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Posts with tag Emerald-Dream

Mists of Pandaria is our Emerald Dream expansion

Back in the days of vanilla, life was very much about exploration. Even though the world of Azeroth was admittedly massive, there were still areas players couldn't get to -- tantalizing areas that were made inaccessible either by steep mountain faces, or simply being someplace under the world map where no one could get to. One of these areas was the Emerald Dream, shown above. Despite not being in the game as playable content, the zones still existed.

This led to all kinds of speculation about an upcoming Emerald Dream expansion. Players assumed that these files meant that we were eventually headed for the lush green lands of Ysera and her amazing druid friends. Yet despite the presence of the maps, it never happened. Ysera is now devoid of her powers as of the end of Cataclysm, whatever that implies towards her relationship with the Emerald Dream. By Cataclysm, it became apparent that whatever mysteries those old maps held, the Emerald Dream was just an idea lost in time.

Or was it? Maybe we're playing through the Emerald Dream right now.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

WoW for Dummies, Act II: Evils of old

WoW for Dummies, Act II Evils of old SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

For both Alliance and Horde, the first part of vanilla WoW was all about putting an end to Ragnaros, and uncovering and subsequently lopping off Onyxia's head for a delightful city decoration that was not at all likely to scare the pants off of any of Stormwind or Orgrimmar's children. Seriously, who thought dragon remains on a stake was a wise design choice? Regardless, while there were definitely giant foes to be beaten, if one dug a little deeper, there was some underlying story going on in vanilla, too.

The Alliance was busy getting back on its feet, and Warchief Thrall was busy trying to make nice with the Alliance. But even though Onyxia had been defeated, the king of Stormwind was still missing. And even though Ragnaros had been sent back to where he belonged, he was far from the only menace in Blackrock Mountain. And even though these problems were leaping up in the Eastern Kingdoms, there was something lurking in Kalimdor -- something far, far worse than problems with dragons and firelords.

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Filed under: Lore, Know your Lore

Know Your Lore: Tyrande Whisperwind

Tyrande Whisperwind
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As a leader, Tyrande Whisperwind holds the distinction of being the oldest living native racial leader on Azeroth and the most enigmatic. Though we know plenty about the other various racial leaders of the Alliance, Tyrande has remained a quiet figure working behind the scenes, rarely speaking up. In fact, most of Tyrande's appearances have been in novels and Warcraft 3 -- in World of Warcraft, she's barely had any screen time at all.

But even though Tyrande isn't much of a presence in World of Warcraft, she's arguably one of the strongest leaders the Alliance has. Not just because of the length of time she's been leading the Night Elves -- over 10,000 years -- but because that time has afforded her the opportunity to fine-tune her leadership. Tyrande doesn't possess the brash nature of Varian Wrynn or even Genn Greymane, the temper of the Dwarven Council of Three Hammers, or even the quiet vigilance of Velen. What she does possess is the intelligence to know when alliances are necessary -- and the patience to deal with even the most frustrating of allies or enemies.

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Filed under: Lore, Know your Lore

WoW Archivist: The Emerald Dream, Outland, and other Z-axis secrets

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

This week's edition of the Archivist will be a little different than what you may be used to seeing. Rather than exploring a specific event in World of Warcraft's history, we're going to look at a bit of antiquated game design. Specifically, we will be looking at one of Blizzard's old development practices: trying to hide content development in progress on live realms.

Before I begin, I want to note that to my knowledge, none of the hidden locations outlined in this article are accessible anymore. If there are still ways of accessing them on live realms, I want to request that none of you discuss the methods of entering these places on our site. Blizzard hid these places for a reason, even if it didn't do it very well.

Follow along for a look at the Emerald Dream, an early Outland testing ground, and other Z-axis shortcuts and secrets.

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Filed under: Analysis / Opinion, WoW Archivist

WoW Archivist: Patch 1.8, Dragons of Nightmare

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Who says every content patch needs a new raid tier? Patch 1.8, released Oct. 10, 2005 (just slightly under one month after patch 1.7), laughs at your raid tiers. It was actually quite a small patch as far as content goes, and there wasn't anything particularly world-shattering in it, but it still did something interesting: It built up future content. Patch 1.8 implemented the following:
  • The Dragons of Nightmare world bosses
  • A revamp of Silithus
  • The groundwork for holidays such as Hallow's End and Winter Veil
None of these things, on their own, were very large events. They were cool pieces of content, but they weren't supported by a raid or dungeon. Quite the opposite -- they laid the groundwork that would herald a raid coming in a later patch.

Let's dig in, shall we? First the patch notes in full, then the analysis.

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Filed under: Analysis / Opinion, WoW Archivist

Know Your Lore: Cenarius, Malorne, and Ysera

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the Lord of the Forest, a union of the heavens, and the earth. One of the most powerful and influential demigods in Azeroth, Cenarius and his teachings have led to the development of the druids, and no other demigod has been as closely involved with mortal affairs. It's no surprise that the son of an Ancient and the closest thing Azeroth has to a goddess is so powerful -- and his connection to the Aspect Ysera made him even more so.

He is the White Stag or Apa'ro, as the tauren call him. Malorne, an Ancient who served as a protector of nature, was rumored to have roamed the forests of Azeroth long before the night elves ever came into existence. He is the father of Cenarius, and unlike his son, he meddles little with the affairs of mortals. But his love with the goddess Elune resulted in the birth of his son, and his later association with Ysera guaranteed his son would be raised safely and with the right kind of guidance.

She is the Dreamer, Aspect of Nature and guardian of the Emerald Dream. Ysera has always been held in high regard by the night elves, who were bound to the Emerald Dream with Ysera's blessing. But her relationship with Malorne resulted in a son she didn't expect. Though not his mother by birth, Ysera was just as much a mother to Cenarius as Elune -- perhaps more. After all, it was Ysera and the Emerald Dream that helped shape Cenarius into the demigod we know today.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The "death" of the Old Gods

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, there was a little planet called Azeroth. A shining jewel of the universe, this little planet was chosen by the Titans, blessed by their presence and organized into a perfect representation of order and beauty. But that order and perfection wasn't to last. At some undefined point in the little planet's future, malevolent proponents of chaos, creatures simply called Old Gods, visited Azeroth's surface and quickly decided to ruin the harmonic vision of the Titans with their own brutal, corrupt, and chaotic one.

The Titans realized something had happened and returned to find the world they had so carefully balanced in a state of utter chaos. They immediately launched an assault on the Old Gods, but they discovered something strange. The Old Gods had fully integrated themselves with the matrix of the little planet, placing a strange malaise on the inhabitants. If the Old Gods died, so too would Azeroth -- and so the Titans imprisoned the Old Gods deep beneath the earth where they could do no further damage. They set to work repairing the planet, leaving various safeguards behind to watch over the world. Satisfied, they left -- and they haven't been seen on Azeroth since.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

Know Your Lore: Sargeras and speculation on the next expansion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Planes and planets, demons and mortals -- we've covered the gamut of the Warcraft universe in the past few weeks, including rampant speculation. With BlizzCon 2011 not too far away, people are already talking about what may or may not be announced, including whether or not we'll see news about the next Warcraft expansion and what that expansion could be.

Beyond all of that, however, we have the matter of identifying who exactly the real bad guy of this expansion is. Is it Deathwing? Is it the Old Gods? We don't know, and we won't know until we're closer to the expansion's end and dealing with Deathwing personally -- but whether Deathwing will be the final boss of this expansion is something that's still up in the air. Matthew Rossi wrote an interesting article last week questioning whether Cataclysm has too much potential content, and it's an excellent question. Given all we've seen of the expansion so far and the sheer amount of plot threads that have yet to be addressed, it makes one wonder exactly what else will be revealed in the months to come.

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Filed under: Lore, Know your Lore

Know Your Lore: The sources of magic, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we talked about arcane magic (including fel energy and shadow) and the magic of the Holy Light (which also has shadow as a kind of opposite force). If that's not confusing enough, this week, we talk about the magic of shaman and druids, either of which could in its own way be called natural magic.

In part 1 of this series, we talked about the various means by which magical energy can be tapped. One of these magical "fonts" is the Emerald Dream, a kind of palimpsest dimension that lays beneath and mimics Azeroth. It is, essentially, the first draft of creation, the blueprint to which the world would be returned to in the event of reorigination. It's Azeroth before the original Sundering, before intelligent life, as it was the second the Titans considered their creation complete. The reason Ysera of the dream is charged with protecting and safeguarding the Dream is that it is the world's base state.

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Filed under: Druid, Shaman, Analysis / Opinion, Lore, Know your Lore, Cataclysm

Know Your Lore: The Sources of Magic, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where does magic come from?

Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source.

Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world.

What, therefore, are these sources of magic?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore: Stormrage and the Emerald Nightmare, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The events of the novel Stormrage may not have happened in game, but they still have an effect on upcoming events. While the book was released much earlier this year, the events in the book hadn't really played out until now; they occur sometime after the defeat of the Lich King yet before Deathwing shatters the world in Cataclysm. Unfortunately, we will not directly see the events presented in Stormrage occur in World of Warcraft.

Despite the lack of events regarding the resolution to the Emerald Nightmare storyline in game, things have been resolved -- to a point. On top of all of this, not only does the novel The Shattering by Christie Golden make several references to Stormrage, but certain events we see in the upcoming expansion also reference key elements to the novel. Yesterday, we began to delve into what exactly happened between Malfurion's time in the Emerald Dream and present day; read on for the conclusion of the story and its effects on the Azeroth the characters we play know and love.

Please note: The following post is all about Stormrage and contains spoilers for the majority of the novel as well as the upcoming Cataclysm expansion. If you're planning on picking up the book, turn away now, lest ye be spoiled for eternity!

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Filed under: Lore, Know your Lore

Know Your Lore: Stormrage and the Emerald Nightmare, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The events playing out in game right now have long-lasting repercussions on future lore, but there are also events playing out that aren't present in game. The Shattering by Christie Golden details some of these events, but there's another book out there that also has an effect in upcoming events. I'm talking about Stormrage by Richard A. Knaak, which was released earlier this year and covered information regarding the Emerald Nightmare.

Even though the book was released some time ago, the effects of the book haven't been felt. This is because as far as timelines go, Stormrage hadn't really happened yet -- or has it? The book takes place somewhere between Wrath of the Lich King and Cataclysm, and though we don't see any of the events in the book played out in game, we see players from the book and the repercussions of the book's events. Today, we're going to give an overview of what's in the book and how it affects what's going to play out in Cataclysm.

Please note: The following post is all about Stormrage and contains spoilers for the majority of the novel as well as the upcoming Cataclysm expansion. If you're planning on picking up the book, turn away now, lest ye be spoiled for eternity!

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Filed under: Lore, Know your Lore

BlizzCon 2010: Day 2 round-up

Day 2 at BlizzCon 2010 saw the two most traditionally popular panels (the class Q&A and the general Q&A) go live, but there was plenty at the convention to keep you busy even if you were among the two or three people there not interested in developer panels.




BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: BlizzCon

BlizzCon 2010: Emerald Dream and/or Nightmare in the future

There are a lot of questions that come up from the WoW community at events like BlizzCon. Will we ever have player or guild housing? Why doesn't Blink work right? Where's my moose? One question that keeps coming up is will we ever see the Emerald Dream or its corrupted version, the Emerald Nightmare?

While there is no announcement for an exact date or even which expansion it will appear, Alex "Valnoth" Afrasiabi (lead world designer for World of Warcraft) has finally answered this for us, and that answer is yes. The problem comes down to a matter of finding the right place to fit it in. This might mean something in patch 4.2 or all the way in patch 6.2. It really comes down to when it will fit in the game storyline.

At least we now know that it is something they will do.
BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: Events, Blizzard, BlizzCon

The Queue: Cathedral picture

Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I'm completely out of witty intros. It's Sunday! Deal with it!

DarkSpade asked:

Was the WoW miniatures game ever officially announced as dead or is it still out there flapping in the breeze? Any chance of it coming back?

The license for the WoW Minis game was originally held by Upper Deck, a company with whom Blizzard no longer does business. Cryptozoic, who picked up the WoW TCG license, did not pick up the Minis license. I think you can probably extrapolate the status of the WoW Minis game from there.

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