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Posts with tag Flavor-Text

Warlords of Draenor: Mount Tab description updates

The latest Warlords of Draenor beta build expanded the descriptions listed in the re-designed mount tab. Nearly every mount in the game now has an entry with a little piece of trivia. There are actually some interesting little flavor bits of lore contained in the new entries, including slightly more in-depth information as to the mount's origins, interesting quotes or beliefs about the creatures, and of course where it can be built or obtained. At the moment, not every mount has a listing for where you can find it -- but given that there are already entries that do mention things in detail, it seems like we'll see that added in a later beta build.

Of course, it's the humorous entries that really stick out in the new listing. How can you seriously describe a giant rooster? You can't. Check out the gallery below for some of the best selections from the newly added flavor text.




Filed under: News items, Warlords of Draenor

Warlords of Draenor: New flavor items, weapons, and armor

For the Alliance!
Our fellows over at Wowhead have posted the datamined details of Warlords of Draenor's latest build, including a number of intriguing items from Ashran, WoD's new world PvP zone. The quest items, doubtlessly linked to killing members of the opposite faction, are particularly fun. Thanks to the Tauren Hoof, you can enjoy your favorite gelatin-based chewy candies, or collect and grind Draenei Tails to help spice up your love life. You know, if you don't mind some mindless slaughter (and this is Warcraft, so of course we don't!). Other new faction quest items include the Severed Night Elf Head, Worgen Snout, and Forsaken Brains.

Even more interesting than these are the epic-quality PvP weapons pulled from the latest build. Not many are listed so far; just a priest staff (Nozaro, Staff of the Heavens), and a paladin mace (Rowyn, the Jailer's Gavel). Both weapons are only usable in Ashran, and will disappear upon leaving the isle. Both of them also have really cool abilities. The priest staff will levitate you high in the air for 30 seconds, out of enemy range, and the paladin mace will teleport an enemy player to your faction's prison. How neat is that? These can't possibly be the only Ashran weapons; certainly there will be at least one for each class. I wonder--what kind of effects will they all have?

As if the weapons weren't enough, a single piece of armor pulled from the patch invites rampant speculation about the nature of gear we might see in Warlords. That would be the mail hunter boots, the Simplyswift Treads, which removes the cooldown from Disengage. If this effect makes it to live, it could mean huge things for class gear in the upcoming expansion. What other abilities may we see modified in such a way? If you were designing a piece of gear like this for your own class, what would it be? There are so many possibilities!

Filed under: News items, PvP, Warlords of Draenor

Behind Wowhead's Data: Perculia's peculiar talent for curation

Behind Wowhead's Data Perculia's peculiar talent for curation
I've always imagined the content manager of Wowhead as WoW's version of Star Trek's Majel Barrett, the iconic voice of the stream of data we can't help but consult like an oracle. Like Barrett, she sometimes appears in character, here in the game or there among the community blogosphere, but Perculia's primarily known for her steady grip on the fire hose of data represented by the Wowhead database.

No mere data junkie, Perculia brings a trained art historian's sensibilities to curating the game she loves. Ironically, when Blizzard commemorated her devotion to WoW's data earlier this year by naming an item after her, it was a guildmate who discovered its existence and tweeted the link -- yes, a Wowhead link -- to her.

WoW Insider: Perculia's Peculiar Signet -- congratulations! Tell us how Twitter managed to uncover this news before you did!

Perculia: Thanks! I had just finished posting a daily blog to Wowhead News and was settling down to write about new archaeology changes when one of my friends and guildmates, Esoth, sent me a tweet with the Wowhead link. Half-expecting it to be a broken page that required coding, I was pleasantly surprised to see my name on it! To the best of my knowledge, the item had a different name when we first datamined it, which explains why I didn't notice it at first.

I was super-excited and humbled when I clicked on the link; the following outpouring of congratulations on Twitter was similarly heartwarming. It's a fan's dream come true, one of those things everyone secretly thinks about but it's too abstract to think about practically shooting for. It's a lovely cycle where I was recognized for my contributions to the community, and my work in turn was shaped by my pre-Wowhead experiences in Azeroth.

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Filed under: Interviews, 15 Minutes of Fame

Mists of Pandaria Beta: Pet Journal marks the return of flavor text

Mists of Pandaria Beta Pet Journal marks the return of flavor text
Pet Battles is one of the more eagerly awaited new features to come with the Mists of Pandaria expansion. Non-combat pets have been around since the beginning of World of Warcraft, and players have been quietly collecting them as the years have gone on. But there wasn't really anything to do with the non-combat pets. They didn't have a purpose beyond following your character around. Pet Battles gives us something to do with our pets, finally making them an interactive part of the game itself.

I've been collecting pets since the very beginning, in the days when pets weren't listed on a tab, they were physical items that took up space in your bank. While I was incredibly happy when the pet tab was introduced in The Burning Crusade, there was a part of me that felt slightly nostalgic for one particular reason: the flavor text. Some pets had neat bits of flavor text included on the items used to summon them, and once the pet tab was introduced, all that flavor text went away.

In Mists of Pandaria, the pet tab has been changed to a full-on Pet Journal, complete with lists of pet abilities and types. I was delighted to see the Info tab, which not only lists where and how you can get the pet but includes some of that flavor text I'd been missing. Take a look at just a scant handful of the hundreds of new pieces of pet flavor text from the Pet Journal, including some new pets available with Mists of Pandaria, in the gallery below.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Breakfast Topic: The best NPC conversations in the game

Image
Blizzard has increasingly programmed NPC conversations into the game as a means of adding flavor to the world and personality to the characters with whom you interact, and some of them are just amazing. In the classic game, these conversations started off very simple, with Stormwind children running around driving everyone crazy with arguments over which misbegotten whelp had stolen the other's doll or something like that. In Outland, you could catch performances of stand-up comedy in the World's End Tavern in Shattrath. By Wrath of the Lich King, mortally wounded NPCs insulted each other from separate bunks in Crusader's Pinnacle, and major lore figures argued about interfaction strife at the Argent Tournament. But I think it's tough to argue that Cataclysm hasn't been a million times better.

For my money, it's tough to beat the flavor conversations you tend to hear in goblin outposts (yeah, I've been on a goblin kick lately), including the one above, which occurs in the aftermath of the Azshara quest Mystery of the Sarcen Stone. Finding blood elves and goblins together is a recipe for comedy either way -- the two races could not be more different -- but this is what happens when the blood elves' preening sense of history runs headlong into the goblins' morally questionable pragmatism.

What's your favorite flavor conversation in the game?

Filed under: Breakfast Topics

Breakfast Topic: When the model doesn't match the text

I love gear.

Heck, I'm a warrior. I'm required to love gear. And even more than gear itself I love gear with something cool extra, something like Ash'kandi. Not only is Ash'kandi pretty freaking awesome, not only does it have one of the best models ever (even this far into WoW's life cycle few 2h weapons have even come close to rivaling Ash'kandi's model) but it has neat flavor text that helps establish the weapon's role in the game world. This is Anduin Lothar's sword. This is the sword of the Lion of freaking Azeroth! Possibly the greatest warrior ever to walk the land and here is his sword!

One of the things I love about the new ICC wing opening, in fact, is discovering that flavor text like that is back. Unfortunately, I also discover that sometimes, model and text do not match up so well. We're going to talk about Lich King loot behind the cut, so if you don't want to know don't go any further.

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Filed under: Breakfast Topics

Disappointment with the patch 3.1 game world

The last few days I've been wracking my brain trying to figure out why I'm not particularly enjoying Patch 3.1 when I'm doing something besides raiding Ulduar. I should be enjoying it! When I first checked it out on the PTR, I was extremely excited about it. The Argent Tournament especially. The whole jousting deal, the Arthurian themes, the potential for story progression, the whole thing. It looked great! Unfortunately... I'm finding it pretty boring.

The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?

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Filed under: Analysis / Opinion, Events, Lore

Cool Guys and Girls needed to play Warlocks


Axel on LJ points us to an easter egg on the Official WoW page that I can't help think must be fairly old, but I've never seen it before, so here you go: highlighting text under the Warlock and Warrior listings on the class page reveals some funny flavor text.

The US page seems to have been changed from the original above (as of this writing, under Warlocks it says "hey you found some hidden text, there must be some giant conspiracy here"), but the European page shows the original "cool guy/girl" as a recommended player for Warlocks. At least one commenter on the LJ page says this has been around since day one on the main page, and I wouldn't be surprised -- Blizzard is familiar with leaving secrets on the official page for players.

Filed under: Odds and ends, Blizzard, Humor, Classes

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