the Worgen -- an excellent series that I highly recommend people pick up. If you do not wish to be spoiled, turn back now!

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Filed under: Lore, Know your Lore

Breakfast Topic: Are there atheists in Azeroth?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Atheism is a rejection in the belief of deities. In the real world, that is easy enough to understand. There are many religions practiced on Earth, and most of them (if not all) worship at least one deity. This could be a god or goddess that is associated with a certain characteristic or trait, or it could be a creator, one divine being that shaped everything that is everything from nothing. Whatever your beliefs are, atheism is simply a rejection that any of that happened or exists.

But what happens when we push reality into fiction and bring this thought into the game world that we all log in to? Can atheism really exist in Azeroth? We know that there are gods and goddesses that have roles in WoW. A few of them have even been seen in game, like Hakkar or Yogg-Saron. But there are many that have yet to make an appearance, like Elune or the other Old Gods that we've yet to uncover.

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Filed under: Breakfast Topics, Guest Posts

Know Your Lore: An'she and the Holy Light

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When considering the new race and class combinations that Blizzard has to offer, some are immediately recognizable, such as human or Forsaken hunters. It stands to reason they'd exist; they already have in game since the very beginning. Some take a little more research, such as the history of the Shen'dralar and how that effects new night elves that would like to study the arcane. However, some of these new race and class choices are so far out there and so inconceivable that the very mention of them existing seems completely out of place.

The tauren race has long been a follower of nature, the spirits of the elements and the mysterious "Earthmother," as well as the elusive Mu'sha -- also known as Elune by the night elves. Yet in Cataclysm the tauren will be following the path of the Holy Light -- the paladin and the priest class. At first, the announcement seemed entirely out of line for the nature-loving race, but examining the tauren a little more closely gives the answers and the explanations we're looking for. To explain the tauren paladin and priest class, we first have to go way, way back to the dawn of tauren civilization and the only know records of tauren history, the Thunder Bluff scrolls.

WARNING: The following post may contain some spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler free, do not continue.

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Filed under: Lore, Know your Lore

Know Your Lore TFH Edition: Elune is a naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post.

The above screenshot (go ahead and view it in full) was taken in the Temple of the Moon in Darnassus. Instead of the ever-present statue of Haidene, first high priestess of the moon, we see Elune. Or rather E'lune, a naaru that looks much like A'dal, which I suppose would be only appropriate given the sheer scope of what E'lune's power would have to be. I mean heck, she made the night elves what they are, didn't she? E'lune, (or Mu'sha, as she is called by the tauren) is the major deity worshipped by the night elves. That's right, night elves: Your deity is a giant light-spinning windchime.

Maybe. If you haven't noticed by now, today is another "Tin Foil Hat" edition of Know Your Lore, which means we're going to talk about lore elements presented in game and attempt to weave them together into a logical conclusion that makes perfect sense in the context of Warcraft lore. Today's subject is Elune, the goddess of the night elves, An'she, the "missing half" of tauren history surrounding the Earthmother's eyes, and why tauren priests and paladins may not be quite as far-fetched as some people think. To begin, we have to go back to what all priests and paladins of World of Warcraft work with, that mysteriously vague magic school knows as the Light.

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Filed under: Lore, Know your Lore

Night Elves and Worgen: Druid allies of the Moon

For some, the Worgen seem unlikely members of the Alliance. These lupine creatures have a long history within Azeroth, even if no one is quite sure where or - to quote Chris Metzen, "when" - they come from. The choice to include the isolationist zone of Gilneas is logical. After all Arugal's infamous Shadowfang Keep is located just north of the Greymane Wall, right up the road. Added to this the fact a Gilnean hasn't been seen in a decade, well that makes them ripe for a lorefest. Blizzard have all but confirmed it was their isolationist attitude which led to the people of Gilneas becoming Worgen but if that is the case then it's kind of ironic. They hid to escape the undead plague and instead succumbed to another infection entirely.

Formally humans and now Worgen, the trailer hints that it will be the efforts of the Night Elves which will see the Worgen joining the Alliance. Now this in interesting because the Night Elves have their own history with the Worgen, Velinde Starsong and the Scythe of Elune. But given that the Gilnean Worgen are the only other Alliance race who can become Druids, there's an even deeper link between the two races. Also, given that Druids are skilled shapeshifters, the Night Elves could hold the key to helping the people of Gilneas deal with their curse.

Now the werewolves on which the Worgen are based are lunar creatures. In the most popular mythology they are forced to transform when the moon is full but this is not always the case. Part of this can be seen in the Wolfcult of Northrend's Grizzly Hills who remain in human form until forced into combat. For the Night Elves, who revere the larger silvery orb known as the White Lady as their supreme Goddess, Elune, the Worgen are a part of their mytholgy. While in the past, the Scythe of Elune storyline has been a big part of Worgen lore, how much of it and the pull of the Moon - which is found in traditional werewolf lore - will make it into Cataclysm remains to be seen.

This is part of the excitement of a new expansion, the promise of the unknown is just that, so promising! For a short time, our imaginations can wander without the constraints of fact and detail. We can dream of what we want the Worgen and, specifically, the Druid class to be within the lore of Azeroth. Regardless of what this might be in the end, there is definitely going to be a close bond between the Kaldorei and the people of Gilneas which will shape how World of Warcraft moves into a post-Cataclysm age.

Filed under: Alliance, Druid, Expansions, Lore, Cataclysm, Worgen

Know Your Lore: World of Warcraft Cataclysm Worgen



Welcome to Know your Lore, where we bring the story behind the people, places, and cultures of Azeroth.

The Worgen are coming. We now know for sure that, come Deathwing's Cataclysm, The Worgen of Gilneas will be answering the call of the Alliance. The Worgen, while they have quickly become a classic, iconic race in Warcraft lore, actually only came onto the scene in WoW itself, providing an enemy to Horde and Alliance alike in Silverpine Forest, Duskwood, and Ashenvale. But who are they, and what bought them to this place where they will become one of the next playable races of the World of Warcraft before other choices?

In the Beginning

To know how this all begins, the first place to look is The Book of Ur. This Book, written by Ur, a Mage of Dalaran, eventually found its way into the personal library of the Archmage Arugal. It describes the origin of the Worgen.

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Filed under: Alliance, Analysis / Opinion, Expansions, Lore, Know your Lore, Cataclysm, Worgen

Patch 3.2 PTR: Tauren Druid conversation may reveal lore and expansion secrets

Reader Chad forwarded us this screen shot of a conversation that takes place over on Elder rise in Thunder Bluff between two Tauren on the patch 3.2 PTR. Apparently it actually begins with a new quest by the Dalaran Portals, as pointed out in this thread at Scrolls of Lore, and while the quest leads nowhere, you do get to hear the linked dialogue.

In it, Aponi Brightmane, a wounded warrior who wishes to return the front lines in Northrend, and Tahu Sagewind, a Druid, speak together about the history of Druidism, the moon, and the sun. They speak of Elune, whom they know as Mu'sha, one of the eyes of the the Earth Mother. They mention that it seems strange that if Tauren were the first Druids as their legends claim, that all Hamuul Runetotem teaches is the moon power of the Night Elves. Tahu wonders if Druids themselves, because of this, are out of balance. The idea segues back into the idea of the world out of balance due to the influence of the Scourge, wondering if sitting idle in Thunder Bluff is really a good idea when the Northern front is so bleak, wondering if balance must needs to be returned by action.

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Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, News items, Expansions, Lore, RP, NPCs, Rumors

Ask a Lore Nerd: Holy Warriors


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Insert snappy preamble here.

jealouspirate asked...

"I have a question about the Draenei. Mainly, why have they stayed in Azeroth? I mean, I know for the sake of gameplay this is how things are, but is there any justification for it? Shouldn't Velen be in Shattrath?"

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Filed under: Paladin, Analysis / Opinion, Lore, Ask a Lore Nerd

All the World's a Stage: So you want to be a Druid

This installment of All the World's a Stage is the nineteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Nature is a system of life energy in constant flow, peaceful one moment and turbulent the next. All living things draw their life from it, and depend upon its balance for their existence. Druids are the protectors of this balance, who harness the energies it contains and try to live their lives according to its laws and principles. In this way, they become intimate members of the natural system, embodying the very force that they seek to protect. The druid is not merely a spellcaster who draws on nature to do cool stuff -- he is nature, in himself, completely one with it in every way. The world is his body, and he is an inseparable part of the whole.

It can be rather hard for those of us living in the concrete jungles of modern city life to get a feeling for what nature really is, or what it feels like to be a part of it. Perhaps if you have ever ventured off the paved highway into the distant reaches of the world, you will know the feeling of connection to the greatness of the natural world in which the human race evolved, long, long ago in a state of mind far, far away from billboards and electronic devices, pop culture and prime-time TV programming. It may no longer be possible for human beings to simply return to its ancient state, nor would that necessarily be a good thing. Today, people look out at the world outside the closed-off bubble of material civilization and wonder their new relationship with the ancient balance of nature could be.

To play a druid in WoW as a class in a game is one thing, but to try and get inside the druid worldview and understand what they might be thinking is something else. To start, it would help to look inside ourselves and see what sort of connection to nature exists there. Is there a balance? What would balance look like? How would it feel to be in complete harmony with the natural world? What would it be like to channel all the power of nature through your body or indeed feel the world itself as an extension of your body?

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

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