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Posts with tag Flask

Insider Trader: Farming recipes in Northrend


Insider Trader is your inside line on making, selling, buying and using player-made products.

This week, Insider Trader will be listing the locations and mobs that will drop recipes to help you complete your collection and expand your knowledge to boost sales.

Because this list is meant to be a reference for planning out your next farming expedition, I will not be including "world drops" that can drop from nearly any mob in a given zone or from a specific level of mobs across zones.

Ulduar
There are several epic crafting recipes that will drop in Ulduar. They have a chance to drop from each of the bosses on Heroic mode (25-man), although 10-man groups can also acquire them by downing the bosses on Hard mode.

Currently, there are two Enchanting formulas, six Blacksmithing plans, eight Leatherworking patterns and four Tailoring patterns that fall under this category.

Given Ulduar's close associations with Engineering, many people have been quite vocal about the lack of schematics in the dungeon, although many of the mobs can be harvested for parts and vendor junk.

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Filed under: Alchemy, Blacksmithing, Leatherworking, Tailoring, Enchanting, Items, Tips, Economy, Instances, Jewelcrafting, Features, Insider Trader (Professions)

Raid Rx: Healing Ulduar and what to expect


Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ulduar is almost here! Are you prepared?

The patch for Ulduar is imminent. There's no release date yet. Personally I believe it will land sometime this month. Healing assignments has just gotten more complicated. Incoming damage is more than what's currently in the game. To cap it all off, mana regen's been slightly nerfed.

So here's a quick summary of what to expect and how to counteract for it. I've participated in some of the normal mode Ulduar raids and a few heroic mode Ulduar raids. It's tough. The level of complexity and effort required is somewhere along the pre-nerf Hyjal and Black Temple days.

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Filed under: Raiding, Raid Rx (Raid Healing)

Making flasks in Patch 3.1 to give double the reward


There is a new build out on the Patch 3.1 PTR tonight (Build #9722 for those of you keeping track). MMO-Champion is already data mining the stuff, and fresh from this build comes a rather important change that everyone will need to know about:

All flask recipes will now create 2 flasks for the same amount of ingredients, but flasks will only last half the amount of time.

This means where you used to make one flask of awesomesauce, you now get two flasks of awesomesauce. That's a lot more awesome for the same amount of sauce.

We can speculate that this change is in part to due to the difficulty ramp-up that will occur in Ulduar. We know that Ulduar is going to be harder, and so this change will help soften the time required to come prepared. And as someone who flasks and eats food religiously, this is a welcomed change.

Of course the downside to this change is that flask prices will drop on the AH, meaning people will earn less money off them. But at the same time, raw materials will likely go up a bit since folks will be wanting to have their flasks made for them now more often. We'll have to wait and see to be sure, however.

Edited on 3/23/09 at 9:40 p.m.
: Updated with more recent information.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Alchemy, Analysis / Opinion, News items, Making money

Scattered Shots: Raid consumables for Hunters



Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be talking about Hunter consumables.

Getting ready to run heroics and raids takes time. You need certain gear, enchants, glyphs and plenty of ammo to see you through the content you face, and there's one more thing you can add to your bag of tricks to help give you the extra edge you need to down those bosses and top the damage meters: consumables. Flasks, elixirs and that handy Well Fed buff are there to help you maximize your performance and it's important to know, as a Hunter, which ones you should be looking for on the Auction House or farming before it's time to zone into your instance of choice.

Flasks

We'll start with the easy one first, since there's really only one flask (at least for Wrath-level content) that Hunters need to be aware of: the Flask of Endless Rage. This flask increases your attack power by 180 for two hours, and the effect lasts through death so if you wipe for some reason you're not out the cost of the consumable itself or the materials you used to make it.

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Filed under: Hunter, Tips, Instances, Raiding, Guides, Buffs, (Hunter) Scattered Shots

Spiritual Guidance: 4 different ways to diagnose your healer


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus checks out common problems healers run into that stall them from being effective.

Every healer in their life time will experience a situation gone bad where they try to figure out what went wrong. It usually goes something like this:

"What's the problem?"

"Lack of heals."

"Okay, more heals please!"

If I had a copper every time I heard that phrase, I would have enough for a mammoth by now. After every wipe or death, the first person that gets blamed is the healer. Big props to all of you right now no matter what class you are for sticking through it and helping your friends, guilds and raids out. I know I put up with a lot of stuff when crap hits the fan.

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Filed under: Druid, Paladin, Priest, Shaman, Tips, Instances, Raiding, (Priest) Spiritual Guidance

Shifting Perspectives: Yummy treats for bears to eat

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings you some choice tidbits of knowledge on level 70 consumables for the beary furry crowd.

We've talked about the gear you can get to build your tanking set up to Karazhan, but to actually tank in a raid, you need to bring along plenty of tasty consumables to buff you up to tip-top shape. And that's what we're going to cover today.

There are four basic types of consumables you can have active buffs from.

You can have active at one time;

  • Flask or Elixir buffs (One Flask, or One Guardian and One Battle Elixir effect)
  • Multiple scroll buffs (as long as the buffs do not overlap with player spell casting)
  • One Weapon buff
  • One food buff

Also, there are tons of potions and items that can be darn handy to use in the middle of a fight, especially when things are looking their bleakest, and with the changes to how Druids shift forms in Patch 2.3, there are some very simple macros that you can use to make your own 'oh no!' buttons. Use at your own risk!

What will help you in your fight is situational, but knowing what you have to choose from can make creating your own shopping list a lot easier.

Hopefully, this post will help you plan ahead!

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Filed under: (Druid) Shifting Perspectives

WoW Rookie: Raid 101

WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

It's been brought to my attention that there are rookies of all levels. Recent columns have covered very basic topics such as instance play, group etiquette, and account security. Once you get to level 70, you'll have several options including solo play, PvP, and instance raiding. Raiding is a major part of the game, but can be somewhat overwhelming at first.

Raid instances vary from ten, twenty, twenty-five, and forty players. These instances are similar to five-person dungeons but require considerably more coordination. Ever player must work in concert to bring down challenging bosses, and they are typically rewarded with excellent gear for their efforts.

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Filed under: Tips, Guilds, Raiding, Guides, WoW Rookie

Tuesday night live!

Live, from Blizzard H.Q., it's Tuesday night!

The Blues (official Blizzard forum posters) have given us a few important late night news tidbits, including some new patch 2.4 news. However, they lack the comedy stylings of John Belushi in a bee suit:
If you notice strange happenings with your sever, you can always checkout the realm status forum on Blizzard's site. And of course, stay tuned to WoW Insider for the latest news.

Updated 12:16 a.m. EST: We are getting user reports of Canadians not being able to access either the game or the World of Warcraft website. However, Blizzard has yet to officially comment on this. We'll keep this post updated with anything more we learn.

Updated 12:33 p.m. EST: I heard your calls for help! I've written up an article titled Solving recent connection issues, which goes into some details about what you can do, including Blizzard's tech support phone number.

Filed under: Patches, News items

Insider Trader: Discovery zone

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.

If you're an alchemist, you either love the discovery system – or you despise it and wish to blast it back to the depths of Developers' Hell (that's one of those rock-and-lava zones, right?). Implemented with The Burning Crusade expansion, the discovery system gives alchemists a small (err, very small ... ok, very, very small ... ok, infinitesimally small) chance of discovering a new recipe every time they make a potion, elixir or flask. Players seem split between considering it a creative new mechanic or an annoying contrivance and roadblock, but after several patches and adjustments, the system seems here to stay.

Let's jump right in with your most burning question: Just how small (err, very small ... ok, very, very small ... ok, infinitesimally small) actually are your chances for making a discovery? Pretty darn small. Prior to patch 2.1, the most commonly cited figure floating around was 0.01%. (Discoveries were disabled via hot-fix for a short time just before patch 2.1, reportedly to prevent an exploit in which alchemists who repeatedly tried to create potions with no bag space could make discoveries without actually creating a potion or using potion ingredients.)

In patch 2.1, Blizzard noted that discovery rates were increased "significantly," but nobody seems to have performed (or published) an extensive enough analysis to pinpoint an honest number. One popular guesstimate puts the current discovery rate at 0.1% -- but really, your guess is as good as any. (Cauldron discovery rates are on a different table and run much higher than the general rate. Players report making cauldron discoveries, estimated at about 30%, as frequently as every one to five batches.)


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Filed under: Alchemy, Tips, Insider Trader (Professions)

Insider Trader: Dope raid-doping (or, consumables for raiders)

Insider Trader is your inside line on making, selling, buying and using player-made products.

Now that the furor over patch 2.1 changes to elixirs has died down, most raiders have settled into a routine with their favorite fix of consumables. A few reluctant players are still debating whether pots, flasks and elixirs should be expected for raiding at all, but most have come to accept consumables as part of the raiding experience. Flasking up and "chugging" pots every two minutes is widely accepted as common practice when learning new encounters: healers chug mana pots, tanks chug for armor, DPS casters chug destruction pots, melees chug haste ... Once content is on farm status, most raiders ease off the throttle and drop pot-chugging and routine flasking.

Raid consumables lists used to resemble literary epics. The sheer variety of possibilities and combinations was overwhelming. Players felt whiplashed by the increasing speed of the treadmill and accelerating investments of farming and gold, as growing awareness of these performance-enhancers drove expectations higher at all levels of raiding. Patch 2.1 changed all that, standardizing the types and timers for elixirs and limiting the number of performance-enhancers that could be used at any given time. This simplified the possibilities for frazzled raiders who were lugging bags stuffed with a virtual cornucopia of consumables.

Still, for new raiders, figuring out what to bring and what to use can be a daunting task. A huge proportion of these boosters are player-made items from various professions. Insider Trader is here to help you comb through the possibilities, bringing you an outline of the basic principles of raiding consumables plus links to an exhaustive list of performance-boosters. Read on for the most dope performance-dopers for raiders.

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Filed under: Tips, Raiding, Buffs, Insider Trader (Professions)

Specifics on flask changes, plus new elixirs

So by now you've probably seen a little bit about the current Alchemy shake-ups. But if you haven't been on the PTRs, you might not necessarily know the specific numbers involved. Fortunately, Eyonix made a nice post a little while ago about a specific example of the reduced effect and ingredients of flasks. Ready? You might want to be sitting down for this, it's a big nerf. Here we go:

Flask of Mighty Restoration - Current
Instant
Regenerate 70 mana per 5 sec for two hours.

Dreaming Glory x20
Mana Thistle x10
Fel Lotus x1

Flask of Might Restoration - Patch 2.1
Instant
Regenerate 25 mana per 5 sec for two hours.

Dreaming Glory x7
Mana Thistle x3
Fel Lotus x1

(Please Note: The drop rate for Fel Lotus is also being increased by approximately 15% in the same patch)

Players will notice that while the effect of the flask has been dramatically reduced, so has the cost to create one. All alchemy flasks will be adjusted similarly.

In short, the effect and cost of the flask have been reduced to about a third of their previous values. This is a big deal -- Tigole wasn't kidding when he said earlier that flasks had been significantly reduced. He then goes on to compare this to a similar elixir:

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Filed under: Alchemy, Patches, Raiding

Duplicate recipes create ingame scam

Tobold has found a strange little ingame scam that high level alchemists might fall into if they're not careful. Before the expansion came out, the recipe for Flask of Distilled Wisdom was an extremely rare drop from the last boss of Live Strat. Because it was so rare, the recipe could sell for hundreds of gold on the AH. Tobold thought he was getting one for a bargain at 150g, until he actually tried to learn it.

Turns out he got the Recipe: Flask of Distilled Wisdom instead, which is exactly the same thing (produces exactly the same potion), but is available for a mere 4 gold from the Cenarion Expedition quartermaster in Zangarmarsh. The only catch is that while both are BoE (which means they can both be sold on the AH), the Cenarion version requires that you be exalted with the Expedition to learn it. Which isn't super hard, but the fact is that players who are exalted can buy this recipe for 4g, and sell it on the AH to unsuspecting alchemists for hundreds of gold.

Of course, this scam has an expiration date, because as soon as word gets out that a) it's a scam, and b) the recipe is available for 4g in Zangarmarsh as long as you're exalted, the AH price will likely drop anyway. As Tobold says, Blizz could fix it by simply making the Zangarmarsh recipe BoP, but Blizzard probably thought they were doing players a favor by turning a rare drop into a rep reward. Anyway, if you happen to be shopping around for high level flask recipes, buyer beware.

Filed under: Alchemy, Items, Tricks, Economy

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