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Filed under: WoW Moviewatch
Filed under: WoW Moviewatch
I've been playing World of Warcraft since its inception. As a result, I'm as likely to view the game through the lens of my experiences as any player. One of the reasons I'm so thoroughly anti-nostalgia is because I'm actually incredibly nostalgic. If I don't stop myself, if I don't actively make an effort not to, I'll drown in falling down the well of this is how it was and just spend hours annoying the crap out of people who started playing after me. In one guild, I remember doing exactly this - I would spend all raid reminiscing with the other old hands (there were like four of us) and driving the newer raiders crazy comparing fights to raids from BWL to Blackwing Descent. Remember - every fight can be compared to Omnotron. Every fight.
One of the ways this shows up is when any new feature is introduced to the game. As a writer for the site, I always try and stay objective about a new feature, and often, I come to love them - I'm a huge fan of transmogrification, for example, and when they announced reforging a few years back I knew immediately it was going to become a mandatory and huge part of gear strategy. But the fact is this - on an emotional level I hate every single new feature as soon as I hear about it, because they're not my World of Warcraft - it takes an effort on my part to be open minded and I don't often succeed.
As an example - I've written multiple posts essentially defending the decision to remove flight for a while in Warlords' 90 to 100 zones and leave it out. But the fact is, flight was introduced back in The Burning Crusade and I've gotten used to it. I understand and I support the decision from a design perspective. But emotionally? Emotionally I have flying mounts and I want to fly on them. I just plain like being able to shortcut all the things on the ground, even while I get why the design doesn't support it. This divide between what's new and most probably better for the game and my own desires while playing the game isn't limited to wanting flight, either.
Quest rewards can always contain gold, and perhaps scaled-down players would also earn the currency of the day, or be able to champion faction rep will questing with your friend. Of course this would work for low-level dungeons, too.
Filed under: Analysis / Opinion
Filed under: (Priest) Spiritual Guidance
|Call to Arms: Alterac Valley||7/25 - 7/29|
|Call to Arms: Silvershard Mines||7/29 - 8/1|
|Call to Arms: Warsong Gulch||8/1 - 8/5|
|Call to Arms: Temple of Kotmogu||8/5 - 8/8|
|Call to Arms: Strand of the Ancients||8/8 - 8/12|
|Call to Arms: Deepwind Gorge||8/12 - 8/15|
|Call to Arms: Isle of Conquest||8/15 - 8/19|
|Call to Arms: Arathi Basin||8/19 - 8/22|
|Call to Arms: The Battle for Gilneas||8/22 - 8/26|
|Call to Arms: Eye of the Storm||8/26 - 8/29|
|BlizzCon 2014||11/7 - 11/18|