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Posts with tag Engineer

Patch 5.2: Engineering gets new battle pet

Patch 52 Engineering gets new battle pet
There's more to patch 5.2 than daily quests, a new raid, new scenarios, two new factions... wow, that's actually a lot of stuff. But also, there are new pets for you pet battle fans. One of them is this lovely fella, Pierre. Pierre is an engineer crafted battle pet who also doubles as a cooking fire. That makes sense because he is a stove, and frankly, puts me in mind of all the people cursed in the Disney version of Beauty and the Beast.

So now, engineers can create a robot to force into battle and cook your food for you. Scientific progress apparently now also yells test your might. Engineers can also craft a new Advanced Refrigeration Unit, but apparently they can't force that into a death match -- it's just a 32 slot bag for cooking ingredients. Considering how much of that stuff ends up in your bags, it's probably good to get a new bag for it.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Mists of Pandaria

How to assemble coordinating transmog gear sets for your hunter or shaman

In fashion, coordinates are matching pieces of clothing that are meant to be worn together. Think of a matching suit jacket and pants, or a prom dress and shawl sold together in the same color. Typically, coordinates are for people who work in offices and need to look professional or people who can't dress themselves.

In WoW, there are coordinates too, and they can be used strategically to pull together seemingly unrelated pieces of gear into different looks. This week, I'll be showing you three different looks for your mail-wearing hunter or shaman, all oriented around three easy-to-obtain mail coordinates.

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Filed under: Transmogrification

Arcane Brilliance: Professions for Cataclysm mages


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Except last week, when the holidays aggroed us. But rest easy, we managed to sheep the holidays, so now we can all go ahead and nuke down the rest of the year. As long as nobody breaks it early, our sheep shouldn't expire on the holidays for about 12 more months, give or take.

So you're a mage. You have a job, and that job is taking something that was previously intact and converting it into much smaller, bloodier, often frozen chunks of that same thing. You manufacture shattered mobs, and you take pride in your work. But you may also have a side project or two. Maybe you thought to yourself, "Self, perhaps when we aren't making warlocks explode, maybe we should spend our time sewing trousers. Or baking cupcakes. Or making necklaces."

Well, your self is right. You should be using your downtime in between vicious warlock kills to learn a side trade. They offer bonuses in the form of cool gear, extra money, and bonus stats, plus a bit of catharsis to help you decompress form all that murder. But which professions should you choose? That's easy: anything but mining. What's that? You'd like a bit more detail? Oh, fine.

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Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm

Cataclysm Beta: Engineers provide new version of Great Feast

The sun is shining, the birds are singing and the humidity is down to a comfortable percentage. It is truly a beautiful day for a raid. What do you say we break out the picnic tables, slam down a Great Feast and then fire up the ol' goblin barbecue. Wait, what? Goblin barbecue?

Datamined from the next beta patch, engineers will now be able to craft a Goblin Barbecue, an engineering version of the chef's best friend, the Great Feast. Giving well fed group and raid members 60 stamina and another 60 points in another useful stat, this barbecue promises to be delicious in all the right ways. In my opinion, engineering has been getting some amazing love this expansion, truly cementing the profession as the utility-focused trade. I cannot wait for the graphic to show up. Sing it with me, engineers: Engineering, best profession.

Filed under: News items, Cataclysm, Goblin

Insider Trader: Guide to making BoE engineering pets


Insider Trader is where you turn when you need to know something about your professions.

As we mentioned in a recent patch 3.3.3 update, the Pet Bombling and Lil' Smokey engineering manufactured pets are going to be changed to bind on equip. Pets from almost any source are a lucrative market to be in, and this will provide another way engineers can make a bit of cash from their horrible gold sink of a profession. Hunter ammo was a step in the right direction, and this is too.

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Filed under: Analysis / Opinion, News items, Insider Trader (Professions)

Breakfast Topic: What we don't know


I found myself without much to do last weekend, so I spent most of my time in Azeroth. My paladin, who's been extremely slow to level lately, went on a burst of XP gathering, and I got him from around 67 up to about 73, finishing up Outland and making some solid gains in Northrend. At 68, I logged out to my level 80 hunter, picked up the Tome of Cold Weather Flight, and passed it back to my pally, so as soon as he stepped on the northern shore, he could take to the skies in his flying machine (yes, he's an engineer, and he's headed for a chopper as soon as I can make it).

But then something strange happened (I mentioned this on last week's podcast as well): not one, not two, but three different people sent me tells in the same evening, all of them asking just how I was flying around Northrend at level 68. I feel like we covered the topic pretty well here on WoW.com, and of course Blizzard had the information listed in the official patch notes. But somehow, news of the Tome had flown (sorry) under these players' radar.

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Filed under: Analysis / Opinion, Events, Fan stuff, Odds and ends, Blizzard, Breakfast Topics, Quests

Insider Trader: Patch 3.2 profession change analysis


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact.

First and foremost, every profession-specific buff is being upgraded. This includes an Enchanter's ability to enhance their own rings, a Leatherworker's bracer enchants, and more. For a complete list of the current profession bonuses, check out Insider Trader's guide to Profession-Specific Buffs, parts one through three.

These buffs also answer some of the concerns surrounding the upcoming Jewelcrafting nerf that epic gems might be introduced without a buff to the Dragon's Eyes, which, in combination with the fact that these gems will no longer be prismatic, would effectively squash the Jewelcrafting bonus.

Jewelcrafters will also do well to note that they will be able to acquire epic gems by prospecting Titanium. Combined with a Blacksmith's two extra prismatic sockets, this powerful duo is one of the most popular profession combinations.

In addition, Engineers will be seeing some welcome changes to their profession that may make it more appealing. Unfortunately, some of the details have not been made public, so the competitiveness of their self buffs, for example, remains to be seen.

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Filed under: Fishing, Alchemy, Blacksmithing, Cooking, Engineering, Patches, Analysis / Opinion, Jewelcrafting, Features, Insider Trader (Professions)

Ask a Lore Nerd: Life and Death


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today we're fielding a lot of questions on the Light and the Shadow, and Life and Death. I don't know why, really, that's just how things happened! Trends like that are always fun, like the week or two where we had nothing but dragon questions. It makes picking out themes really easy!

Emorich asked...

I was under the impression that C'Thun wasn't dead. I thought we simply stopped him. After all, we were attacking one of his eyeballs, hardly a vital organ. Is Kil'Jaeden dead too? I thought we basically just pushed him back through the portal and now he's really pissed.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

All the World's a Stage: So you want to be a Hunter

This installment of All the World's a Stage is the twenty-fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The Hunter is probably the oldest class in World of Warcraft. Before anyone in Azeroth took up an axe or sword, or learned anything of how to cast spells -- even before they learned to write -- they had to hunt for food. If they were like early Earth societies, the people of many nomadic groups would have relied on their hunters to bring in the meat they needed, as well as to protect the community from enemies. Back then, there would have been no such thing as fancy armor or complicated magical weapons. The relationship of a fighter to nature was just as important as the weapons he carried, if not more so.

Modern hunters in World of Warcraft come from the ancient tradition of those who learned to keep themselves and their families alive by living in harmony with nature. They learned the essential mysteries of survival in the wilderness, killing animals with stealth and primitive weapons, trapping them, and eventually turning predators and prey alike into friends and servants.

As time went by, those fighters who took up the path of the druid would learn to become nature itself; shamans would learn to call upon it; warriors and rogues would make battle their art, each in their own way. But hunters remained at that pivotal point between sentient races and the natural world -- they are connected to nature, but not manifestations of it; they work together with nature, but they do not worship it or call upon its spirits; they fight their enemies with the utmost passion, but they do it with the tools that hearken back to the dawn of civilization.

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Filed under: Hunter, Engineering, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

Insider Trader: Northern Engineering highlights


Insider Trader is your inside line on making, selling, buying and using player-made products.

Engineering has seen many changes over the past year, and Wrath of the Lich King brought even more. Today, Insider Trader is taking a look at some of the highlights of the profession to help you set goals and plan ahead with your leveling.

This by no means covers every schematic, and instead looks at the big ticket items and new innovations, including stylish, if somewhat controversial, new modes of transportation, consolidations to save bag space, and more.


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Filed under: Engineering, Items, Analysis / Opinion, Tips, Features, Leveling, Mounts, Insider Trader (Professions), Wrath of the Lich King

Barrens Chat: The shocking truth


Engineers frighten me. Mostly because I tend to be the guinea pig in anything and everything I find myself involved in, and because of the things they do when we're not looking. But also because I don't understand a single thing they're trying to tell me.

I don't know about you guys, but anyone who thinks a good time involves playing with dangerous things with electrical charges, and trying to outrun explosive sheep is a little bit on the crazy side.

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck


Every week, Barrens Chat drags its readers through the clutter-filled, cobweb infested mind of Megan Harris, and exposes the readers to her decaying sense of humor. So if you're interested in soft, fluffy delights, or are more into a quick and tasty snack you... wait. Why are all these comics focused on food so far? Maybe next week our starving artist will be a little more well fed and provide less food-for-though, and more funny.

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Filed under: Horde, Tauren, Engineering, Instances, Humor, Comics, Barrens Chat

Priestess Delrissa, bringing a little PvP to your PvE

A brief glance at the Dungeons and Raids official forum last night was a bit of a surprise. The third boss in Magisters' Terrace has inspired a lot of hatred and arguing. Why is that a surprise to me? Well, it's becoming one of my favorite 5 man boss encounters in WoW! Either the QQ is going strong on the official forums, or I'm a complete and utter masochist. I'm leaning towards that second one, considering Blackheart the Inciter is my former favorite.

If you have never seen this encounter before, or don't know how it works, Eliah touches on it a bit in his Magisters' Terrace guide. Basically, it's a 5v5 arena match. You can't tank it, there are no threat tables. It's a game of control and survival. Priestess Delrissa, who is a Holy Priest, can spawn with four random friends, chosen from a pool of eight.

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Filed under: Patches, Analysis / Opinion, Tips, Instances, Guides

More item changes incoming

Earlier today I posted regarding a change coming to the Chaotic Skyfire Diamond in a future patch. Not long after that, I noticed a couple of other posts on the WoW forums regarding more changes to two other new items that will help make them easier to sell on the auction house.

First off, Drysc let us know that one of the new ammo pouches will be changed. While its functionality will remain the same, the Knothide Quiver will no longer be tagged as a "unique" item. This will make it easier for leatherworkers to craft multiple copies of the bag for other players.

Secondly, in another thread, Drysc mentioned that the new engineering-created ammo machines will be easier to sell and purchase on the auction house. Currently they are not listed under "Projectiles", unlike all the other ammunition. This was making them difficult to find for some players and will be changed in a future patch as well.

Filed under: Engineering, Leatherworking, Patches, Items, Forums

Preparing for 2.3: Post-patch item farming, part 1

Nearly every patch includes new items for players to farm up. While these additions are typically new tradeskill recipes, occasionally other goodies are thrown into the mix. The upcoming patch 2.3 contains both of these types of items for your farming pleasure (or annoyance). I'll quickly cover the items, where they're dropping and the creatures that drop them in order to create a consolidated resource to help plan your farming once the patch hits the live realms.

First off is the new leatherworking bag. The pattern for the Bag of Many Hides can be found through the mass slaughter of the Gordunni ogres in the Barrier Hills above Aldor Rise in Shattrath. This recipe will allow a leatherworker to create a 24 slot bag to hold the essential tools and materials of their trade.

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Filed under: Engineering, Leatherworking, Patches, Items, Jewelcrafting, Guides

Goggle costs and a bit of RP

stylin'!
I think of all the trade skills I have, Engineering has to be the one I feel has been overlooked the most by the devs. The patterns have traditionally been scarce, and it seemed to me like the material costs were pretty crazy for many things when I was leveling up. In contrast, I still haven't gotten all the patterns for tailoring and recipes for alchemy. Enchanting is definitely a pain in the arse, but I can justify that one with tips and the occasional sale when I have the mats. Engineering, for me, was something I picked up and only leveled for the love of toys. (Like my long-ago-nerfed Gnomish Shrink Ray in combination with Nogginfogger Elixir, which was great for laughs.)

I've listened to my Hunter officer, who has maxed his skill out, decry the material costs of many of the new patterns. (I haven't pursued it on my alt as yet) So when I saw this tidbit today, I thought that many engineers would be glad to hear that they are actually looking at improving a pattern as opposed to nerfing it. Per Drysc when fielding complaints about the inclusion of Primal Nether in the epic goggle schematics:

We're in the process of reevaluating the power consumption needs of the goggles. While it was felt that the Primal Nether would be able to sufficiently power the devices, and through further testing, we're currently investigating other power sources and their availability.

Good news, and a bit of RP. We'll have to wait and see what the final decision is in regards to "power sources."

Filed under: Odds and ends, News items

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