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Posts with tag Formula

Anglers get enchanted in patch 3.3

The fine folks from El's Extreme Anglin' were able to fish up this new enchant from the depths of patch 3.3. If you want to have a better chance at winning the Kalu'ak Fishing Derby, you'll want to get your hands (or gloves) on this Formula: Enchant Gloves - Angler. The recipe is a bind-on-pickup item that drops off the Indu'le Fishermen, Mystics, and Warriors who wander around Lake Indu'le in Dragonblight, so enchanters angling to get this might want to put some restless souls to rest. The formula requires 375 Enchanting skill in order to learn.

This new formula finally allows fishermen to overwrite those gloves enchanted with the tested (but tired) Formula: Enchant Gloves - Fishing and pump up their maximum fishing skill just a little bit more. The enchant requires 1 Infinite Dust and 3 Ethereal Oil, an alchemical solution derived from Glassfin Minnows. This puts the enchanting bonus up to par with most passive fishing bonuses. Enchanted gloves previously conferred the lowest bonus compared to those in other slots.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Fishing, Enchanting, Patches, Items, Odds and ends

The Care and Feeding of Warriors: The strange case of rage generation in 3.1


Since 3.1, DPS warriors (including myself) have been complaining about a lack of rage. To the point where Ghostcrawler himself chimed in recently (in a discussion of the nerf to Titan's Grip and the effect it had on warrior DPS) to inform us that the claim that warrior rage generation was hurt by the changes was a myth created by warriors upset with the nerf.

Now we have the following post by Landsoul. I freely admit this is the kind of math that makes my eyes cross and roll up into my head. But Landsoul's well known as a contributor to the EJ forums and frankly, his math-fu's good enough for me. (I should also mention Hellord, the original poster who saw things were hinky.) What this means is, while it's very possible that yes, the developers took Titan's Grip's decreased damage into account when they were making the changes, there was somehow another change made that cost warriors some rage generation. 25% of it, to be precise.

Bornakk posts later in the thread that they'll take a look "as we didn't make any intended changes recently to rage generation". So the good news is, for warriors, if this change did happen (and again, I'd tend to trust the math from the people behind the best warrior spreadsheets) then it wasn't a deliberate loss of 25% of our rage generation.

Read more →

Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Buffs, (Warrior) The Care and Feeding of Warriors

Insider Trader: Faction recipes for enchanters

Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week we took a look at some of the more popular and requested enchants and how to get them for yourself. I also promised that I'd continue the faction recipe series by taking a look at enchanting for this week.

So far, I've talked about the following professions and which factions hold appropriate recipes:
Here is a complete list of the factions to which any enchanter should "suck up" and how far you'll need to take it:
  • Shattered Sun Offensive, honored.
  • Consortium, revered.
  • Cenarion Expedition, exalted.
  • Thrallmar/Honor Hold, exalted.
  • Keepers of Time, exalted.
  • Lower City, exalted.
  • Sha'tar, exalted.
  • Violet Eye, exalted.

Read more →

Filed under: Enchanting, Features, Factions, Guides, Making money, Enchants, Insider Trader (Professions)

Time requirements for Hunter pet loyalty gain


Even more news about pet loyalty from Mania for Hunters everywhere. She's been sitting with a stopwatch and a pen and paper and figuring out exactly how long it takes to become Best Friends with that Ravager you just tamed, and the results (so far) are above.

Basically, to gain a loyalty level, your pet needs to, no matter what, gain at least 5% of the XP you, the Hunter, needs for your next level. This is required even if your pet is your level (which means they aren't actually gaining the XP). But there's also a time component on every loyalty level past Unruly. For example, to get to level 4 from level 5, you not only need the experience gain, but an hour must pass. This, as Mania says, is why sometimes your pet will ding loyalty while you're standing around in town-- you've gained the experience, but the time has to pass as well.

She's not done yet-- she needs (or someone with some time on their hands could do it as well-- Mania's going through a move lately) to check out if the experience stays the same all the way to 70, or if it increases at the higher levels. She also didn't try this keeping the pet anything other than happy, so the numbers may change if the pet isn't at full happiness. And she didn't explore, at all, what happens when the pet loses loyalty-- if your pet has dropped a level of loyalty, it may be a completely different formula to regain it.

But great work so far, and this is more than enough to give any Hunter a clear idea of how loyalty works in most cases.

Filed under: Hunter, Analysis / Opinion, Tricks, Fan stuff, Guides

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